Rome retakes Liguria without loss from the Celtic tribes (Image 41). Taurinia also falls this turn, completing the Roman conquest of the essential Cisalpina border regions.
Image 41. The Second Battle of Liguria

Diplomatic events this turn include a cooperation treaty with Epirus and Rome breaking cooperation with Samnium (Image 42). Because Rome can’t declare war until it breaks an existing cooperation agreement, it will be at least three turns before Rome can invade. An invasion then leaves just enough time to besiege and take the Samnite capital and then redeploy to conquer Etrusci by the 280 BC deadline for unifying the peninsula. While it would be a viable strategy to wait and try to turn Etrusci and Samnium into client states, the rapid advance of Arverni towards Cisalpina, and the ever-present Carthaginian threat lead me to conclude that my original strategy of conquest will better provide for Roman security and progress. My logic is that the Samnite army that is allied with Rome is too small to significantly affect any potential battle with Carthage. Therefore, Samnium’s resources will better defend the peninsula if they are placed under Roman control. While the Etruscan army is more substantial, it is still small relative to the numbers of provinces under Etruscan control. Additionally, both armies are very unlikely to deploy outside of the peninsula. For these reasons, it appears that Samnium and Etrusci can best assist in the defense of Rome by being incorporated into Rome. And Rome doesn’t have the time to woo them…..
Image 42. Breaking Cooperation with Samnium

Economically, Rome is in good shape. The Latium province is fully developed, with 13 building slots filled (Image 43). This means that no additional buildings can be built until I either 1) dismantle a building; or 2) increase in population. At the current growth rate, it will take an additional 12 turns before my population grows and I can build again in Latium. In contrast, tearing down a building will only take 3 turns. Because Latium is short of both food and infrastructure producing buildings, I select the skirmisher training facility to be torn down. Although I could have selected a commerce building, with my treasury down to 69 gold, I need all the revenue-producing buildings I can get.
Image 43. Urban Renewal in Latium
