Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Re: Erik's campaigns
I believe in both. I know the Panzer Lehr one wasn't visible in either West or East 44. The Vampir one barely shows up in 45, so I can select it. But I didn't notice the E-series when I played west, so I suppose it wasn't visible. I only noticed it existed when I played 45 East, but it's off screen and I can't select it. I assume it's the same for 45 West.
Re: Erik's campaigns
Entwicklung and Uran is not available until 1945.
I have deactivated them in the 1944 campaigns.
I have deactivated them in the 1944 campaigns.
Germany East 41-42
This campaign has been split into 2 campaigns;
Germany East 1941
Germany East 1942
Links in first post.
Commanders are now used as sec obj rewards.
Adjusted campaign specifications.
Germany East 1941
Germany East 1942
Links in first post.
Commanders are now used as sec obj rewards.
Adjusted campaign specifications.
Re: Erik's campaigns
I know the E-series and Uran aren't available until 1945. But in 1945 they are both beneath the horizontal scroll bar so while I know they're there, I can't select them. I'll get a screenshot if you like. It's the same with Panzer Lehr in both 1944 scenarios.
Re: Erik's campaigns
Here's 44 East, West looks the same. So there's an arrow pointing to Panzer Lehr so I know it's there, and you'll see I can mouse over it off the interface somewhow, but I can't select it.


It's the same with the E-series for 45


And here's the vampir thing I mentioned, where it's partially on screen and can be selected.

Edit: Issue with image links, should be able to open them in another tab.
It's the same with the E-series for 45
And here's the vampir thing I mentioned, where it's partially on screen and can be selected.
Edit: Issue with image links, should be able to open them in another tab.
Germany East 1943 1.8
Germany East 1943 1.8
Commanders are now assigned as sec obj rewards.
Fixed spec points pr scenario.
Link updated in first post.
Commanders are now assigned as sec obj rewards.
Fixed spec points pr scenario.
Link updated in first post.
Germany East 1944 1.5
Germany East 1944 1.5
Commanders are now assigned as sec obj rewards.
Fixed specialisation issues.
Link updated in first post.
Commanders are now assigned as sec obj rewards.
Fixed specialisation issues.
Link updated in first post.
Germany East 1945 1.3
Germany East 1945 1.3
Commanders are now assigned as sec obj rewards.
Fixed specialisation issues.
Link updated in first post.
Commanders are now assigned as sec obj rewards.
Fixed specialisation issues.
Link updated in first post.
Re: Erik's campaigns
Erik2:
I finished the US Corps 42-43. Greatly enjoyed it! Thanks!
Only one tiny suggestion - you might advance the victory if the US eliminates all Axis units on the map instead of clicking through the end turn to the finale. But this is a very, very small suggestion.
Avery
I finished the US Corps 42-43. Greatly enjoyed it! Thanks!
Only one tiny suggestion - you might advance the victory if the US eliminates all Axis units on the map instead of clicking through the end turn to the finale. But this is a very, very small suggestion.
Avery
Re: Erik's campaigns
Thanks for the feedback.airboy wrote: ↑Sun Jun 28, 2020 7:41 pm Erik2:
I finished the US Corps 42-43. Greatly enjoyed it! Thanks!
Only one tiny suggestion - you might advance the victory if the US eliminates all Axis units on the map instead of clicking through the end turn to the finale. But this is a very, very small suggestion.
Avery
The end-of-scenario condition is there to allow the player to fulfill all secondary objectives without holding back on a primary one.
You can always use the 'cheat' #igotnukes to finish the scenario when all objectives are met.
Re: Erik's campaigns
Hey Erik,
Just downloaded Germany East 1942, V1.0. I always start my campaigns by buying my core army. This campaign has CP available but no RP
I know I will always be challenged when playing your excellent works, but this one might be a little hard to overcome
Edit: Just a follow up. Due to deployment hexes and supply restrictions, I can only deploy 72 of the 100 land CP. Leaving 28 land CP un-deployed. I am OK with that if that is the way you designed it, if not, then that could be tweaked a little also.
Just downloaded Germany East 1942, V1.0. I always start my campaigns by buying my core army. This campaign has CP available but no RP
I know I will always be challenged when playing your excellent works, but this one might be a little hard to overcome

