iainmcneil wrote:One of the reasons for avoiding it was the naval system is not as interesting as the land combat. Unless we can think of a good way to ramp this area up I'm not sure it's a good target setting.
Iain, I'm surprised to hear you say this. Even in its unmodified form, the naval system in CEAW is not bad. Stauffenberg and I have made some minor changes to surface combat values, and somewhat more significant ones to submarine values. After several months of tweaking, we now have it to the point where naval combat is even more interesting, and the u-boat warfare has become a critical element in the early game play. Essentially, the submarines now inflict a bit more damage on convoys, and the early model DD's have a hard time controlling them (lowered the ASW by one, but researching naval tech/asw is the cure for this of course).
In the game I am currently involved in with Stauffenberg, my u-boats were giving him conniptions for quite a while. Not only was I starving the UK for pp's, but I also sank a British CV and damaged some other surface ships. Now he has the upper hand because his ASW tech has finally kicked in.
So don't ignore the Pacific. The naval warfare is not the problem, btw---the problem is that in the Pacific you would have one-hex islands, and if they are occupied, it would be a nightmare getting the defender out of there. Solution, you ask? Marine units, with capability of attacking a coastal hex (as discussed earlier in other threads).