Indication that unit is 'pursuing'

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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bcbarnesRR
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sat Feb 13, 2016 2:57 am

Indication that unit is 'pursuing'

Post by bcbarnesRR »

I have found myself on several occasions trying to figure out why a unit I haven't moved in this turn has no AP left. The unit isn't routed, and isn't in close combat with anyone. I assume [since thee seems to be no real way to know for sure] that it is pursuing a cavalry unit that is several squares away that it attacked in the previous turn. Would it perhaps be helpful to have some kind of indicator on the unit to indicate that it is pursuing and therefore not able to take orders? Maybe something in the unit card or a new color for the top of the banner?

Brian
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28274
Joined: Sun Dec 04, 2005 6:25 pm

Re: Indication that unit is 'pursuing'

Post by rbodleyscott »

If a unit is pursuing, it says so in the unit card at the bottom of the screen when you mouse over the unit.
Richard Bodley Scott

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bcbarnesRR
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sat Feb 13, 2016 2:57 am

Re: Indication that unit is 'pursuing'

Post by bcbarnesRR »

In my best "Roseanne Roseannadanna" voice: 'Never mind'

Thanks, don't know how I missed it.
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