Duplex's Scenarios and Campaigns

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ColonelY
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

Air presence: 8)

To have or not to have?

In the briefing of the very first scenario, namely 1 Shanghai 1937, you've written: "Furthermore, all of our planes were shot down in the first month and a half of this battle, so the Japanese have complete air superiority." :shock:

It's annoying because it takes away a dimension from the fight (no pun intended - well, if a little :lol: )...

Let's make some readings, shall we?

First from https://en.wikipedia.org/wiki/Aerial_en ... panese_War :

" Battle of Shanghai/Nanjing​ [...] While seeking to better compete against the highly advanced Mitsubishi A5M fighters of the IJNAF, Colonel Kao Chih-hang on a morale-boosting shakedown of his men and performance-boosting of his machines, had his maintenance crews remove the bomb-racks, fuel tank cowlings, landing lights, etc., to save weight and reduce drag off the Hawks, and on 12 October 1937, he led an aggressive seek-and-destroy mission consisting of six Hawk IIIs, two Boeing P-26/281 "Peashooters", and a Fiat CR.32 in the opportunity to engage any approaching Japanese fighter aircraft. A group of Mitsubishi A5Ms soon appeared on approach to Nanking and Col. Kao led his group into a melee, where Maj. John Wong Pan-Yang, a Chinese-American volunteer pilot from Seattle flying one of two P-26 "Peashooters", drew first blood shooting down the A5M piloted by PO1c Mazazumi Ino. Capt. Liu Cuigang shot down another A5M that was sent crashing down into a "Mr. Yang's residence in southern Nanking", and Colonel Gao scored a double-kill against the A5Ms, including that of shotai leader WO Torakuma, all before jubilant spectators of the city of Nanking. This was a monumental moment of air-superiority exhibited by the Chinese pilots due to the great experience of Col. Gao, Maj. Wong and Capt. Liu in particular, as they were outnumbered and yet so convincingly defeated the Japanese fighter group flying the far-more advanced Mitsubishi A5M "Claudes".

Battle of Taiyuan​

As the frontline battlefields raged at the Battle of Shanghai and Battle of Nanking, pressing demands for aerial support at the Battle of Taiyuan in the northern front and Canton in the southern front, forced the Chinese Air Force to split the 28th PS, 5th PG based at Jurong Airbase in the Nanking defense sector into two smaller squadrons, and then dispatching half of the squadron to the south in Guangdong under the command of Lt. Arthur Chin, and the other half to the north at Taiyuan under the command of Capt. Chan Kee-Wong. [...]
"

Our scenario starts at the begining of November 1937. The first fights at Shanghai around mi-August 1937, so the fights are in their final part near Shanghai, that's right. More than 2 months and a half, roughly, of fightings before our scenario does start.

According to the previous text, at mid-october 1937 Chinese pilots were able to carry on flying and achieving great results. Moreover, during the Battle of Shanghai itself, parts of the Chinese planes have been sent for aerial support at two other sectors...

Now, when you write "Furthermore, all of our planes were shot down in the first month and a half of this battle, so the Japanese have complete air superiority.", then there is a little issue... :|

Sure enough, the Japs may have an important air superiority... but the Chinese are still flying proudly! 8)


Let's carry on, shall we?

This time with some extract from here: https://en.wikipedia.org/wiki/Developme ... 80%931945)

" [...] Operations​

During the Second Sino-Japanese War (1937–1945), which is often regarded as the beginning of World War II, the ROCAF participated in attacks on Japanese warships on the eastern front and along the Yangtze river and interdiction and close-air support during the Battle of Shanghai in 1937. Chinese sources estimated the Japanese could field approximately 600 aircraft (from a total of 1,530) against China's 230 combat-ready aircraft. As the Imperial Japanese Army Air Service and the Imperial Japanese Navy Air Service conducted mass-terror bombings against both civilian and military targets, the Chinese Air Force also planned raiding Japanese home island with the Martin B-10 bomber that was suited for the trans-oceanic raid.

