Siege...is this a bug or am I missing something?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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StephanSwain
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Siege...is this a bug or am I missing something?

Post by StephanSwain »

In my recent game as Gallii, I was invaded by Parisii.

I had an army in my region that was consuming 7 food per turn and was besieged by the enemy. The region had 50 food in reserve, so I thought I could safely stay behind my walls till the main army arrived to relieve them in a couple of turns.

After the first turn of being besieged my garrison had lost a plethora of units, being left with just 2 regular infantry. A second turn later the region had fallen.

Please note that the enemy did not assault the walls, and the region still had plenty of food left in reserve.

My question is, why did my garrison die out so quickly and surrender without a fight?
poesel71
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Siege...is this a bug or am I missing something?

Post by poesel71 »

Most likely you were besieged. Did you get that red icon with the trebuchet? (its also in the logs I think).
If you are besieged you can loose units in the process. They died because stones fell on their heads not because they ran out of baguette. :D
StephanSwain
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Fri Dec 29, 2017 1:00 am

Re: Siege...is this a bug or am I missing something?

Post by StephanSwain »

Yes I was being besieged, yet I've never seen such a drastic rate of casualties during a siege (not even when say, playing Romans and being the attacker).

At most I've seen units take hits to their health and effectiveness, not be wiped out wholesale. I lost 4 units of light cavalry and 5 of light infantry in 1 turn, all with previously full hits & effectiveness, and with enough food stored to keep them fed for 4/5 turnes.

Also note that the enemy causes no breach in the defences.
Surt
General - King Tiger
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Re: Siege...is this a bug or am I missing something?

Post by Surt »

If a region has just grown the food reserves are low, at least a granary should help?
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StephanSwain
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Fri Dec 29, 2017 1:00 am

Re: Siege...is this a bug or am I missing something?

Post by StephanSwain »

Surt wrote: Sat Jun 20, 2020 11:21 pm If a region has just grown the food reserves are low, at least a granary should help?
That's the point thought, there were 50 food stored, and the garrison was consuming 7 per turn prior to the siege. There was enough to see them last a few turns unless they got assaulted.

Instead over half the army disappeared in the first turn of the siege, and then the region simply passed over to the attackers at the end of the 2nd turn.

No breaches, no starvation, no assault....the army simply died off. Hence why I'm asking if this is a potential bug or not. Never experienced anything similar in my other games, whether as attacker or defender.
poesel71
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 225
Joined: Sat Apr 27, 2019 10:31 am

Re: Siege...is this a bug or am I missing something?

Post by poesel71 »

If you have the save take a thorough look at the log. You will most likely find the message about the siege.
Losses do happen without a breach.
Pocus
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Re: Siege...is this a bug or am I missing something?

Post by Pocus »

And also look at the siege advantage of the attacker, if it is high, then that's definitively they got a lucky roll or two, representing they shoveled a few tons of boulders on your garrison.

Plus Light Cav and Light Inf are brittle!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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