AI behavior dropdown in editor - where can I find detailed description?

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spotlight2001
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Thu Oct 15, 2020 8:53 pm

AI behavior dropdown in editor - where can I find detailed description?

Post by spotlight2001 »

in the editor, I can set this:
Image
But in the editor manual I cant find details.
  • Attacker
    • Will it rather go to a visible empty victory hex or attack a visible enemy unit?
    • Will it move towards a victory hex in "fog of war" or move to a visible enemy target?
  • Defender
    • Whats the difference to Hold position (active)?
  • Hold position (active)
    • AA moved from a victory hex away to attack my Stucka
    • Will AI stay after it had moved or try to move back to original position?
  • Hold position (passive)
    • Is this like active but may NOT move?
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
Joined: Thu Sep 13, 2012 7:42 am

Re: AI behavior dropdown in editor - where can I find detailed description?

Post by captainjack »

Hold active. The unit won't move unless there is a suitable target.
Hold fire. The unit won't move but will fire at targets in range.
Hold passive. The unit won't move. It will only fire if attacked.
Can't help much with the others. I have learned that patrol zone X is quite useful for directing AI units in a preferred direction.
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5957
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: AI behavior dropdown in editor - where can I find detailed description?

Post by terminator »

The Editor gives these indications:
Default means that the AI is free to decide how to use the unit best. Attacker or defender are also generic settings, but the AI is supposed to use the unit for attack and defense respectively.
The AI's stance(attacker or defender) is ignored.

Looking in some scenarios, I often found AI behaviour = Default but not attacker or defender (?)
I suppose that if the player is the attacker, Default for the AI = defender and if the AI is the attacker, Default for the AI = attacker (?)
I don’t know if other people have more information?
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