The initial lineup of Chinese frontline fighter aircraft included but not limited to the Curtiss Hawk II, Hawk III, Boeing P-26C/Model 281, Fiat CR.32 among others. These engaged Japanese fighters, attack/bombers and reconnaissance aircraft in many major air battles beginning from 14 August 1937, when Imperial Japanese Navy's Kisarazu Air Group raided Jianqiao Airbase with the schnellbomber strategy, but suffering heavy losses; "814" has thus become known as "Air Force Day". Chinese Boeing P-26/281 fighters engaged Japanese Mitsubishi A5M fighters in the world's first dogfight between all-metal monoplane fighters. A long-distance "bombing raid" over Japan on 19 May 1938 saw two Chinese Martin B-10 bombers led by Captain Xu Huansheng fly into Japan, albeit dropping only anti-war leaflets over the Japanese cities of Nagasaki, Saga, Fukuoka, among others cities.

It was a war of attrition for the Chinese pilots, as many of their most experienced ace fighter pilots, such as Lieutenant Liu Tsui-kang, Colonel Kao Chih-hang, Yue Yiqin, among others, were lost; six months into the war, the Chinese Air Force inventory of frontline American Hawk IIs and IIIs and P-26Cs, and various others, were mostly superseded by faster and better armed Polikarpov I-15s and I-16s provided under the Sino-Soviet Treaty of 1937, including Soviet volunteer combat aviators. However, with the Fall of Nanking, the Fall of Wuhan, and the losses at the Battle of South Guangxi, the primary supply-line of China's "war of resistance" against the Imperial Japanese aggressions was dealt a further blow, not least of which the high-octane aviation fuel that was blocked-off from Chinese access, but still accessible to Imperial Japan.

After suffering heavy losses in the Battle of Wuhan in October 1938, most active air force units were withdrawn hinterland for the defense of Sichuan against the most brutal terror-bombing raids ever inflicted upon civilian populations up to that time; the massive Japanese carpet-bombing campaigns, against targets in Sichuan, under the codenames Operation 100 and 101, were also fiercely contested solely by the Chinese Air Force units and anti-aircraft artillery units, sometimes with significant Japanese losses. But as China was not an aviation-industrial power at the time, losses continued to mount, while the Japanese forces enjoyed a highly-developed aviation industry that saw constantly improving cutting-edge technological advancements giving Japanese aircraft distinct performance advantages in speed, agility, altitude/climbing rate and firepower that greatly placed the increasingly underpowered and underarmed Chinese fighter aircraft hampered with low-grade fuel at tremendous disadvantage. With the introduction of Mitsubishi A6M "Zero", the most advanced fighter aircraft of the time, the Imperial Japanese gained practically complete air-supremacy by 1941, giving the Japanese military high-command full confidence in proceeding with the implementation of Operation Z (the planning and rehearsals for the attack on Pearl Harbor). [...]
"

By 1941 only the Japs have practically gained a complete air-supremacy... Only by 1941! :wink:
ColonelY
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

Duplex wrote: Wed Mar 31, 2021 4:52 pm [...] Again, thanks for all the feedback! :D I'm glad you enjoyed it.
You're welcome. And I do! :D

I indicate a little everything that comes to mind, then you sort it out at your convenience! :wink:
Duplex
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Re: Duplex's Scenarios and Campaigns

Post by Duplex »

ColonelY wrote: Wed Mar 31, 2021 5:19 pm Air presence: 8)

To have or not to have?

In the briefing of the very first scenario, namely 1 Shanghai 1937, you've written: "Furthermore, all of our planes were shot down in the first month and a half of this battle, so the Japanese have complete air superiority." :shock:

[...]

By 1941 only the Japs have practically gained a complete air-supremacy... Only by 1941! :wink:
Ah, see, this is my bad. I should be more clear in the wording of the briefing. What I meant was that all the planes deployed in the Shanghai Area had been lost in the first month and a half or so of fighting in Shanghai, which is accurate. They did indeed put up a valiant fight, however, and often provided the Japanese with unexpected surprises!

EDIT: I'll be changing the briefing text to make it clearer

I have a full book on the Battle of Shanghai, which explains on September 19 that Japanese planes of the Second Combined Air Group carried out two raids on Jurong airfield in Nanjing on September 19, a month and a half before our scenario starts, where "only a handful of Chinese pilots survived the encounter", such that "The Japanese air superiority in the entire Yangtze Delta region had become unassailable". The last Chinese air raid in the Shanghai campaign was on September 18.

