I do not like saving rolls, I must admit. A battle field - you know - is a very democratic place. If a peasant from a mob swings efficiently his club on the head of a beautiful equipped knight, the knight is lost. No space for quasi-immortal "High Elf" on a battle field. No magic on a battle field. Once you are hit you are very likely a dead man. Sorry about this exhibition of evil.
I have a proposal for an amendment of FoG rules. Instead of allowing a +2 bonus to the winning party, why not instead allocating a +2 malus to the losing party? Go back to my example now. Impact phase: A loses 1 base automatically (5+2=7 hits) and he has to roll to save the extra casualty. He manages rolling 6. B has now to save rolling a 4+ (he underwent 3 hits). He fails and loses 1 base. Combat phase: A loses 1 base automatically (5+2=7 hits) and he has to roll to save the extra casualty. He manages rolling again 6. B has now to save rolling a 4+ (it underwent 3 hits). He fails and loses again 1 base. After two phases both BGs have lost 2 bases and they are close to their breaking points. FAIR MUCH FAIRER!!!!! With the actual mechanism, BG A might undergo 10 hits with no lose of bases at all!! With the amendment proposed it would pay at least with two loses. BG B would not be better off but at least it would fight against a weakened opponent:evil:
Giuseppe










