Battlefield: Europe MOD v2.4

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JimmyC
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Re: Battlefield: Europe MOD v1.5

Post by JimmyC »

Yes, sorry. I mean Tunis and not Tripoli.

And yes, even on Lieutenant i thought that i was royally screwed when i saw the US navy steaming past, only to sigh in relief when they kept on going to Malta!

If you did change it so they focus on Tunis, maybe you could reduce their size a bit? Or have some going to Malta, whilst others go to Tunis? But yes, it would be very hard to defend if they all focused there...
McGuba
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Re: Battlefield: Europe MOD v1.5

Post by McGuba »

Yeah, my plan is to make all going to Malta first, then some should move to Tunis, and if Tunis is taken by the Allies these should move back to Malta to support the further landings from there. The ones near Tunis should have a double task: support the ground units and to prevent the player from sending reinforcements by the sea. Well, that's the theory, but then again it is up to the AI how it plays it out...

As Eisenhower issued his Nelsonian orders to his ships: "Sink, burn, capture, destroy. Let nothing pass". :twisted:
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uzbek2012
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Re: Battlefield: Europe MOD v1.5

Post by uzbek2012 »

Did everything like you wrote in the instructions ) I Hope now will not fly out the window and that will not prevent the valiant sons of the Reich to seize Britain )))
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http://www.pynop.com/wwiiuniforms.htm
http://westfront.su/opolchenie/dno_arms.htm

This airfield in Malta just not broken ) and the Italian boat somehow appears with bulk ammo )
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P.s. Sorry for you that you have a little free time ) and still tell me what this $ path and that he gives when sinking enemy convoy ?
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Like cash way understand how lend-lease but the money in the sinking of ships is not given )
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And could you keep the fuel barge or tanker ))) Which could ride on the water, ammunition and fuel )
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The number of partisans depends on the difficulty level of the game ? And then I have they just appear each turn ) and breed for a place of one destroyed three new )))
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Damn mines at all difficult to destroy )
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JimmyC
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Re: Battlefield: Europe MOD v1.5

Post by JimmyC »

uzbek2012 wrote: P.s. Sorry for you that you have a little free time ) and still tell me what this $ path and that he gives when sinking enemy convoy ?
Every u-boat or ship on the $ gives you 50 extra prestige (up to a maximum of 200).
uzbek2012 wrote: Like cash way understand how lend-lease but the money in the sinking of ships is not given )
You don't get anything for sinking the ships. However, if you just leave them, they might move into you and spot you. Then the destroyers and aircraft will attack you. So its worth to kill them even though you dont get prestige for it.
uzbek2012 wrote: And could you keep the fuel barge or tanker ))) Which could ride on the water, ammunition and fuel )
I also request this (plus a minesweeper unit). But as alternative you can do this cheat code:
CTRL ALT SHIFT C
then type "fuel 100" and press ENTER
I made my internal rule that if a ship does not move for 3 turns, then i give it fuel. You could do same thing with ammo, but for my internal rule i just do it for fuel.
David Hansen
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Re: Battlefield: Europe MOD v1.5

Post by David Hansen »

I'm considering playing this mod.

Are you suppose to play thru the first three campaigns before going to the barbarrosa one?

Core units and their experience etc. carryover?

TXS
McGuba
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Re: Battlefield: Europe MOD v1.5

Post by McGuba »

uzbek2012 wrote:The number of partisans depends on the difficulty level of the game ?
No. They appear randomly. In one game you can have more, in another game you can have less partisans. But overall there will be more in the later turns.
And could you keep the fuel barge or tanker ))) Which could ride on the water, ammunition and fuel )
It is not possible to simulate. You have to move your ships back to a port (coastal city) before they are out of fuel. In ports they can refill their ammo and fuel automatically.
JimmyC wrote:I made my internal rule that if a ship does not move for 3 turns, then i give it fuel.
I see your logic here, but historically those S-boats had limited range and were only used for coastal operations or in the North Sea at max. That's why they have low maximum fuel in the mod. Unfortunately the game engine does not remind you if naval units are running out of fuel as it does with air units. :cry: So, yes, cheating them some fuel is a possible solution, but I rather take them back to a port as often as I can and only use them for short hit-and-run attacks or scouting. They have a limited max ammo as well, so they have to go back to port quite often anyway.
davidhansen wrote:Are you suppose to play thru the first three campaigns before going to the barbarrosa one?
Yes, it is recommended, but not only because you can carry over (a limited number of) core units and save some extra prestige, but mainly because they serve as a tutorial for the big scenario. The mod contains several game rule changes and stuff like that and those are introduced in the first scenarios. Also you can get used to the scale of the map and I think it is fun to see how you make your empire bigger and bigger.
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uzbek2012
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Re: Battlefield: Europe MOD v1.5