But you're absolutely right, the Chinese air force did have a presence throughout the war, just not during the Shanghai scenario. You may start to see some Chinese planes in later scenarios though :shock: .
:lol:
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ColonelY
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

Duplex wrote: Wed Mar 31, 2021 5:41 pm [...] You may start to see some Chinese planes in later scenarios though :shock: .
:lol:
Yope, I know. :wink:

Duplex wrote: Wed Mar 31, 2021 4:52 pm [...] I'll also look into adding a secondary objective. [...]
:arrow: Well, well, that's perfect because by adding the aerial component from China above Shanghai as well, you've another secondary objective all found!

Look: In the 2nd scenario, you introduce Soviet planes and the help of Soviet volunteers... that's great! :D

In the OoB, you've as directly available dogfighter models the old Hawk II, the Hawk III and the old Gloster Gladiator... (leave the Soviet dogfighters for the 2nd scenario, it's perfect!) :wink:

Now, what could be done? :?: Well, let's figure this out:

1. Let's spawn one unit of each kind (so 3 total) with almost no XP but not depleted. (One alone would be useless. If more, better having some variation...)
2. See if one needs more airstrips between Suzhou and Shanghai (in order to be able to use them several turns in a row, so without having always to travel for refuelling)...
3. Add a secondary objective about Chinese pilots... which can be twofold: deal at least XYZ damages to enemy planes with them & don't lose more than one of them (thus the challenge - use them but wisely!)
4. Add 2 or even 3 of the weakest Japanese dogfighters (A4N1 & Ki-10)
5. For the flavor, 'could consider adding a single bomber as well, a non-Soviet, without XP and (only) this one perhaps already depleted... so, what about a Heinkel He 111A?
(The damages done by this one don't count for the new sec obj completion, nor the loss of this plane.)
6. As reward if this sec obj is completed, then let's have some plane for the 2nd scenario (like one unit of Hawk III - but don't spoil it already in this scenario -> simply compensated by one enemy fighter being added, no matter if we've succeeded or not in this obj in the scenario 1)
7. Add one or two Jap AA units (able to switch to AT mod, by the way)
8. Add a warning in the obj descr: losing 2 fighters (or all of them) will fail the obj... even if previously considered as achieved!
9. Thus, if too damaged (not enough RPs to replenish them), instead of keeping them hidden somewhere, add one "Air Exit Hex" (allowing redeploy or not, your pick - but make it clear, please)... one or two... near the NW of the map! So that, if really useless, they can leave the skies without conséquences for this sec obj...
10. Finally, a slight increase in income acordingly (for both factions)

Well, I think that may do (nicely) the trick! :D
ColonelY
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

As briefing for the 2nd scenario, you write a little in the same way: " [...] We lost all of our aircraft in the battle for Shanghai, and thus the Japanese have absolute air superiority. [...] "

Well, ALL, no! MANY, yes indeed. MOST, perhaps... :wink:

The Japs have the air superiority, that's it. But absolute... :|


:arrow: This may be adaptated anyway depending on your choices for this first scenario - adding an aerial mission or not? :P Having a new campaign variable (with some potential starting dogfighter unit somewhere on the battlefield from start for this 2nd scenario) or not? :D
Duplex
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Re: Duplex's Scenarios and Campaigns

Post by Duplex »

ColonelY wrote: Wed Mar 31, 2021 5:45 pm [...]
1. Let's spawn one unit of each kind (so 3 total) with almost no XP but not depleted. (One alone would be useless. If more, better having some variation...)
2. See if one needs more airstrips between Suzhou and Shanghai (in order to be able to use them several turns in a row, so without having always to travel for refuelling)...
3. Add a secondary objective about Chinese pilots... which can be twofold: deal at least XYZ damages to enemy planes with them & don't lose more than one of them (thus the challenge - use them but wisely!)
4. Add 2 or even 3 of the weakest Japanese dogfighters (A4N1 & Ki-10)
5. For the flavor, 'could consider adding a single bomber as well, a non-Soviet, without XP and (only) this one perhaps already depleted... so, what about a Heinkel He 111A?
(The damages done by this one don't count for the new sec obj completion, nor the loss of this plane.)
6. As reward if this sec obj is completed, then let's have some plane for the 2nd scenario (like one unit of Hawk III - but don't spoil it already in this scenario -> simply compensated by one enemy fighter being added, no matter if we've succeeded or not in this obj in the scenario 1)
7. Add one or two Jap AA units (able to switch to AT mod, by the way)
8. Add a warning in the obj descr: losing 2 fighters (or all of them) will fail the obj... even if previously considered as achieved!
9. Thus, if too damaged (not enough RPs to replenish them), instead of keeping them hidden somewhere, add one "Air Exit Hex" (allowing redeploy or not, your pick - but make it clear, please)... one or two... near the NW of the map! So that, if really useless, they can leave the skies without conséquences for this sec obj...
10. Finally, a slight increase in income acordingly (for both factions)

