I think of something like PzC.
If a player completes all campaigns at the highest level of difficulty, then should be "unlocked" new challenges.
1. fewer turns to complete each scn (eg -5 turns)
2. stronger enemy units (eg 15 hp each)
3. less available resources (eg 50% RPs)
4. less available CPs, so smaller army
5. (and for me
It seems to me that more and more players are playing at the hardest level and more and more often they write they have no major problems with victory.





