Ignorance is not bliss... Basic Training

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Spaznetz
Lance Corporal - SdKfz 222
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Re: Ignorance is not bliss... Basic Training

Post by Spaznetz »

cw58 wrote:I feel your pain :) This game has been around (and modded) for so long, much of the information is assumed to be known.

FYI: Most of the data files (such as, equipment, efx & others) can be directly opened in a spreadsheet, no need to copy and paste; you just need to use the correct settings. I'm using OpenOffice right now with the "Unicode" character set and the "Separated by Tab" box checked. Works like a charm. Looks like this:
eqpfile.jpg
Disclaimer: always keep a copy of the original :)

Hope that helps.

Thank you for this, cw58!!! It took a little fiddling, but I got it to work.

One question: How do you get OpenOffice Calc to open the .pzeqp file directly? I had to rename it to .txt format.

(For any other fossils like me, THIS LINK helped me get the process working.)
cw58
Master Sergeant - Bf 109E
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Re: Ignorance is not bliss... Basic Training

Post by cw58 »

Glad it worked out for you. :)

To open the .pzeqp file: Instead of double-clicking the file (or choosing "open" when right-clicking), right-click and choose "open with". This will give you a list of programs to choose from. You may have to browse for Open Office Calc the first time you do it. Much easier (and safer) to edit that file in a spreadsheet :)
Spaznetz
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Fri Mar 09, 2018 4:42 pm

Re: Ignorance is not bliss... Basic Training

Post by Spaznetz »

cw58 wrote:Glad it worked out for you. :)

To open the .pzeqp file: Instead of double-clicking the file (or choosing "open" when right-clicking), right-click and choose "open with". This will give you a list of programs to choose from. You may have to browse for Open Office Calc the first time you do it. Much easier (and safer) to edit that file in a spreadsheet :)

Hrmmm, I don't get the 'Open With' option when right-clicking. I probably have something screwed up in Windows somewhere.

I'm assuming that it will work by renaming it back when I'm done. Fingers crossed :wink:

EDIT: Fixed it by going into 'Properties' and assigning OpenOffice Calc. Thanks for the help/info, cw58!
AnalogGamer
Sergeant - 7.5 cm FK 16 nA
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Re: Ignorance is not bliss... Basic Training

Post by AnalogGamer »

Greetings all,

Back at the map and campaign design again. Something just occurred to me and I wanted to ask those with more experience.

Is it possible for heroes to give negative bonuses? I want to make decrepit Soviet battleships pressed into service, without modding. -1 Move, -1 Range, -1 Defense. This would help in other areas as well.

Already going to make them green units with 7-9 strength.

Thanks for any help.


EDIT - Never Mind. I just remembered Recon Rudel. Tried so hard to forget.
AnalogGamer
Sergeant - 7.5 cm FK 16 nA
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Re: Ignorance is not bliss... Basic Training

Post by AnalogGamer »

Another question for the group,

I thought that I read about this somewhere, but the search function keeps timing out on me today.

Is there a way or a mod that allows purchase of trains, transport ships and transport planes? Like a separate area of the purchase screen alongside infantry, armor, etc.

Assigning a set number feels arbitrary. I will be assigning quite a few of each, but would not mind giving players the option to plunk down a lot of prestige to pay for foolishness, yet retain capability.
cw58
Master Sergeant - Bf 109E
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Re: Ignorance is not bliss... Basic Training

Post by cw58 »

AnalogGamer wrote: Sat Sep 22, 2018 1:07 pm Another question for the group,

I thought that I read about this somewhere, but the search function keeps timing out on me today.

Is there a way or a mod that allows purchase of trains, transport ships and transport planes? Like a separate area of the purchase screen alongside infantry, armor, etc.

Assigning a set number feels arbitrary. I will be assigning quite a few of each, but would not mind giving players the option to plunk down a lot of prestige to pay for foolishness, yet retain capability.
Technically yes but in practical terms, no. Using an expansion of Puma's purchase mini-mod, you can purchase any type of unit, including transports. The problem is, while the purchased transports move like normal transports, they can't actually transport other units. For example, you could buy a train for 50 pp; it would move 30 hexes with a spot of 1 but could not carry any troops.

Long answer made short = nope. :?
AnalogGamer
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Ignorance is not bliss... Basic Training

Post by AnalogGamer »

Thanks cw.

Next question...

Let' say I place mines along a coastline. The enemy makes an amphibious landing there.

What happens when a unit steps off a ship onto a minefield hex?

