interestingguille1434 wrote: ↑Tue Jan 12, 2021 10:50 am Hello Cw!
Thanks for your answers and comments. It is such a plesure to explore new game options and concepts with someone so helpful and knowledgeable...
Bearing in mind the quirk you mention (and also noticed by me when playing the game) is that I thought about implementing a new terrain type clled "Air Base" that would function as an hybrid of a city and airfield, combining the abilities of both terrain types, i.e. upgrading land and air units, besides repair/refuel aircraft, and also ble to embrk units on rail transports. This, I think, would help by giving the chance to deploy, mount/unmount from transport and upgrade parachute units in the same hex. I even made a "candidate" hex-map graphic for this (attached here).
About the marching infantry unit, the answer is definitely positive, but as making figure icons is not my strong side, I think it will take some tries before arriving to a satisfactory result.But, you will see it done.
Thanks again, my friend...![]()
Guille's PzCorps Support Base - Multipurpose Icons and more.
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lennis29
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I did a few tests regarding "para" ability and air-transportable transports. As subjects, I used an infantry, light artillery & a light AA unit; all with the "para" trait.
For the transport, I used 2 versions of SdKfz 2, 1 with and 1 without the "para" trait (even though it seems it was not dropped by parachute historically). Both versions were modded with the ability to board a Ju 52.
The results were similar to the "camo" trait being applied to transports. All units could be air-dropped; it made no difference if the SdKfz 2 was modded with "para" or not. This would work for the "forced march" type of transport that we were discussing but really not much else. Perhaps with the exception of the Welbikes that popped up in the PAKmod thread.
And I did remember more clearly the quirk I mentioned. Units modded as above cannot be deployed on air transports at the beginning of a scenario. Unlike paratroopers, they would need to be manually loaded from an airfield after the scenario begins. A work-around for that is to make it a unit that is switched to transport instead of having an organic transport. I think that has also been suggested before. I hope this information helps.
For the transport, I used 2 versions of SdKfz 2, 1 with and 1 without the "para" trait (even though it seems it was not dropped by parachute historically). Both versions were modded with the ability to board a Ju 52.
The results were similar to the "camo" trait being applied to transports. All units could be air-dropped; it made no difference if the SdKfz 2 was modded with "para" or not. This would work for the "forced march" type of transport that we were discussing but really not much else. Perhaps with the exception of the Welbikes that popped up in the PAKmod thread.
And I did remember more clearly the quirk I mentioned. Units modded as above cannot be deployed on air transports at the beginning of a scenario. Unlike paratroopers, they would need to be manually loaded from an airfield after the scenario begins. A work-around for that is to make it a unit that is switched to transport instead of having an organic transport. I think that has also been suggested before. I hope this information helps.
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guille1434
- Major-General - Jagdtiger

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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Cw58: Thanks for being so helpful... As my desktop computer went out of service sometime ago, and I am using an old netbook to navigate in the internet, it is out of the question for my at present to make tests or play PzCorps...cw58 wrote: ↑Tue Jan 12, 2021 7:12 pm I did a few tests regarding "para" ability and air-transportable transports. As subjects, I used an infantry, light artillery & a light AA unit; all with the "para" trait.
For the transport, I used 2 versions of SdKfz 2, 1 with and 1 without the "para" trait (even though it seems it was not dropped by parachute historically). Both versions were modded with the ability to board a Ju 52.
The results were similar to the "camo" trait being applied to transports. All units could be air-dropped; it made no difference if the SdKfz 2 was modded with "para" or not. This would work for the "forced march" type of transport that we were discussing but really not much else. Perhaps with the exception of the Welbikes that popped up in the PAKmod thread.
And I did remember more clearly the quirk I mentioned. Units modded as above cannot be deployed on air transports at the beginning of a scenario. Unlike paratroopers, they would need to be manually loaded from an airfield after the scenario begins. A work-around for that is to make it a unit that is switched to transport instead of having an organic transport. I think that has also been suggested before. I hope this information helps.
