today ive tried to finish interupted 2nd cp run, but in the very end it crashed again
it looks like entente can last longer than in vanilla (it would be interesting to have some feedback of other side morale when testing

)
im going to play it again, 37 turns is one the longest games i ever had, in 1.6x longest for sure
i had to take bordeaux to break france
russia surrendered in like 30th turn (russia beat itself by constantly moving units here and there, so i were just finishing low eff units, else it could last even longer)
britain surprisingly still up - last of entente standing, lost whole egypt, kuwait, abadan and one dread
now some complaints about changing hex ownership through events
serbian/macedonian front - ive advanced further before it happened, so after event i had 2 units on foreign, former serbian hexes surrounded by more foreign hexes (british then)
(then i remembered something similar in entente campaign) bergmann offensive - when ive stepped as russian on hex 148,48 some turkish counter event was triggered and one of their units were placed on russian hex just nearby sarikamish, so i couldnt even place new unit there, i guess turks should be placed only on turks hexes, it was just unfair backstab, had to reload autosave
gallipoli - top of wierdness, i had garrison in anzak koyu, event changed ownership of anzak koyu and placed 2 british and 1 french infatries around it, even i moved austrian battleship to neighbour hex of anzak koyu (and sunk some british cruiser), that garrison was out of supply, so just badly owned in 2 attacks during ai turn
egypt - i conquered cairo (egypt defense should have at least line port said - ismalia - hex above port hard set, so it cant be taken with ease) and surrounded alexandria, then some egypt natives rising happened, i lost cairo and many other hexes ownership, units close to my own hexes could step out, but i had to disband one infantry, was trapped on hexes of new neutral nation