***[MOD] RUSSIA AT WAR:1941

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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Victory Conditions.

It is necessary to hold all Primary VP - on the last turn.
It is Moscow, Leningrad, Rostov, Sevastopol and Murmansk.
There is also Secondary VP - but they aren't used, only for AI.
Therefore Primary VP are in addition allocated with a red star :-)

also
- changed to UI from Soviet Corps
- some minor graphics change
22_vp_3.jpg
22_vp_3.jpg (155.42 KiB) Viewed 6696 times
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Belostok.
Hold and try to save others units from encircle or retreat and be alive?

Image
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Air Recon.

German Air Recon consist of two air units for each army group (1 - Hs 126, 1 - FW 189)
and attached 1 - Ju 88D, 1 - Ju 86P (Rovel Group).

Total: 8 units.

Air Recon has a trait reconmove, camo,
Lower air attack and higher air defence rate.
Ju 86P - has very high air defence, ground defence rate because it is high altitude recon plane,
nobody could shoot it down.

Soviet Air Recon consist of 1 - U-2 air unit for each front / District (Leningrad, Baltic, Western, Kiev, Odessa Military District) + 1 - U-2 in the Moscow Military District.

Total: 6 units.

Image

PS. Who can help me with painting the other symbol for the units?
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Tanks on 22.06.41.

The Germans had 19 tank divisions.
Russian light tanks are in the class of recon. Without reconmove.

Image
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Fighters on 22.06.41.

Image
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tenshin111
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by tenshin111 »

It looks more and more interesting! :)
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

tenshin111 wrote:It looks more and more interesting! :)
Thanks.
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Sparatacus
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Sparatacus »

This looks fantastic eagerly awaiting more screen shots and updates :D
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Sparatacus wrote:This looks fantastic eagerly awaiting more screen shots and updates :D
Now I tune the AI.
This is the most important part of the story.
I do a lot of minor changes in scenario for a better AI play.
It's a lot of work :)
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Maps and Gameplay.

[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
glaude1955
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by glaude1955 »

Hello Intenso82,
This seems interesting but what are the main differences compared to the Akula mod Soviet Storm?
A small graphic detail, why point out the initial boundary with yellow spots?
Do these yellow spots give bonuses thereafter?
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

glaude1955 wrote:This seems interesting but what are the main differences compared to the Akula mod Soviet Storm?
More detailed. Half of year and only 50 turn.
glaude1955 wrote:A small graphic detail, why point out the initial boundary with yellow spots?
Do these yellow spots give bonuses thereafter?
This is just for visual identification.
It is useful for placement of units. Know where the real border.
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glaude1955
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by glaude1955 »

Thank you for these explanations.
cordially
Yves
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

;-)
Maybe after the release I will have more information for you.
In the meantime, I don `t know what to possible to realize and what not.
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Right or Left or ... ?

In mine mod a lot of units 500+.
Therefore, for better orientation and ease of gaming for the player need advanced visual identification system (greetings matrixgames, i love you since Steel Panthers World at War in 2000year :D ).
We call it simply (AVIS) :) Naming its 50% of success :)))))

We can use the symbol/sign on the unit icon.
But where it is better to place?

If it is placed at the bottom right.
Image
I like it.
But then it will override icon low fuel and ammo.

May be then the bottom left?
But then it would have overlapped flag hex on which the unit.

And one more thing. I need to sign was on the icon on the map and in the units list at the same time.
All of these options are inappropriate. It is not visible in the list of units.

Maybe place it on top.
Image
I like it.

But then if the air unit on top of the sign will be closed.
Image
Is it critical? Or a trifle?

What to do with air units?
Top has no place.

Maybe so?
Image
Image
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

- Reworked the scenario with new knowledge about AI from the dev.
- Full deployment of ALL Soviet ground and air forces.
From the Western Military District ... to the Far Eastern Front.
(Border military districts, Army reserve STAVKA, inactive District, Far Eastern Front).
Troops districts that are not on the map, presented as a scripting reinforcements.
- Added new tricks with new icons.
- Axis allies country beginning now as neutral territory.
Now uzbek2012 will not be able to quickly conquer Finland and Romania :)

Now testing!
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Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

New modes

Thanks asuser for symbols/signs. http://www.slitherine.com/forum/viewtop ... 00#p645575
Finally, now I can write a couple of posts :)


Torpedo bomber.

It was a certain amount of SB2T, Ilyushin DB-3T, DB3F (IL-4T).
They consist of two modes, normal Level bomber and torpedo mode.
Torpedo has a good naval attack. And it is in a class tactical bomber.
To it applies a penalty for low altitude strike.
Since it was a very risky deal.
The other aircraft has a naval attack either 0 or 1.