The results of your tests were previsible, but fortunately is not a big problem and can reasonably be circumvented.
For para-drop capable units, we must only use organic transport units with the same drop ability, for example, the British Welbike, or just even conventional bicycles. Of course, adding the "forced march" organic transport mod to parachute units will not be a problem!. Other, heavier, organic transport units could also be used, in this case, players will be forced to "drop" said transports before air-embarking paratroops in a transport aircraft unit. The only option that should be avoided is to add air transportable orgnic transport units to para-drop capable units.
In the case of the Sdkfz.2 half-track motorcycle, this vehicle was historically designed as a transport towing unit por paratroop units, but it was not air dropped, it was just designed to be air portable by the typical transport aircraft of that time (the Ju-52). So, if we want to attach an Sdkfz.2 transport unit to a Fallschirmjäger unit, we can make two variants of said unit:
- A Fallschirmjäger (motorized) unit with no air drop ability, but being air transportable by aircraft or glider, which can be "switched" to Sdkfz.2 transport (the transport unit is added a switch to the unit, and not as an organic transport). This same method could be applied to Fallschirmjäger towed support units (AT, AA, Artillery) which were air transportable, but not air droppable (except for the 7,5 cm LG40 recoilles gun, and at the moment I could not find if the bigger 10,5 cm LG42 was also para-drop capable or not).
- Another Fallschirmjäger unit variant with para-drop ability which could receive as a transport unit an Sdkfz.2, but this Sdkfz.2 variant should not be made air transportable, making the player to drop it before embarking the parachite unit to n air transport for a mission.
Of course, both of this Fallschirmjäger units would be "upgradeable" in any city/port hex or in the new "Airbase" hex terrain I have devised. Both should be part of the same upgrade family to make their upgrading cost cheaper.
I hope I was clear in explaining my ideas... And thanks again!
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- Sdkfz 2 Air Transportable Kettenkrad.jpg (200.58 KiB) Viewed 3157 times
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
The Soviet Polikarpov I-180 fighter... 
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Uzbek... There already was an icon made for the BI-1 rocket interceptor, and besides, the I-180 looked easier... 
Anyway, here is my version...
Anyway, here is my version...
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- Bereznyak-Isayev BI-1.png (17.13 KiB) Viewed 3025 times
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
While reading the Wikipedia article about the German invasion of Crete island by airborne forces (Operation Merkur), which was the first time they used the LG40 7,5 cm recoilless gun in combat, I found out the there was a "95th Gebirgs Pioneer Battalion" which participated in the attack (besides parachute and air transportable units, the German command also used airlifted mountain infantry units in the invasion). So that gave an idea for a (yet) new infantry type unit: the Gebirgspioniere, which would combine the minefield clearing and bunker busting abilities of combat engineer units (pioniere) with the mountain climbing movement type of Gebirgsjager units. Not the brightest and most innovative idea, but I think that kind of troops can be useful when dealing with fortification on mountainous terrain. 
As I gave the regular pioniere units a specific switch to attack fortifications (when in this state, they have just one hex movement, and lower defense, but they have higher HA value and the "bunkerkiller" trait, to prevent them from being also able to assaut tank units in open terrain from two hexes away), so I also gave the same "switch" to Gebirgspioniere units, which I present to you here...
This icon should work ok with the same animations/sounds used by the regular Pioniere units.
I hope you find them useful...
As I gave the regular pioniere units a specific switch to attack fortifications (when in this state, they have just one hex movement, and lower defense, but they have higher HA value and the "bunkerkiller" trait, to prevent them from being also able to assaut tank units in open terrain from two hexes away), so I also gave the same "switch" to Gebirgspioniere units, which I present to you here...
I hope you find them useful...