Edit: Just a follow up. Due to deployment hexes and supply restrictions, I can only deploy 72 of the 100 land CP. Leaving 28 land CP un-deployed. I am OK with that if that is the way you designed it, if not, then that could be tweaked a little also.
Germany East 1942 1.1
Thanks for reporting.
Fixed resources and supply, link updated.
Note that the Germans depoly in two separate areas, so there should be some supply restrictions for deploying in the northern area.
Fixed resources and supply, link updated.
Note that the Germans depoly in two separate areas, so there should be some supply restrictions for deploying in the northern area.
Re: Erik's campaigns
Thanks Eric,
I was using both areas, north and south on scenario 1.
I jumped ahead to the next one, Kharkov 42. That one is more restrictive.
There is a supply of 41 land CP, and there is 100 land CP available. So only about 40% can be deployed. There are neutral VP's very close that could be taken in the first turn. This would mean the bulk of the deployment would not happen until turn 4.
Again, I am ok with this if that is the intent. I just did not see anything in the briefing to suggest supply needed to be grabbed to aid deployment.
As alway, you are great resource for this community
I was using both areas, north and south on scenario 1.
I jumped ahead to the next one, Kharkov 42. That one is more restrictive.
There is a supply of 41 land CP, and there is 100 land CP available. So only about 40% can be deployed. There are neutral VP's very close that could be taken in the first turn. This would mean the bulk of the deployment would not happen until turn 4.
Again, I am ok with this if that is the intent. I just did not see anything in the briefing to suggest supply needed to be grabbed to aid deployment.
As alway, you are great resource for this community
Re: Erik's campaigns
Thanks. Dwightd
Yes, a few scenarios use neutral zones and/or low supply to restrict deployment.
Yes, a few scenarios use neutral zones and/or low supply to restrict deployment.
Re: Erik's campaigns
I finished your US Corps 43-44 - The Campaign in Sicily & Italy. As always, it was excellent.
Thanks!
Avery
Thanks!
Avery
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Erik's campaigns
Here comes the rest of the feedback on the "US Corps 1943-44 v1.7" campaign:
03Agrigento
- one sec. obj. rewards me 3 ACP, but I have no air-supply to deploy them (although the deploy hexes are present). Turn "off-map supply" on.
13AnzioLa
- minor inconsistency IMO: briefing says "It is yet unclear if German armored units will be sent your way as well", but there is a sec. obj. with a counter for the amount of German tanks you have to destroy...
14AnzioD
- the sec. obj. "do not lose ANY aux. units" has to be revised as it's unrealistic. The enemy starts first and there's just no way for me to influence the outcome of this first turn whatsoever with my deployed core forces. I've played the first turn three times, and every time at least one aux. unit was killed ALWAYS. I'd suggest to change the obj. to: "more than three aux. units"
- on the other hand I have to congratulate and praise the disigner(s) of this scen. Great battle, nice enemy advances from different sides/fronts on different turns (as it should be IMO). It was really fun!
Nothing else in there worth mentioning. Kudos Erik (and Bruce for the CSI sweep)!

EDIT: The USCorps44-45 v1.4 campaign looks like this when selected. But it's only a visual issue, the campaign starts okay after I click on "launch".
03Agrigento
- one sec. obj. rewards me 3 ACP, but I have no air-supply to deploy them (although the deploy hexes are present). Turn "off-map supply" on.
13AnzioLa
- minor inconsistency IMO: briefing says "It is yet unclear if German armored units will be sent your way as well", but there is a sec. obj. with a counter for the amount of German tanks you have to destroy...

14AnzioD
- the sec. obj. "do not lose ANY aux. units" has to be revised as it's unrealistic. The enemy starts first and there's just no way for me to influence the outcome of this first turn whatsoever with my deployed core forces. I've played the first turn three times, and every time at least one aux. unit was killed ALWAYS. I'd suggest to change the obj. to: "more than three aux. units"
- on the other hand I have to congratulate and praise the disigner(s) of this scen. Great battle, nice enemy advances from different sides/fronts on different turns (as it should be IMO). It was really fun!
Nothing else in there worth mentioning. Kudos Erik (and Bruce for the CSI sweep)!


EDIT: The USCorps44-45 v1.4 campaign looks like this when selected. But it's only a visual issue, the campaign starts okay after I click on "launch".
Re: Erik's campaigns
Gabe, thanks for the feedback.
I have edit all my campaign images to the correct size for 8.4 (which no longer scales the pictures).
At some point I'll publish the fixed versions of the campaigns.
I have edit all my campaign images to the correct size for 8.4 (which no longer scales the pictures).
At some point I'll publish the fixed versions of the campaigns.
Re: Erik's campaigns
I thought I should mention that I still seem to be having issues with the specializations screen with 1944 and 1945, East and West. There seems to be a similar problem with Sealion, at least with the Kreigsmarine. You should be able to see what I mean if you load it up and look at the specialization menu. I don't think it's that the dates are wrong, I think all 6 years of the war aren't meant to fit on the screen. For instance, the official Endsieg scenario movies the 39 specializations to 1940, so only 5 years are on the screen. I don't know if that's the problem, but I hope it helps.
Additionally, I think the last time I played Sealion, there weren't any deployment spaces for the army in Lymes Regis after the Royal Navy is defeated and I don't think there were any deployment hexes for the main army after the French mutiny in the Coventry mission. Working off memory there, but I believe that was the case.
Edit: With Sealion, it may actually be the dates of the specialization. Since the scenario only goes as far as late 1942, some of the specializations will never be unlocked but are still there, as the lines show. For some of these, like the Aircraft Carrier specialization, I would suggest changing the date to make it available earlier since there were carriers for the Iceland mission in the original Panzer Corps version.
Additionally, I think the last time I played Sealion, there weren't any deployment spaces for the army in Lymes Regis after the Royal Navy is defeated and I don't think there were any deployment hexes for the main army after the French mutiny in the Coventry mission. Working off memory there, but I believe that was the case.
Edit: With Sealion, it may actually be the dates of the specialization. Since the scenario only goes as far as late 1942, some of the specializations will never be unlocked but are still there, as the lines show. For some of these, like the Aircraft Carrier specialization, I would suggest changing the date to make it available earlier since there were carriers for the Iceland mission in the original Panzer Corps version.
Re: Erik's campaigns
Re Sea Lion. That campaign has not been updated in ages, so there are probably several issues with it. Not only the specs...
Germany West 1944 1.3
Germany West 1944 1.3
Link updated in first post.
01Anzio:
Doubled German resource income
Added more German deployment hexes
Added 3 German air command points
Reduced US unit experience by 1
US carrier-based air units start on the carriers
02Cassino:
Doubled German resource income
Added 3 German air command points
Reduced Allied unit experience by 1
Allied air units start in hangars
Link updated in first post.
01Anzio:
Doubled German resource income
Added more German deployment hexes
Added 3 German air command points
Reduced US unit experience by 1
US carrier-based air units start on the carriers
02Cassino:
Doubled German resource income
Added 3 German air command points
Reduced Allied unit experience by 1
Allied air units start in hangars