Image

Polikarpov I-153 Chaika (Gull).
This multi-role aircraft. Fighter - light bomber (close-support).
He could be armed with bombs up to 200kg or up to 8 unguided rockets RS-82.

In bomber mode.
Air attack -
Air Defence -
Soft Attack +
Hard Attack +

Image

And one more thing ...
During deadly border fighting in July 1941 due to heavy losses, the Soviet command decided to transfer flights of bombers in night mode.
Of course this required a large number of crews trained for such operations.

Image

SB2 bomber has been a large number of Red Army(in mod now about 17 SB2 units). But its production ended in 1941. Therefore, it has NOREPLACE trait.

In Night mode.
Spoting = 1
Air attack -
Air Defence ++
Ground Defence ++
Soft Attack =1
Hard Attack =1

And of course Polikarpov U2.
It will have two modes. Recon - light night bomber.

Image
Last edited by Intenso82 on Sun Feb 19, 2017 6:02 pm, edited 3 times in total.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

About the fact that it is so flying unit and switched to another class outside the airport.
It's all in our heads. A certain level of abstraction :)

For example, in my mod.
1 turn = 4 days.
And the speed of all units tied to their actual rate (except for some units). A fuel level based to their actual operating range.

Of course speed were taken not one single tank per hour multiplied by 4 days of continuous movement.
Were taken some average values ​​for the movement marches divisions. Given the fact that fighting the action instead of just march.
And it is much less than the individual.
Columns stretched for tens of kilometers.

Of course also speed is reduced for gameplay reason.
But based on real data, lol.

So.
Aviation has a small operating radius of attacks.
But this does not mean that for 4 days, it flew on the attack once and returned.
It means. With all four days she continuously attacked by several flights a day, the goal that you have specified.

Therefore, change in the flight mode. This is normal.
In reality, it takes an one hour fly and one hour to re-arm.
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Yrfin
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Yrfin »

Intenso82 wrote: Torpedo bomber.
It was a certain amount of SB2T, Ilyushin DB-3T, DB3F (IL-4T).
They consist of two modes, normal Level bomber and torpedo mode.
Torpedo has a good naval attack. And it is in a class tactical bomber.
To it applies a penalty for low altitude strike.
Since it was a very risky deal.
The other aircraft has a naval attack either 0 or 1.
It can be done for Ju 88A-17 and He 111H-6 for German Luftwaffe (Nord theather of war)
Intenso82 wrote: Polikarpov I-153 Chaika (Gull).
This multi-role aircraft. Fighter - light bomber (close-support).
He could be armed with bombs up to 200kg or up to 8 unguided rockets RS-82.
No need fighter stance for I-153. It was (at last 1941) pure t.bomber.
But Bf 109F-4/B, Bf 110C-4/B can use it to be a fighter/t.bomber switch mode.
Intenso82 wrote: In Night mode.
Spoting = 1
Air attack -
Air Defence ++
Ground Defence ++
Soft Attack =1
Hard Attack =1

And of course Polikarpov U2.
It will have two modes. Recon - light night bomber.
Mayby use for Po-2 in bomber stance class 9 (S.bomber) ?
No penalty for low altitude (night), supress fire (instead direct fire in T.Bomber stance). And SA/HA about 4/0 ?

Mayby add Camouflage trait for Night stance too ? IMHO.
When im died - I must be a killed.
Intenso82
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Re: ***[MOD] RUSSIA AT WAR:1941

Post by Intenso82 »

Yrfin wrote:It can be done for Ju 88A-17 and He 111H-6 for German Luftwaffe (Nord theather of war)
Germany side is AI.
Nobody will be able to give guarantees that Ai will correctly use the switch-modes.
Switchable units primarily for player fun.

And German has Ju87 with good naval attack.
Yrfin wrote:No need fighter stance for I-153. It was (at last 1941) pure t.bomber.
Unit has two modes. And what use is at the discretion of the player.
Yrfin wrote:Mayby use for Po-2 in bomber stance class 9 (S.bomber) ?
No penalty for low altitude (night), supress fire (instead direct fire in T.Bomber stance). And SA/HA about 4/0 ?

Mayby add Camouflage trait for Night stance too ? IMHO
Po-2/U-2 its was a tac. light bomber.
str. bomber its level bomber like SB, DB...

The characteristics of all units completely reworked.
Value for night attack bomber between 1 and 2 :))

About camo, necessary tests.
The German air recon all has camo trait.
U-2 have no сamo yet.
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