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- Gebirgspioniere39.png (17.36 KiB) Viewed 2983 times
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- Gebirgspioniere-HE.png (17.76 KiB) Viewed 2983 times
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Gebirgspioniere Unit Pack.rar- (58.36 KiB) Downloaded 184 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
guille1434 you as always well done ) at the expense of special troops, then here is the Soviet Stalinist special forces )))

https://aftershock.news/?q=node/397553&full
https://fishki.net/1482156-shturmovye-b ... -rkka.html
https://yuripasholok.livejournal.com/12378794.html
P.s. Sniper Sabbath in January 1943
https://zen.yandex.ru/media/pistolet_ka ... 00ae88663d

https://aftershock.news/?q=node/397553&full
https://fishki.net/1482156-shturmovye-b ... -rkka.html
https://yuripasholok.livejournal.com/12378794.html
P.s. Sniper Sabbath in January 1943
https://zen.yandex.ru/media/pistolet_ka ... 00ae88663d
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captainjack
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I was thinking about gebirgspioneers a while back and these will do the job very well - if only I can remember what I wanted them for!
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
A new version of the Panzer IV icon, the early versions (C & D) with the short gun... 
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- Panzer_IVD_Aty_SE.png (29.94 KiB) Viewed 2880 times
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Panzer_IVD Unit Pack.rar- (242.17 KiB) Downloaded 169 times
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Also, the Pz IVF-1 unit pack...
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- Panzer_IVF-1_Aty-desert_SE.png (26.6 KiB) Viewed 2879 times
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Panzer_IVF-1 Unit Pack.rar- (243.38 KiB) Downloaded 146 times
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Yrfin
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanx for new desert Pz IV. Rommel will be glad 
When im died - I must be a killed.
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
A makeshift self-propelled AA vehicle for the German forces... which comprises a 2 cm Flak 38 gun mounted on an Opel Blitz truck...
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- Opel_Blitz_4x4-2cm-Flak_AT_SE.png (19.96 KiB) Viewed 2828 times
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- Opel_Blitz_4x4-2cm-Flak_AA.png (17.26 KiB) Viewed 2828 times
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Opel_Blitz_4x4-2cm-Flak Unit Pack.rar- (257.29 KiB) Downloaded 155 times
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Excellent Contribution, that unit would put a value of (50 for the truck and 56 for the Flak 20mm) $ 106 Prestige.guille1434 wrote: ↑Mon Jan 18, 2021 11:19 am A makeshift self-propelled AA vehicle for the German forces... which comprises a 2 cm Flak 38 gun mounted on an Opel Blitz truck...
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terminator
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
In AT mode, shouldn’t the barrel be in the other direction?
I found this other image where the barrel seems raised but is it effective in AT mode?
I found this other image where the barrel seems raised but is it effective in AT mode?
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I suppose that being a non standard, mainteinance or units workshop manufactured vehicle, there were some variations between different individual makings. May be some units mounted the gun a little higher in order to allow it to fire over the cabin roof, and in some other cases, it was lower positioned and it was limited to fire to the sides and to the back when doing it so at low or zero elevation. As the truck illustration I found showed the gun mounted on a wooden platform which was, in turn, fixed over the regular cargo bed floor, I preferred to make the AT version as a front firing one. Besides, I am also not familiar with the function of the "backfire" trait, and, last but not least, I liked it more that way... 
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- Opel Blitz with Flak 38 big (foto 3).jpg (27.9 KiB) Viewed 4264 times
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- Opel Blitz with Flak 38 (foto 2).jpg (29.36 KiB) Viewed 4264 times
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Another German campaign made improvisation: an armored truck on the Soviet GAZ-AAA truck chassis (which, in turn, was based on an American Ford design).
Enjoy!
Enjoy!
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- Ger_GAZ-AAA_Armored.png (18.92 KiB) Viewed 4177 times
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- Ger_GAZ-AAA_Armored_SE.png (25.2 KiB) Viewed 4177 times
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Ger_GAZ-AAA_Armored Unit Pack.rar- (100.91 KiB) Downloaded 141 times












