Kerensky wrote: ↑Mon Aug 03, 2020 9:17 pm
I would take being overly ambitious over extra timid every time. If the first DLC didn't show the game trying to grow and expand, it sends the terrible, terrible message that what you see is what you will get for the rest of Panzer Corps 2's lifespan. Endless missions of 'Capture all Victory Hexes' forever and ever. No innovation, just a machine stamping out an endless stream of the same content.
I don't know if the game engine supports it, but one idea that occurred to me could be having multiple objectives for completing scenarios, e.g. eliminate all enemy units (or either just a certain percentage or certain important units)
or capture and hold particular victory hexes. This could make scenarios more interesting by offering alternate paths to victory, with each path having certain consequences for subsequent missions.
One thing I loved about the SCW DLC was the commendation points system, and I would like to see that used more and perhaps even added to the base game (or hoping for a Grand Campaign

). In particular, I would like to have more control over the heroes I can get. Perhaps Commendation Points could be used to "shop" for heroes, or the player could use them to re-roll the heroes offered in each scenario if you think it would be too unbalanced for players to be able to buy fun, but gamebreakingly powerful heroes like "Rapid Fire 2X" which happens to be my favourite hero trait, as it goes well with almost everything, just like garlic sauce .
From what I've seen of the 1939 DLC (with that interesting Czechoslovakia scenario) I think you're on the right track. I find myself enjoying Panzer Corps 2 a lot more than PzC 1 (which was good in its own right, but the mechanics felt a lot less transparent), and my only regret is perhaps my impatience for even more content!
Apropos of the Nemesis system, I'm not too keen on the idea of recurring nemeses even if the player manages to eliminate them, since Nazi zombies weren't exactly a problem before 1945

All jokes aside, I'd be fine with recurring nemeses if the idea were somewhat grounded in history, i.e. encountering an actual historical persona on the battlefield who managed to survive the war. For example, facing Douglas Bader's squadron in multiple missions in the skies over Britain in an early Sealion scenario even if you manage to shoot down his Spitfire in the first scenario would make sense, as Bader did survive being shot down on at least one occasion, if I recall correctly. What could make things even more interesting is if the hero traits and units of a particular Nemesis could change across scenarios depending on the player's actions, and Nemeses whom the player keeps hammering would get progressively better or worse over various scenarios.