Continuation War 1941 Beta Test
Moderators: The Artistocrats, Order of Battle Moderators
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- Staff Sergeant - Kavallerie
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Re: Continuation War 1941 Beta Test
Just spotted this! downloading and looking forward to playing. Will give pertinent feedback if I find any.e Keep up the great work guys. BTW what exactly is planned for France40 referred to earlier?
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- Order of Battle Moderator
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Re: Continuation War 1941 Beta Test
Are you speaking of Free France? It's still on Erik's drawing board, as far as I know. He sets things up, maps and outlines, and turns it over to me for fleshing out. We have stated someplace that Free France will be the next BrucErik Studio project.steevodeevo wrote: ↑Wed May 20, 2020 4:55 pm Just spotted this! downloading and looking forward to playing. Will give pertinent feedback if I find any.e Keep up the great work guys. BTW what exactly is planned for France40 referred to earlier?
- Bru
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- Lieutenant-General - Karl-Gerat 040
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- Lieutenant-General - Karl-Gerat 040
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- Joined: Mon Nov 27, 2017 10:24 pm
Re: Continuation War 1941 Beta Test
Yeah, yeah, I know, but as said, I couldn't download large files. Actually the whole internet wasn't working alright for me the last days...
So I had the time to re-play X-Com2 (WotC) for the n-th time. This game just made everything right IMO to be really addictive. I have to try some of their Long-War mods next...
Back on topic: Seriously, with you, Erik and the Colonel all on board and playtesting -- you don't need me anymore. I've played the updated WW40 and there's no real "issues" left IMO.
Don't get me wrong, I'm very much enjoying playing this! And I'll continue reporting any issues I may encounter.
But in all honesty, I'm actually glad to be able to play rather "polished" scens. I don't mind "beta" testing from time to time, but not always. I rather enjoy playing this great game than getting upset/agitated with "things" not working right...
One can always suggest "improvements" or private preferences, but the campaign/scens as such work, the objectives and triggers work. No real RP/balance problems so far. Difficulty-wise maybe a bit on the "Mister Softee" side, but that's okay for me; I've just switched to the next higher difficulty setting.
(With the "usual" Erik custom campaigns I wouldn't dare to increase the difficulty...

And reading all the comments about CW41, I'm sorry to say Bruce, but I think I'll start playing with the 0.9 version as it seems to be quite hard - prior to your revisions...

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- Order of Battle Moderator
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Re: Continuation War 1941 Beta Test
That's good to know for the future. And yeah, CW41 has been pretty much polished up for release now. Play 0.9 now or 1.0 when it's released but please comment on 1.0 in the studio thread if you care to; 0.9X will have been superseded. By the way, the journey from 0.9 to 1.0 is not just about adjusting gameplay balance (although there was a lot of that in this campaign). There were also a good number of nice improvements along the way.
- Bru
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- Order of Battle Moderator
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Re: Continuation War 1941 Beta Test
10Karhumaki
- swapped out a 76mm IkK/29 for a 40mm Bofors AA gun instead.
- provided for aerial reconnaissance with +1 air CP.
- added 12 turns, from 24 to 36, and adjusted deployment hexes accordingly.
- added a bonus of 100 resource points for taking all four Karhumäki Hills.
- added a secondary objective to "Destroy 3 enemy air units" for 100 resource points.*
- provided 4 aux engineer units to deal with the mines and changed the popup message.
- removed 2 Soviet infantry, 1 AT gun, and 1 artillery from farm defence line.
- removed 4 Soviet infantry, one from each hill defence team.
- lowered Finnish land CPs a bit, from 135 to 120, to avoid unbalancing the other way, given the five previous items.
- converted "Capture the town of Karhumäki" to "Scenario turn limit" evaluation.
- created an "Early scenario ending" trigger that allows the player to finish the secondary objective of "Take all four Karhumäki Hills" before ending the scenario.
- moved both airfields closer to the action and provided defences for the AI airfield to discourage rambunctiousness.
Note: Regarding "The secondary objectives Karhumäki Hills are a bit problematic since they are closer to the Finnish starting positions than the primary objective, the town itself. Usually sec objs are located farther away than the pri obj," I hear you. Usually, secondary objectives are "stretch" and therefore further. Here, though, the player must take them in order to not be tempted to bypass them (and theoretically expose himself to flank attack). He can do so anyway, of course, but that is the difference between Major and Minor Victory. If I am a commander in this situation, and I went ahead and took just the town Karhumäki without securing those hills in my flank and rear, I would not be celebrating very much.
*I included a bit of fun and inter-service rivalry with this objective. Mission: "Why should Luftflotte 5 have all the fun? All the glory? Show them Lentorykmentti 2 (Flying Regiment 2) is their equal! Get 100 resource points." Success message:
- swapped out a 76mm IkK/29 for a 40mm Bofors AA gun instead.
- provided for aerial reconnaissance with +1 air CP.
- added 12 turns, from 24 to 36, and adjusted deployment hexes accordingly.
- added a bonus of 100 resource points for taking all four Karhumäki Hills.
- added a secondary objective to "Destroy 3 enemy air units" for 100 resource points.*
- provided 4 aux engineer units to deal with the mines and changed the popup message.
- removed 2 Soviet infantry, 1 AT gun, and 1 artillery from farm defence line.
- removed 4 Soviet infantry, one from each hill defence team.
- lowered Finnish land CPs a bit, from 135 to 120, to avoid unbalancing the other way, given the five previous items.
- converted "Capture the town of Karhumäki" to "Scenario turn limit" evaluation.
- created an "Early scenario ending" trigger that allows the player to finish the secondary objective of "Take all four Karhumäki Hills" before ending the scenario.
- moved both airfields closer to the action and provided defences for the AI airfield to discourage rambunctiousness.
Note: Regarding "The secondary objectives Karhumäki Hills are a bit problematic since they are closer to the Finnish starting positions than the primary objective, the town itself. Usually sec objs are located farther away than the pri obj," I hear you. Usually, secondary objectives are "stretch" and therefore further. Here, though, the player must take them in order to not be tempted to bypass them (and theoretically expose himself to flank attack). He can do so anyway, of course, but that is the difference between Major and Minor Victory. If I am a commander in this situation, and I went ahead and took just the town Karhumäki without securing those hills in my flank and rear, I would not be celebrating very much.
*I included a bit of fun and inter-service rivalry with this objective. Mission: "Why should Luftflotte 5 have all the fun? All the glory? Show them Lentorykmentti 2 (Flying Regiment 2) is their equal! Get 100 resource points." Success message:
- Bru
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- Order of Battle Moderator
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Re: Continuation War 1941 Beta Test
Erik, my input is complete. Version 1.0 is uploaded and available from the beta download link in the opening post. Please release the official version when you are ready.
Thread closed. Please go to the BrucErik Studio thread to post further comments. Thank you.
Thread closed. Please go to the BrucErik Studio thread to post further comments. Thank you.
- Bru