Well, I think that may do (nicely) the trick! :D
I appreciate the the feedback and the thought that went into this, but I don't think I will be implementing it :( . It is, after all, a scenario surrounding a scattered withdrawal, and considering that the Chinese air force in the area was indeed absent for the last month and a half of the battle, I don't think it'd be appropriate to include Chinese air units for this first scenario.
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ColonelY
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

Okay, as you wish, no worries. 8)

But please don't forget to adapt these briefing texts... we still have some Chinese planes flying at that time! And I hope we won't see "only" Soviet planes. :wink:
ColonelY
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

For a while I thought you could perhaps put a few more "Civilian Refugees" here and there and every time one of these units managed to leave the battlefield, we'd get a little reward in terms of RPs... but I don't think that's such a good idea (too few of them anyway, giving the feeling to somehow ransom them, making them "pay" for the right to flee...). Well, you could still add more "Civilian Refugees" here and there (especially if you've nothing against some traffic jams), but that's it. :wink:

Anyway, Shanghai is a big city, the fights have taken long... why should they start only near Shanghai itself? Well, for one of the events - yeah, I know :) - but some more "a little everywhere" along all main roads towards the exit hexes - but, watch out, not too much either! - that may be nice for immersion as well.***
*******
By the way, have you noticed that there is some Bandits in the (British India & Indian nationalists) roster? :?: Those, perhaps :idea: to represent some of the various Warlords units (some of them being themselves more or less bandits, according to what I've been told at least)... they don't look really Chinese but they have some Molotovs to throw... (The "Rioters" won't certainly fit... but some "Bandits"...) These "Bandits" may be a cool variation to depict some "Chinese Partisans" as well...
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Re: Duplex's Scenarios and Campaigns

Post by Duplex »

ColonelY wrote: Wed Mar 31, 2021 6:28 pm For a while I thought you could perhaps put a few more "Civilian Refugees" here and there and every time one of these units managed to leave the battlefield, we'd get a little reward in terms of RPs... but I don't think that's such a good idea (too few of them anyway, giving the feeling to somehow ransom them, making them "pay" for the right to flee...). Well, you could still add more "Civilian Refugees" here and there (especially if you've nothing against some traffic jams), but that's it. :wink:

Anyway, Shanghai is a big city, the fights have taken long... why should they start only near Shanghai itself? Well, for one of the events - yeah, I know :) - but some more "a little everywhere" along all main roads towards the exit hexes - but, watch out, not too much either! - that may be nice for immersion as well.***
*******
By the way, have you noticed that there is some Bandits in the (British India & Indian nationalists) roster? :?: Those, perhaps :idea: to represent some of the various Warlords units (some of them being themselves more or less bandits, according to what I've been told at least)... they don't look really Chinese but they have some Molotovs to throw... (The "Rioters" won't certainly fit... but some "Bandits"...) These "Bandits" may be a cool variation to depict some "Chinese Partisans" as well...
Already put in a lot of changes, we may see v1.0.2 sometime tmrw. Lots of the little tweaks you mentioned. 8)

The bandits could probably work as partisans at some point or another, they just don't have the proper uniforms to act as warlord units. Even the warlords had some standard issue clothing.

