rbodleyscott wrote:Deploy the "other MF" last, and the Immortals second from last. You want the Immortals to face a good match-up and the the "other MF" to face nothing solid at all. That way their shooting can be effective but they won't get run over by the enemy's close-combat troops.david53 wrote:Take the Persaian Cavalry, and Persian Infantry that you have too plus the Immortals and then take the remaining points in Greek Infantry no worries and enjoy the games.
The tactics Keep the hopilites in the middle the Immortals on their flanks as being medium they are good at moving and turning getting around the flanks ect.
Of course, it helps to have an IC so that you deploy second.
I am normally in favour of all TCs, but for the EAP (for a variety of reasons) I think an IC is particularly good value.
One reason is that the armoured Greek hoplites are particularly good in melee but are disadvantaged in the Impact phase vs pikemen and legionaries. It is therefore quite likely that they will lose the Impact phase combat, and hence anything that increases their chance of remaining steady is a good thing. The IC adds an extra +1 CT modifier (compared with a TC) to one BG, which makes the difference surprisingly often. Also, the reason my list (see my previous post) has a BG of 4 Asiatic hoplites is so that they can provide an extra +1 CT modifier for rear support to both larger BGs of hoplites by standing in a column behind the join between the BGs. That being their role, there is no point in having 6 of them, and I saved a further 8 points by making them Protected, which allowed me a BG of 4 Poor LF - useful for slowing the enemy movement and to increase the number of BGs in the army.
PS I won the small tournament I entered with the above army, and did not suffer a single attrition point in any of the four games.
Let's see here..................
The guy who wrote the rules, wins the tourney and suffers no attrition losses
Hmmmmmmmmmmmmmmmm.......................???????????????????
John







