JimmyC wrote: ↑Tue Jul 30, 2019 5:05 am
When using this air transport function, is there unlimited fuel?
Yes, sure, basically the same as with train transports for ground units. But this time it is for air units and they can of course move any direction including over seas, and can embark and disembark at unoccupied airfields. However, when in air transport mode they are very vulnerable and if the enemy finds them they can be easy prey so they should not be moved over enemy territory or where they can be spotted and attacked by enemy figthers. In our multiplayer game we managed to destroy some of them in transit.
Panzernutt wrote: ↑Wed Jul 31, 2019 7:45 pm
Hi I'm new to the forums. I downloaded this mod and I think it's great. I like just about everything in this mod but the small fact that you have to play all of the axis countries. I was wondering if it's possible just to play as one of the axis countries. I meant maybe in future update. I would like to play as just the Germans or Italians would be cool and have other axis countries be A.I. controlled. I know you are probably done with this mod and it just might be wishful thinking lol.
Hi, as far as I know, unfortunately in PzC1 it is not possible to make the AI control a friendly nation. It can only control the opposing side as a whole.
However, I think it would be possible to organize a multiplayer game in which for example one player controls the Soviets, another the Western Allies on the Allied side, and in each turn they would only move those units and then save and hand over the turn to the other player before pressing the "end turn" button. Similarly, it would be possible that on the Axis side one player would only control Germany, and then another Italy and maybe even a third one the Minor Axis nations. But in the end it would slow down the multiplayer match even more as players would need to wait for each other. And of course it would be difficult to agree on how to share the limted prestige resources between the players of the same side. Nevertheless, it would indeed be very interesting.
JimmyC wrote: ↑Thu Aug 01, 2019 1:42 am
@McGuba,
One of the downsides to being able to upgrade only in certain cities is that there are some units which are not upgradeable, however you can only realise it after wasting a couple of turns moving them back to Germany and trying to upgrade...
Would it be possible to somehow indicate if a unit is not upgradeable, such as including it in the units name or something?
Actually yes, I was thinking to do something like that, but forgot before the release. There is only a few such units, just out of my head these are the captured French tanks in Paris, the captured T-34, the heavest artillery, Italian L-6 light tank and maybe a few more. But sure, I will go through all and add a suffix to the name of these. It also affects some air units but I think it is not such a big problem with those as airfields are everywehre and it can become obvious.