I'm making a couple changes to make the defense of Jiaxing a little easier as well, making the terrain rougher mostly to slow down their advance.
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Re: Duplex's Scenarios and Campaigns

Post by GabeKnight »

War of Resistance, v1.01, middle difficulty

- overall played good as always, thanks for that :)
- balance is IMO a bit harsh in the first scen, the other two are okay
- no core units; okay, to a point it's kind of understandable due to the nature of the scens: Almost no income, many units destroyed.
-> Still, how about making (some of) the sec. obj. stuff at least to a part core? I mean the "supporting weapons". Thus, when destroyed, a great loss to the player as well, as reforming the units will cost a fortune. You don't have wait to start doing this at the third scen, with the final objective on the last turn... :wink:


scen01
- maybe some starting 10-20 RP wouldn't hurt
- quite hard on middle difficulty already
- couldn't save all aux. units / sec.obj.; with what I know now, I would've retreated all of them immediately; for one, the Japs have no real tank force present and secondly once an enemy plane "locks on" to them, there's no escape and not enough RP to repair them.
- also the "inland" enemy naval force may be too much. Their guns are excellent at finishing off weak land ( :roll: ) units, as they use some kind of "precision strike", better than that of tac. bombers...
- I'd suggest one, better two infantry units at the southern VP from the start. The enemy attack in the north is quite manageable with the help of the warlord units. But the south is quite vulnerable, as I have no control over the stupid AI units advancing without any sense.
- I guess I won because I was able to cut the supply to the whole southern enemy attack force as they overstreched themselves, otherwise I'm not sure I could've held on to the prim.VP there

scen02
- there's no road or railroad bridge to "Pukou"?
- there's no road bridge at "Chanzhou"?
- the road on water and crossing on water does not work at "Yicheng"
- due to the size of the map and the planes' speed, the enemy air units never flew further than about half the eastern map.
- I always feel that comments like this make me the "bad guy" (quite often recently, I guess), but I rather tell the truth (from my perspective) than only posting how great everything was. So, sorry, but here goes:
In all honesty, it was a bit boring/tedious; most of my units were entrenched at Nanjing, only a very few moving. Only my AI allies were attacking and most of the time I was watching the allied AI retreating or battling with the enemy AI. Well, battling maybe a bit too much, rather: getting annihilated as the Jap have high star '40 units and marines and my are mostly '35 or '37. Seriously, most of the time I was moving like 3-4 units and then waited minutes for the both AIs' turns to finish; it was like this until the Japs reached Nanjing at turn 30-ish

scen03
- this was rather easy in camparison.
- wiped them all out by turn 11, before even the vanguard of the other Jap army caught up to me...
- Good!

Thanks, Duplex. :D
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

GabeKnight wrote: Thu Apr 01, 2021 8:23 am War of Resistance, v1.01, middle difficulty

[...]
-> Still, how about making (some of) the sec. obj. stuff at least to a part core? I mean the "supporting weapons". Thus, when destroyed, a great loss to the player as well, as reforming the units will cost a fortune. You don't have wait to start doing this at the third scen, with the final objective on the last turn... :wink:
(*1*)

scen01
- maybe some starting 10-20 RP wouldn't hurt Yes, please! :D
- quite hard on middle difficulty already
- couldn't save all aux. units / sec.obj.; with what I know now, I would've retreated all of them immediately me too!; for one, the Japs have no real tank force present and secondly once an enemy plane "locks on" to them, there's no escape and not enough RP to repair them. Hence the idea of adding a few hexes of forest here and there in order to temporarily hide these units from enemy bombers (*2*)
- also the "inland" enemy naval force may be too much. Their guns are excellent at finishing off weak land ( :roll: ) units, as they use some kind of "precision strike", better than that of tac. bombers... true - perhaps one tiny ship less?
- I'd suggest one, better two infantry units at the southern VP from the start. The enemy attack in the north is quite manageable with the help of the warlord units. But the south is quite vulnerable, as I have no control over the stupid AI units advancing without any sense. yes, indeed - perhaps adding one or even two infantry units there (*3*), but at least let us command few of them down there
- I guess I won because I was able to cut the supply to the whole southern enemy attack force as they overstreched themselves, otherwise I'm not sure I could've held on to the prim.VP there defending this SW pri VP, I also think this is now indeed a rather tricky part...

[...]

