Kamikaze
Moderators: The Artistocrats, Order of Battle Moderators
Kamikaze
Are these air units supposed to only destroy 1 measly strength point?
Not very useful, it is far worse than using a regular torpedo unit.
Not very useful, it is far worse than using a regular torpedo unit.
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- Lieutenant Colonel - Elite Panther D
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Re: Kamikaze
At least you've +1. My submarines regularly see 0! "Something must be done"Erik wrote:.. it is far worse than using a regular torpedo unit.

Re: Kamikaze
No disagreement there. After Morning Sun is out it is time start a few discussions on game mechanics (again).
Re: Kamikaze
Totally agree. This game has many interesting features but sometimes combat mechanics are a bit oddErik wrote:No disagreement there. After Morning Sun is out it is time start a few discussions on game mechanics (again).
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- Lieutenant Colonel - Elite Panther D
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Re: Kamikaze
Before the Russians arrive?
Re: Kamikaze
Completely agree. Japs subs and kamikaze units , commandos and other stuff definitely need some adjustments.apec wrote:Totally agree. This game has many interesting features but sometimes combat mechanics are a bit oddErik wrote:No disagreement there. After Morning Sun is out it is time start a few discussions on game mechanics (again).
Re: Kamikaze
The devs have listened to requests before, let's hope we can have a little get-together and fix the obvious stuff that really don't work first.
Then we'll polish it.
Then we'll polish it.
Re: Kamikaze
In addition to the concern regarding the predicted damage to the cruiser, the predicted damage to the kamikaze is a bit confusing to me. I admit that I haven't used kamikazes when playing as Japan, but when playing against the computer as the Allies, all kamikaze attacks resulted in the unit being completely destroyed. So, if that rule holds when playing as Japan, the predicted damage for the kamikaze in the example should be "10".
On the other hand, if a kamikaze unit is considered as a group of aircraft, then losing something less than the total unit strength in an attack does make some sense since it would could be attributed to a formation splitting up to go against different ships. But this would mean that the kamikaze unit in the example above would only be damaged (not destroyed) and would be available for more attacks on subsequent turns. That might be interesting but doesn't seem to be consistent with what I mentioned above.
Anyway, I agree with everyone's points that some damage predictions don't seem to make sense and so they wind up being a bit of a distraction to what is otherwise a fantastic and fun game. Maybe some additional explanations are required for us players to understand the reasoning or perhaps some tweaks to the game would be appropriate.
On the other hand, if a kamikaze unit is considered as a group of aircraft, then losing something less than the total unit strength in an attack does make some sense since it would could be attributed to a formation splitting up to go against different ships. But this would mean that the kamikaze unit in the example above would only be damaged (not destroyed) and would be available for more attacks on subsequent turns. That might be interesting but doesn't seem to be consistent with what I mentioned above.
Anyway, I agree with everyone's points that some damage predictions don't seem to make sense and so they wind up being a bit of a distraction to what is otherwise a fantastic and fun game. Maybe some additional explanations are required for us players to understand the reasoning or perhaps some tweaks to the game would be appropriate.
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- Lieutenant-General - Do 217E
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Re: Kamikaze
ALL subs.TDefender wrote: Japs subs
Over the nearly 3 campaigns worth I've played of this game, I think I have a total of 4 strength points worth of damage done to my enemies!
One U-Boat in PzC can do this much in a single shot!
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Order of Battle Moderator
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Re: Kamikaze
I'm too new here to speak with authority on these topics (particularly subs), but I do have an opinion on the kamikaze attack. In Wikipedia's article on the subject, it quotes a U.S. Air Force web site:

Given the high numbers of attackers and their low rates of success, I can go with an attack factor of one in the game for kamikazes. Of course, if and when I see a kamikaze "fly" away after impact because it has sustained only four damage out of ten, I will be a bit disappointed.Approximately 2,800 Kamikaze attackers sank 34 Navy ships, damaged 368 others, killed 4,900 sailors, and wounded over 4,800. Despite radar detection and cuing, airborne interception, attrition, and massive anti-aircraft barrages, 14 percent of Kamikazes survived to score a hit on a ship; nearly 8.5 percent of all ships hit by Kamikazes sank.

- Bru
Re: Kamikaze
Going back on history...
-Kamikaze aircraft were originally aimed at being last ditch efforts, meaning that most of these planes weren't even armed.
-Kamikaze planes were made to REDUCE hull integrity, and preferably critical aspects of their targets(ex. targeting planes docked on a carrier)
-Kamikaze planes were some of the few things the Japanese used as desperation, meaning that they were never made to inflict severe damage.
Hope this helps.
-Kamikaze aircraft were originally aimed at being last ditch efforts, meaning that most of these planes weren't even armed.
-Kamikaze planes were made to REDUCE hull integrity, and preferably critical aspects of their targets(ex. targeting planes docked on a carrier)
-Kamikaze planes were some of the few things the Japanese used as desperation, meaning that they were never made to inflict severe damage.
Hope this helps.
Re: Kamikaze
Game wise; why would you switch to Kamikaze mode when you can only inflict 'regular' damage and the unit will always get destroyed in the attack?
I think the devs need to rethink and find a better way to simulate these attacks. It should work like an air-.version of the Banzai, high risk/potentially good result.
I think the devs need to rethink and find a better way to simulate these attacks. It should work like an air-.version of the Banzai, high risk/potentially good result.
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- Staff Sergeant - StuG IIIF
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Re: Kamikaze
Of course they were intended to do severe damage. Ask the Captains of the ships that were sunk or the sailors who died. Like most desperation tactics, they failed to make an impact on the out come of the war. But they did cause US Commanders to change tactics and adapt new strategies for defending naval attack groups. So in the game the player should have to make choices. That is what gives the game depth.Shireshio wrote:Going back on history...
-Kamikaze planes were some of the few things the Japanese used as desperation, meaning that they were never made to inflict severe damage.
Hope this helps.
Therefore the game should make them enough of a threat that the player can't just dismiss them as a trivial annoyance. Or if Kamakaze planes are as useless as submarines, then don't include them in the game.
Re: Kamikaze
Kamikaze is more like a role play in my opinion, since the first day I have already highlight that kamikaze is not useful in the campaign and no logic deploying it when japs are winning the war hehehe still it won't be a pacific war without it so I take it more like a role play rather than actual game play