Post by uzbek2012 »

JimmyC wrote:
uzbek2012 wrote: P.s. Sorry for you that you have a little free time ) and still tell me what this $ path and that he gives when sinking enemy convoy ?
Every u-boat or ship on the $ gives you 50 extra prestige (up to a maximum of 200).
uzbek2012 wrote: Like cash way understand how lend-lease but the money in the sinking of ships is not given )
You don't get anything for sinking the ships. However, if you just leave them, they might move into you and spot you. Then the destroyers and aircraft will attack you. So its worth to kill them even though you dont get prestige for it.
uzbek2012 wrote: And could you keep the fuel barge or tanker ))) Which could ride on the water, ammunition and fuel )
I also request this (plus a minesweeper unit). But as alternative you can do this cheat code:
CTRL ALT SHIFT C
then type "fuel 100" and press ENTER
I made my internal rule that if a ship does not move for 3 turns, then i give it fuel. You could do same thing with ammo, but for my internal rule i just do it for fuel.
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Okay so I just spend all their Maritime and underwater resource vain ) No I don't like cheats )

McGuba wrote:

No. They appear randomly. In one game you can have more, in another game you can have less partisans. But overall there will be more in the later turns.
The partisans clear after your reply but really a lot ) and they are everywhere )

At the end of Lenigrad taken a strong storm ) it gave 1500 ) Could and more to give is still the cradle of Bolshevism
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After a year of siege, the airfield and the heroic resistance of the airfield Malta destroyed )
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Moscow is taken ) To her assault took me more units than I paid then ) I recall that play the most difficult level of the game !
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And then suddenly began American Torch landing )) I had The money ) but to buy units of the (Vichy ) I could not , that would like to prevent their invasion ! Were restricted to bombing ) that the Yankees would life honey did not seem :evil:
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The British began a massive assault on Tobruk
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Tirpitz and submarines tried to extinguish the Torch ))) off the coast of Portugal
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As of the rest of the fleet )
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Then he started and mighty Soviet counterattack ) My troops were on the verge of collapse ) I Think a pair issued to me prior to this units (see for operation Citadel ))), very little that would stop a Soviet tank avalanche ) had Seen in his time to prepare strenuously for defense, and not to capture Moscow ) or on Stalingrad step )))
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In different parts of the world my marine troops hunted on numerous convoys allies ) we drowned them-they are us )))
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In Africa seething passion ) And allied forces were more and more ) the Transfer of units is not much help ))) well, except from aircraft of the U.S. fleet bore huge losses )
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The Soviet offensive continued )
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And again Malta ))) And aviation is trying to sink more Americans )
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JimmyC
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Re: Battlefield: Europe MOD v1.5

Post by JimmyC »

Uzbek, what difficulty level do you play on?
McGuba
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Re: Battlefield: Europe MOD v1.5

Post by McGuba »

uzbek2012 wrote:Then he started and mighty Soviet counterattack ) My troops were on the verge of collapse )
You have to upgrade your old tanks to newer ones. You do not have the chance to win the war with model 1941 equipment and tanks. You have to upgrade your model 1941 tanks to newer tanks as soon as they become available. The old Pz.III and Pz.IV tanks with short barrel gun are very bad against the T-34. So you have to move your old tanks to a German or other friendly city and press the upgrade button in the next turn:
upgrade1.jpg
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You can upgrade your old Pz.III F, G and H tanks to Pz.III J-1 or L tanks very cheap. Also upgrade you Pz.IV E and F to the much better Pz.IV F-2 or G as soon as they are available. Do not fight the T-34 tanks with your old tanks in open terrain as the Soviet tanks are much better and you will lose many tanks. The Pz.IVG is the first good tank which can fight the T-34 with a good chance to win. Also later you can upgrade your Pz.III tanks to Panther very cheap.