(*1*) Perhaps the core aspect can already be added within this very first scen... where we have a single (depleted) tank unit. We could imagine :idea: adding another sec obj using the combo - deal enough damage but keep your unit alive to receive/keep this tank as core unit (same name) from the 2nd scenario... 8)

(*2*) Not many tanks, indeed... :? perhaps adding another armored unit? Another tank or a recon one? :)

(*3*) Well, the Chinese cavalry aspect has still to be studied... if plausible, it could be one infantry unit and one cavalry unit. :idea: Well, adding one cavalry unit, that is, and either adding an infantry unit or letting us command one of the (best ones) available down there. :wink: (Still perhaps with another Chinese cavalry unit near Songjiang.)
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

Duplex wrote: Wed Mar 31, 2021 4:52 pm [...] Changing units/adding units/changing deployments is a bit tricky, as my intention is to follow as closely as possible to where they were positioned at the time historically. [...]
Sure, but the big picture can only be right at the very beginning anyway; indeed, as soon as the units start moving, it's no longer purely 100% historical... :wink:

GabeKnight wrote: Thu Apr 01, 2021 8:23 am [...]
- I guess I won because I was able to cut the supply to the whole southern enemy attack force as they overstreched themselves, otherwise I'm not sure I could've held on to the prim.VP there [...]
Outsupplying enemy units is always a good way to defeat them easily. Hence the reason to add some "generic" named units, like regular infantry serving as "Flanks Guard" or "Garrison" in some strategic places... to avoid making the outsupplying maneuvers too easy. :wink:
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

:idea: What about adding one unit of Japanese Snipers in Shanghai? 8)


Picture (for some event, perhaps): https://www.google.ch/search?q=shanghai ... f4hADstwiM

https://www.google.ch/imgres?imgurl=htt ... egUIARC3AQ

Snipers in Shanghai? Yes, for example: (from https://ww2db.com/battle_spec.php?battle_id=85 )
"On the second day, 28 Oct 1937, another assault from the west was mounted at about 1500 hours while light field artillery bombarded the northern face of the warehouse. The attack was once again driven back. Elsewhere, Japanese troops found the electric wires and the water pipes leading into the warehouse, and promptly cut them. During the night of 28-29 Oct, trucks came in to resupply the warehouse; three soldiers were killed by Japanese snipers while unloading the supplies; the supplies were donated by Shanghai civilians. Meanwhile, ten wounded Chinese soldiers were given permission by British officers to be evacuated through the international zone."
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Re: Duplex's Scenarios and Campaigns

Post by Duplex »

GabeKnight wrote: Thu Apr 01, 2021 8:23 am War of Resistance, v1.01, middle difficulty

- overall played good as always, thanks for that :)
- balance is IMO a bit harsh in the first scen, the other two are okay
- no core units; okay, to a point it's kind of understandable due to the nature of the scens: Almost no income, many units destroyed.
-> Still, how about making (some of) the sec. obj. stuff at least to a part core? I mean the "supporting weapons". Thus, when destroyed, a great loss to the player as well, as reforming the units will cost a fortune. You don't have wait to start doing this at the third scen, with the final objective on the last turn... :wink:


scen01
- maybe some starting 10-20 RP wouldn't hurt
- quite hard on middle difficulty already
- couldn't save all aux. units / sec.obj.; with what I know now, I would've retreated all of them immediately; for one, the Japs have no real tank force present and secondly once an enemy plane "locks on" to them, there's no escape and not enough RP to repair them.
- also the "inland" enemy naval force may be too much. Their guns are excellent at finishing off weak land ( :roll: ) units, as they use some kind of "precision strike", better than that of tac. bombers...
- I'd suggest one, better two infantry units at the southern VP from the start. The enemy attack in the north is quite manageable with the help of the warlord units. But the south is quite vulnerable, as I have no control over the stupid AI units advancing without any sense.
- I guess I won because I was able to cut the supply to the whole southern enemy attack force as they overstreched themselves, otherwise I'm not sure I could've held on to the prim.VP there

scen02
- there's no road or railroad bridge to "Pukou"?
- there's no road bridge at "Chanzhou"?
- the road on water and crossing on water does not work at "Yicheng"
- due to the size of the map and the planes' speed, the enemy air units never flew further than about half the eastern map.
- I always feel that comments like this make me the "bad guy" (quite often recently, I guess), but I rather tell the truth (from my perspective) than only posting how great everything was. So, sorry, but here goes:
In all honesty, it was a bit boring/tedious; most of my units were entrenched at Nanjing, only a very few moving. Only my AI allies were attacking and most of the time I was watching the allied AI retreating or battling with the enemy AI. Well, battling maybe a bit too much, rather: getting annihilated as the Jap have high star '40 units and marines and my are mostly '35 or '37. Seriously, most of the time I was moving like 3-4 units and then waited minutes for the both AIs' turns to finish; it was like this until the Japs reached Nanjing at turn 30-ish

scen03
- this was rather easy in camparison.
- wiped them all out by turn 11, before even the vanguard of the other Jap army caught up to me...
- Good!

