Code: Select all
aabbb
--11a then intercepts 1 as the wheel moves the rear corner of 1 in front of a
so for the intercept a moves forwards, now 1 can't wheel because a is in the way, but if 1 cant wheel a can't intercept.
arghhhh
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design

Code: Select all
aabbb
--11You declared your charge direction by laying down a measuring stick that should make it easy to move AA so it crosses 11's charge path to contact. The interception can go up to the limit of the interception zone. You will hit the interceptors when you do your charge move. See p63 for specifics.paulcummins wrote:Cant work out how this one should work out
1 charges b with a slight wheelCode: Select all
aabbb --11
a then intercepts 1 as the wheel moves the rear corner of 1 in front of a
so for the intercept a moves forwards, now 1 can't wheel because a is in the way, but if 1 cant wheel a can't intercept.
arghhhh

An interception can't contact the intercepted BG - unless as a legal flank/rear charge.paulcummins wrote:Cant work out how this one should work out
1 charges b with a slight wheelCode: Select all
aabbb --11
a then intercepts 1 as the wheel moves the rear corner of 1 in front of a
so for the intercept a moves forwards, now 1 can't wheel because a is in the way, but if 1 cant wheel a can't intercept.
arghhhh


This all hangs on the interpretation of "path of the charge".sagji wrote:By my understanding a has crossed the path of 1's charge - specifically it has crossed the path of 1's rear corner.