On land it recoils back to its starting hex. Does the unit just bounce into the sea and drown?

Inquiring minds want to know. :) Thanks.
guille1434
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Re: Ignorance is not bliss... Basic Training

Post by guille1434 »

Hello Analog!

I think that because the minefield is treated by the game as any other unit, the disembarking unit will not be able to deploy on the hex occupied by the minefield unless it is destroyed first.
AnalogGamer
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 210
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Re: Ignorance is not bliss... Basic Training

Post by AnalogGamer »

Thanks guille. Minefields have the "camo" trait as well as no zone of control, so I thought that they cannot be seen until triggered. I was unsure of the code timing. If the ship transport "disappears" before the minefield triggers, the attacking unit has nowhere to go. So I am now assuming the unit will bounce back onto the boat with a strength point missing.

I may plug a few into a scenario and see what happens.

Next question...

How do I delete "stations" left after removing a city on a rail line?

Leftover stations are driving me crazy. I place a city on a rail line. This generates a "station" overlay as well. I change my mind and move the city. The "station" stays behind and will not leave. The "stations" edit tab does NOT have an "empty" slot to delete stations, just more choices of different kinds. Right clicking deletes the station.... until I hit "generate tiles"(G) again. Then the b@stard is back again. I have tried removing the rail line as well... no dice. Tried using other overlays like tree clumps to get rid of them... nope.

Now don't get me wrong, I would love the little things if I could control them properly. I use LOTS of little froo-froo nick-nacks like that to make my maps immersive. They would make excellent farming hamlets, and will once I tame them. Since the vast majority of my city moves are one hex, I can choose a "station" that looks like suburbs and work around it in most cases, but it is annoying to lose control of my environment.

Any help be greatly appreciated. I did not free myself from Google Earth just to have some tiny wood-frame buildings constrain me. :)

_______________________________

EDIT - Writing it down made me think in another direction... and solved the problem!

Here is the solution for any who may follow. Delete everything in question(overlays, terrain, rails) and make lakes. Press G. Save it. Put it all back. Done. Whew.

New thread and alpha/mockup build will be ready for critique soon now. That was the last non-mod hurdle.


FURTHER EDIT - The damn things have been solved for sure now. The little f*^kers came back when I placed a city at a 3-way rail intersection.

Here is the rule. A city placed on any rail hex will form station(s) on ANY ADJOINING rail hex side. The stations are being formed on adjacent hexes! I was looking at wrong culprit.

To remove, just delete the city completely.


I am using the little "encampment" overlays in place of some city overlays, to simulate small towns with a rail station. These stations are screwing with my map tuning, but I know what to do now.
AnalogGamer
Sergeant - 7.5 cm FK 16 nA
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Re: Ignorance is not bliss... Basic Training

Post by AnalogGamer »

Have another question... :)

This is regarding rivers, river "features", and their effect on units and bridging engineers.

What effect does the "feature" underlay in the editor have? There is river and major river. I am almost sure that I read somewhere that BOTH are IMPASSABLE if I lay them down under my map rivers.

That seems counter-intuitive at best. I would think that major is impassable, but allows river boat transit. Minor river feature should disallow boats but allow bridging engineers and regular units to cross under normal movement rules.

Does anyone have the definitive answer? What do the little blue and fat blue lines do to my map and the units transiting them? Thanks :)


EDIT - Found it. In the Panzer Corps movement.pzdat file in the data folder. -200 for ALL units on BOTH river and Major river (feature). -100 for river and -200 for major river. That means Bridging engineers cannot get into a major river hex even if it is not labeled as a feature.

Went deeper and found the bridge movement section. They have their own special movement. They cannot pass any underlaid feature. They CAN get into both regular river and Major river hexes. Not Muddy Major River hexes though. That is what they went to all that trouble for. Dis-allow muddy crossings of major rivers.
AnalogGamer
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Ignorance is not bliss... Basic Training

Post by AnalogGamer »

New question for you folks out there in designer-land... :) My search function keeps timing out.

Circumstance - I wish for multiple units to come on the map on a rail line over the course of several turns. I can only place one unit on a hex, as far as I know. Trains of 4-6 units need to come on about 10-15 turns apart.


My solution from context of information at hand to-date - Place units outside the rail line in a "no zone" area, but give them a specific zone to appear in, which is only along that rail line.

Will this work? Is that how zones and reinforcements function? How do I ensure they will come on entrained?

Any insight would be greatly appreciated.

Thanks for your attention. :)
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