Also upgrade your fighter planes to better and newer ones as they become available. To upgrade your aircraft you have to move them to a German or other friendly airfield.
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uzbek2012
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Re: Battlefield: Europe MOD v1.5

Post by uzbek2012 »

JimmyC wrote:Uzbek, what difficulty level do you play on?
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McGuba wrote:
uzbek2012 wrote:Then he started and mighty Soviet counterattack ) My troops were on the verge of collapse )
You have to upgrade your old tanks to newer ones. You do not have the chance to win the war with model 1941 equipment and tanks. You have to upgrade your model 1941 tanks to newer tanks as soon as they become available. The old Pz.III and Pz.IV tanks with short barrel gun are very bad against the T-34. So you have to move your old tanks to a German or other friendly city and press the upgrade button in the next turn:
upgrade1.jpg
You can upgrade your old Pz.III F, G and H tanks to Pz.III J-1 or L tanks very cheap. Also upgrade you Pz.IV E and F to the much better Pz.IV F-2 or G as soon as they are available. Do not fight the T-34 tanks with your old tanks in open terrain as the Soviet tanks are much better and you will lose many tanks. The Pz.IVG is the first good tank which can fight the T-34 with a good chance to win. Also later you can upgrade your Pz.III tanks to Panther very cheap.

Also upgrade your fighter planes to better and newer ones as they become available. To upgrade your aircraft you have to move them to a German or other friendly airfield.
I understand the rules of this game ) just one question how on all these upgrade to take the money and bonuses ? ))) If air weighs dozens of enemy planes and the rears of the wandering hordes of angry partisans ;)+land forces have a significant mass advantage in everything )
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The defense of Moscow ) 1944 !Soviet troops decided at the end to win back his capital )))
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The Finns and the Germans are preparing hard not to give Leningrad Communists )))
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But at this moment came the day D ))) And next numerous Horde began landing )))
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P.s.To be continued.... if you will certainly be something to defend )

I would like to see in your mod armored !)
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JimmyC
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Re: Battlefield: Europe MOD v1.5

Post by JimmyC »

I am playing on General difficulty now, so my experience will be easier than yours i guess. Actually, i decided to do an AAR of it. You can see it here:
http://slitherine.com/forum/viewtopic.php?f=145&t=63878
I will update it as i am playing. Hopefully the next update will be early next week and will cover 1941.

This is my 2nd playthrough, so i have an advantage of knowing many things that will happen. But my suggestion is to make a quick rush for Moscow. It is not well defended early on, so is much easier to capture if you can get to it before the Russian winter counterattack.

Also, like McGuba says, you should upgrade many of your tanks and planes where funds allow. I find a good time to upgrade planes is during rain/snow as they can't do anything then anyway.
uzbek2012
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Re: Battlefield: Europe MOD v1.5

Post by uzbek2012 »

JimmyC wrote:I am playing on General difficulty now, so my experience will be easier than yours i guess. Actually, i decided to do an AAR of it. You can see it here:
http://slitherine.com/forum/viewtopic.php?f=145&t=63878
I will update it as i am playing. Hopefully the next update will be early next week and will cover 1941.

This is my 2nd playthrough, so i have an advantage of knowing many things that will happen. But my suggestion is to make a quick rush for Moscow. It is not well defended early on, so is much easier to capture if you can get to it before the Russian winter counterattack.