Thanks, Duplex. :D
Thanks for the feedback as usual Gabeknight! :D Hope you enjoyed those event pictures. :lol:

scn01
- if you're saying the balance is harsh, you're probably right, gonna be giving some starting RP, and other changes to make the southern VPs a tad more manageable have been added already to v1.0.2
- between coring the Breda AA or the Vickers tank, which one do you think would be preferable? And maybe a Pak gun could be cored as well.

scn02
- no road or rail bridge to Pukou is intentional. The Yangtze river at that point was still too wide for a bridge to be built across, but making it a river at that point is meant to demonstrate the ferry system that allowed things to cross. Do you think that would be nice to clarify somewhere?
- I assume you mean Changzhou for the other bridge, and that's a bug :oops: I'll fix that!
- Yicheng also a bug, I'll shift the river a bit
- the planes thing is interesting, I'll have to think about how to do that
- on the boring/tedious part, I'll have to agree, I was afraid such would be the case during this scenario, as it's mostly just a withdrawal without much input from the player, but I still wanted to feature this iconic battle, and I don't regret it. I wonder how I should rectify the tedious part though. I made an attempt to include extra events just to break up the monotony, but obviously that isn't a substitute for good gameplay. I'll swap some of the warlord units to player controlled, which should help, but I feel that a scenario like this may might just be inherently on the more boring side.

scn03
- I haven't played through this one yet at all, but I'll make it more challenging if you say it's easy :twisted:

Thanks again for playing! :)
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Duplex
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Re: Duplex's Scenarios and Campaigns

Post by Duplex »

ColonelY wrote: Thu Apr 01, 2021 1:31 pm :idea: What about adding one unit of Japanese Snipers in Shanghai? 8)


Picture (for some event, perhaps): https://www.google.ch/search?q=shanghai ... f4hADstwiM

https://www.google.ch/imgres?imgurl=htt ... egUIARC3AQ

Snipers in Shanghai? Yes, for example: (from https://ww2db.com/battle_spec.php?battle_id=85 )
"On the second day, 28 Oct 1937, another assault from the west was mounted at about 1500 hours while light field artillery bombarded the northern face of the warehouse. The attack was once again driven back. Elsewhere, Japanese troops found the electric wires and the water pipes leading into the warehouse, and promptly cut them. During the night of 28-29 Oct, trucks came in to resupply the warehouse; three soldiers were killed by Japanese snipers while unloading the supplies; the supplies were donated by Shanghai civilians. Meanwhile, ten wounded Chinese soldiers were given permission by British officers to be evacuated through the international zone."
probably not as an event, but sniper units may work just as garrisons.
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

Duplex wrote: Thu Apr 01, 2021 4:06 pm [...]

scn02
- no road or rail bridge to Pukou is intentional. The Yangtze river at that point was still too wide for a bridge to be built across, but making it a river at that point is meant to demonstrate the ferry system that allowed things to cross. Do you think that would be nice to clarify somewhere? I would say yes, as it's looking rather unusual and as you can like this enhance immersion too (another nice event) - by the way, this is good, because it'll slow down retreating units and thus avoid making all of them vanish somehow too early in the scenario.
- I assume you mean Changzhou for the other bridge, and that's a bug :oops: I'll fix that!
- Yicheng also a bug, I'll shift the river a bit
- the planes thing is interesting, I'll have to think about how to do that
- on the boring/tedious part, I'll have to agree, I was afraid such would be the case during this scenario, as it's mostly just a withdrawal without much input from the player, but I still wanted to feature this iconic battle, and I don't regret it. I wonder how I should rectify the tedious part though. I made an attempt to include extra events just to break up the monotony, but obviously that isn't a substitute for good gameplay. I'll swap some of the warlord units to player controlled, which should help => Some of the South-East (so not likely to be simply put back to defend the main town and not directly in the bunch of units that you'll present late as belonging to a Chinese warlord)?, but I feel that a scenario like this may might just be inherently on the more boring side.

scn03
- I haven't played through this one yet at all, but I'll make it more challenging if you say it's easy :twisted:

[...]
Played the scn02... I agree with most of Gabe's comments, except that I don't find it that boring, I mean I liked seeing these units move and fight (a nice change of pace and an opportunity to prepare the defensive plan).

