GabeKnight wrote: ↑Wed Mar 25, 2020 3:27 am
Bruce, how long did it take OoB until you were comfortable with their editors and the game build itself? Version 7.x or 8.x?
Even though quite long in development, PC2 is still a new game, fresh out in the open. Give it all a year or so and the game will become most interesting, I'm pretty sure of it.
Heh, good question. I'd say . . . version 8.3.0!

The first, for me at least, that has been (major) bug-free
and reliably stable; i.e., neither the game nor the editors regularly crashing.
Which is why, by the way, I am staying with version 8.3.0 for the foreseeable future. When Red Steel comes out, I will borrow the various new Soviet unit and commander names from it (the units and commanders themselves are already in 8.3.0) and update my existing OOB installation accordingly. If I cannot play Red Steel for a while, I am fine with that. I want to see if they have various bugs with the upgraded GUI fixed first. That includes cosmetic issues with such thinks as faint or faulty fonts which would annoy me excessively.
When I look at the PzC franchise, I see wooden unit movement, excessive eye candy, a lack of a supply system, and now, as I mentioned above, no flavoring of popup messages. When I design, those are the things - the images as well as text - that give me the greatest joy. Not having them is a significant drawback for PzC.
Finally, there is the name itself: Panzer Corps. Maybe I should check before saying this but is it sill only Wehrmacht in Europe? The name would imply so. OOB, for all its faults, has already taken me all around the world (I am currently getting quite an education in Finnish geography, topography, history, language, and customs). Until PzC can match such breadth, it has a lot of catching up to do.