Also, like McGuba says, you should upgrade many of your tanks and planes where funds allow. I find a good time to upgrade planes is during rain/snow as they can't do anything then anyway.
In my universe in this fashion, everything turned out as it is ) That give the radar and the FAA are not very far can you shoot ? )
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Partisans can perfectly compete with even the regular armies of the allies and the Reich by number of units ) And why wasn't the German offensive in the Ardennes ?
http://war20.ru/article/31/ardenny-1944 ... i-i-peiper
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Yes against the allied forces on the hard difficulty, to fight, or come very problematic ))) Sorry that there is no General statistics of all those who died for these 99 moves )
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PS. When there is free time I'll have to try to play on a serious level for the Allies and see in how many moves are perceived collapse of Berlin ) I Have a he fell to 92 the-go ))) it was late March 1945 )))
P.s.My questions , suggestions and reasoning in your theme )
http://slitherine.com/forum/viewtopic.p ... 8&p=543778
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Re: Battlefield: Europe MOD v1.5

Post by JimmyC »

Oh wow, that looks really tough! I have to congratulate you on playing through to the bitter end though. I think many people would just give up when things looked hopeless, but you played it right through! Will you try it again? Knowing some of the events can really help you in planning.
uzbek2012
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Re: Battlefield: Europe MOD v1.5

Post by uzbek2012 »

JimmyC wrote:Oh wow, that looks really tough! I have to congratulate you on playing through to the bitter end though. I think many people would just give up when things looked hopeless, but you played it right through! Will you try it again? Knowing some of the events can really help you in planning.
Yes I will play when I get now the new version !) Since version 1.5 was for the Germans and even on the turnover for the Allies )
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Re: Battlefield: Europe MOD v1.5

Post by BiteNibbleChomp »

Hey McGuba, would you be interested in adding some background fonts similar to those that will be appearing in Imperator Romanorum. Basically I have modified the Markers file to include 3 rotations of the alphabet, plus 'et' (Latin for '&') as well as a couple of random bits that will go in my diplomacy/economics/decision panel.

I can upload them here if you are interested.

- BNC :D
Ryan O'Shea - Developer - Strategic Command American Civil War
McGuba
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Re: Battlefield: Europe MOD v1.5

Post by McGuba »

Yeah, sure, it would be great it is an amazing idea I have just checked in your topic. (Why I did not think of this? :twisted: ) There are a number referencies in the message boxes for places like Belarus, Caucasus or Tunisia and not everyone is familiar with the geography of Europe and the surrounding areas so I think it would be a great help. Also, I think it would look cool on the map. However, I have already closed down the upcoming v1.6, so it might only happen in a later version, I will see.
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BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.5

Post by BiteNibbleChomp »

McGuba wrote: (Why I did not think of this? :twisted: )
Because I come up with the good ideas and then everyone steals them :lol: :evil:

Anyway there are a few extra pieces such as the events and the dates system - these can be ignored.
LayerMarkers.png
LayerMarkers.png (195.43 KiB) Viewed 5762 times
There are 3 sets of letters, which are all at different angles. It is hard to find them in the list, so I just guess roughly where they are until the right one is found.

The original intention of them was so that they could be read on the straegic map, which is fine for the 100x75 (with a bit cut out) map for IR, but may be harder with your much larger map!

If it isn't obvious already, copy them into the markers file.

:!: Anyone else is welcome to add this file to their own mod, as long as I get credit for it and no money is charged :!:

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: Battlefield: Europe MOD v1.5

Post by McGuba »

Yeah, thank you, I understood instantly how you made it when I saw those screenshots, no problem. It is indeed a great idea, so as those choice options to trigger different events. I already did something similar in my mod just did not modify the marker file so I was just using the vanilla markers.

However, you might be right, it might be a bit too small in my map, but I will certainly check it out later and then I will see if it works or not.

Many thanks anyway, and good luck and have fun with your latest mod project.
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BiteNibbleChomp
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Re: Battlefield: Europe MOD v1.5

Post by BiteNibbleChomp »

The choice options were more based off HoI 3 than anything else - click a button and Austria is German :twisted: .

And the markers will still show up fine when not in strategic map view - I find the semi-zoomed out mode the best for them. Anyway my experience in the Roman mod was done on a 20 yr old montior, so I'm not certain on how it would look in HD. But it's possible that it will work fine.

Warning: They are very hard to read on the snow-capped peaks, so try not to place them there whenever possible.

- BNC
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JimmyC
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Re: Battlefield: Europe MOD v1.5

Post by JimmyC »

So we can expect the v1.6 to be out soon then? I will need to hurry up and finish my current run, but i am so distracted now with OOBP!
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