{Editor/game bug} {Unit Class Structure} {7.1.8}

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Erik2
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{Editor/game bug} {Unit Class Structure} {7.1.8}

Post by Erik2 »

Unit Class Structure includes hangars, which of course are added removed by the game during play whenever an air unit lands or launches.
This means the unit counter is not working correctly (number is too high) whenever there's an air unit in a hangar.
bebro
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Re: {Editor/game bug} {Unit Class Structure} {7.1.8}

Post by bebro »

I don't know if there's a tech solution to this, since - as you posted - hangars need to be created when planes are landing, and I guess every unit needs to be in *some class after all (so changing them to another class - even if possible - would just move the prob).

But it should be easy to deal with when counting structures - you can just check for the individual units/structures, not for the "structure" class.

So in unit definitions, change to "unit type", then the "+" button to add in individual structures like "bunker" etc, but don't add in "hangar" there.
Erik2
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Re: {Editor/game bug} {Unit Class Structure} {7.1.8}

Post by Erik2 »

That is what I do. This is of course no big issue.
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