Some complementary comments:

-small typo on brief 1/5: “[…] to avoid a protracted conflcit […]”

About other bridges and exit hexes:
-there’s a too long bridge at Wuhu (full West)… as well in the top NW of the map: a double-hex long railbridge (!) and a rather strange looking bridge near an Exit hex…
-these exit hex… allowing or not redeployment (name them perhaps)
-NE part of the map, on the other side of the Yangtze River, several visual issues with bridges… they are intend (the bridges) to cross rivers, not to follow them…
- near Wuhu, the two exit hexes may be surprising… over some water… perhaps move the southern one one single hex southwards, so that it actually stands at the border of the map but on the road… about the exit hex at the port… is it allowing to exit naval units (like land units having embarked in the port)? If yes, it could be an awesome little touch… if we see this one in action, that is! 8)

- Jap fleet: custom names for these units?
- :idea: One Chinese gunboat?

- The artillery unit spawning there near Jiangyin may be rather challenging to be kept alive… between the enemy ships nearby, their land troops coming and – above all – the bombers about to come… It’s perfectly achievable to keep it alive, but ‘should be evacuated from start (or almost)… It would be easier (too much perhaps? :? ) if deployed from start West of Changzhou…

- Indeed, the Jap planes stays in the eastern part of the battlefield… simply because they have nowhere to land for refuelling on the way… so, I think that :idea: you should spawn additional airstrips for the Japanese once they’ve conquered some locations…
Perhaps once one of these locations has been captured and no Chinese unit left up to 3 or 4 hexes away, possibly with some trigger timer (to delay the spawning for several turns), so after the completion of these 2 or 3 conditions, then spawn an airstrip near the selected location (East of it would look better for obvious purposes)… ‘could be made at Changzhou, Danyang and Liyang… like this the Jap planes should/will be able to do much more!

- if Jap planes manage to get closer to the main stand (by having offered to them the required airstrips – otherwise not any single Jap bomber is about to fly over Nanjing anyway!), then perhaps a second Soviet dogfighter would be required to balance a little the strengths… 8)

- end of txt about great event “Rao Guohua”… Aren’t one or two words missing here, or something? “[…]but noone can say are all cowards.” :wink:
Duplex
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Re: Duplex's Scenarios and Campaigns

Post by Duplex »

Played the scn02... I agree with most of Gabe's comments, except that I don't find it that boring, I mean I liked seeing these units move and fight (a nice change of pace and an opportunity to prepare the defensive plan).

Some complementary comments:

-small typo on brief 1/5: “[…] to avoid a protracted conflcit […]”

[...]

- end of txt about great event “Rao Guohua”… Aren’t one or two words missing here, or something? “[…]but noone can say are all cowards.” :wink:
Thanks for the feedback! I fixed the typos and a lot of those bridges. I'll also add a spawnable airstrip at some point. However, I do remember now that exit hexes that do and don't allow redeploy look different :!:

Ones that don't allow redeploy look like this
noredeploy.png
noredeploy.png (50.07 KiB) Viewed 2207 times
While ones that allow redeploy look like this
redeploy.png
redeploy.png (33.58 KiB) Viewed 2207 times
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ColonelY
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

Ah? Wasn't it for land units the first one and perhaps air units the second one?
Duplex
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Re: Duplex's Scenarios and Campaigns

Post by Duplex »

ColonelY wrote: Thu Apr 01, 2021 7:15 pm Ah? Wasn't it for land units the first one and perhaps air units the second one?
Nope, those are both land exits! :D
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Re: Duplex's Scenarios and Campaigns

Post by ColonelY »

True. :? So it's land and air exit hexes that look similar, then... :| Anyway, 'as it doesn't seem to be completely obvious, naming them stays an option. :wink:
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