Are we getting an undo-button?
Moderators: The Artistocrats, Order of Battle Moderators
Are we getting an undo-button?
This seems neccessary, if only to deal with misclicks and all other games like this seem to have one...
Re: Are we getting an undo-button?
No need. I am totally fine with the system. If i did something horrible wrong (interface-wise) i have the autosave.
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- Corporal - 5 cm Pak 38
- Posts: 42
- Joined: Fri Jan 18, 2013 6:23 pm
Re: Are we getting an undo-button?
I agree... I've accidentally moved units by accident when I thought I deselected them.
Re: Are we getting an undo-button?
From what I read last, this also a programming issue and not just as simple. I think the a dev said it would require some work on the engine to rewind actions because of (script?)triggers. May be the actual reason why there is no undo function, and instead we have an auto save at the start of each turn.
Re: Are we getting an undo-button?
If its a technical issue I guess I can understand, though between reloading for that and the relativly frequent crashes, redoing the same turn over and over again does get tedious.
Re: Are we getting an undo-button?
Hmm, had in 101 hours only 1 crash so far. Actually yesterday while playing Brisbane (Japan). Happen when I fast clicked 4 artillery pieces and 2 battleships in a row at a Sherman 76 (W), without waiting for the animation to finish. Reloaded again, did the exact same but paced myself this time. 

Re: Are we getting an undo-button?
Only had a crash once when I did all attack without waiting for animation lol. So far the game is stable for me. IMO no need undo button as the combat is not that lethal as in 1 wrong move kill ur unit type
Re: Are we getting an undo-button?
Yes, please, an undo button would avoid a lot of reloading.
Misclicking is very easy in this game, in particular when selecting a land unit after an air unit or vice versa.
Misclicking is very easy in this game, in particular when selecting a land unit after an air unit or vice versa.
Re: Are we getting an undo-button?
I praised this thing early on, but the later parts of the US campaign are soooo full of scenario designer cheese.simcc wrote:IMO no need undo button as the combat is not that lethal as in 1 wrong move kill ur unit type

That said, undo wouldn't change anything here, since uncovering an enemy would disallow undoing anyway.
When you moved a unit in friendly territory and accidentally targeted the wrong hex, I'd really like to have undo functionality.
I CAN live without such functionality, of course. But it's nonsense painting this as a feature. It's a weakness, and maybe one that cannot be overcome without unreasonable effort, but it's a weakness nonetheless.
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rezaf