vexiliant wrote: ↑Sun Nov 10, 2019 5:24 am
I've tried doing one from a trigger, but when captured nothing happened. I can only get it to where it's already completed just because of the option to do it in the Missions tab.
Say you have set up the town with a gold flag = primary objective, and the objective defined as in your pic already.
Add a trigger with "trigger event" set to "Capture VP event".
As condition, use "check VP count" having correct side/nation/team correct type (primary/secondary) and the number so either = 1 or > 0 for one objective hex. As long you're not doing anything sophisticated in effects it's not much of a differecne here, but "=" is very strict, which can be a prob in certain cases.
However, add a second condition: "Check Turn" < 20, for the side that needs to get this town
Then go to effects, add "Set objective state" and select the objective in question to be completed for this side.
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This is the basic thing - it will mark the objective as done if you take 1 primary hex in less than 20 turns, so max. *within* turn 19.
If you have several objective hexes, but want to have the "under 20 turns" only for one specifc - use "check hex owner" instead "check VP count", and mark the hex in question.
If you also want to mark this objective as lost when time is up (so from 20 and higher) you have to add a second trigger setting the objective state to failed from turn 20.
Then in effects you can add lotsa other stuff a popup, a reward etc.