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maxreturn
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Questions

Post by maxreturn »

I've been playing the Grand Campaign for about 6 months and I've got a couple basic questions I haven't been able to figure out. hope someone can help on these:
1. How can I tell what release of GC I am using?
2. What are the mechanics that the game uses to resolve a battle? ie how much does a +1, +2 or +3 hero affect the outcome. What are the limits of the ramdomness?

Thanks
sauvequipeut
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Re: Questions

Post by sauvequipeut »

1) On the main menu page ( the one with 'New Game' , 'Load Game' etc ) There is a copyright declaration in small print at the bottom of the page - just above the flags. The bottom line of that tells you your current version number.
sauvequipeut
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Mon Jan 10, 2011 11:13 pm

Re: Questions

Post by sauvequipeut »

2) Not an expert on this - But, as far as I'm aware, the combat results are calculated by looking at the difference between the relevant attack and defence value. These values are modified by a number of factors such as experience, heroes, terrain, weather etc. The modified difference then becomes a percentage chance of a kill or suppress and the system makes a number of rolls equal to a units rate of fire (ROF) to determine the number of kills or suppressions scored. If initiative (modified by heroes, experience, terrain, weather etc) is equal, both sides fire simultaneously. If one side has an initiative advantage, then it fires 20% of its attacks for each point of advantage before the enemy fires back. Thus, a unit with an initiative advantage of 5 or more will carry out all of its attacks before what is left of the enemy can return fire. The effect of heroes is to modify a units attack or defence (or initiative), and so increase ( or advantageously decrease) the difference. This effectively means that a +1 attack hero will have the same effect no matter what unit he is with. If he is with a Grenadier unit (soft attack 5) firing at a cavalry unit (Ground defence 3), he will modify the combat difference from +2 to +3. If he is in a Tiger II (Hard attack 24) firing at a IS1 (Ground defence 22), he will also modify the combat difference from +2 to +3.

The factor of randomness depends on what option you are using. You can chose no randomness at all (the combat result will be what the crosshair prediction showed), limited randomness ( may differ from the prediction a bit) or full randomness (anything is possible).

As mentioned above, I'm not an expert...so you may need to await the arrival of one to correct any of my misunderstandings that I'm passing on to you. But, I *think* the above is how it works, generally.
okiemcguire
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 484
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Re: Questions

Post by okiemcguire »

There are a couple key click you can use.

To predict the results, Ctrl+Click Extended combat prediction
To see the how the last combat result details use: L
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
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Re: Questions

Post by BiteNibbleChomp »

sauvequipeut wrote:2) Not an expert on this - But, as far as I'm aware, the combat results are calculated by looking at the difference between the relevant attack and defence value. These values are modified by a number of factors such as experience, heroes, terrain, weather etc. The modified difference then becomes a percentage chance of a kill or suppress and the system makes a number of rolls equal to a units rate of fire (ROF) to determine the number of kills or suppressions scored. If initiative (modified by heroes, experience, terrain, weather etc) is equal, both sides fire simultaneously. If one side has an initiative advantage, then it fires 20% of its attacks for each point of advantage before the enemy fires back. Thus, a unit with an initiative advantage of 5 or more will carry out all of its attacks before what is left of the enemy can return fire. The effect of heroes is to modify a units attack or defence (or initiative), and so increase ( or advantageously decrease) the difference. This effectively means that a +1 attack hero will have the same effect no matter what unit he is with. If he is with a Grenadier unit (soft attack 5) firing at a cavalry unit (Ground defence 3), he will modify the combat difference from +2 to +3. If he is in a Tiger II (Hard attack 24) firing at a IS1 (Ground defence 22), he will also modify the combat difference from +2 to +3.

The factor of randomness depends on what option you are using. You can chose no randomness at all (the combat result will be what the crosshair prediction showed), limited randomness ( may differ from the prediction a bit) or full randomness (anything is possible).

As mentioned above, I'm not an expert...so you may need to await the arrival of one to correct any of my misunderstandings that I'm passing on to you. But, I *think* the above is how it works, generally.
You got all that right.

Also, Rate of Fire (A feature that is usually ignored - I am still learning it for modding use), adjusts how much of each strength point fires, if that makes any sense.

eg. a ROF of 10 = 100% firing 'rate'; 11 = 110%, 12 = 120% and so on.

For example: a unit with 8 strength points:

With 6 ROF (the lowest I've seen) = Fires as if at 4.8 (probably rounded to 5)
7 ROF = 5.6
8 = 6.4
9 = 7.2
10 = 8
11 = 8.8
12 = 9.6
13 = 10.4
14 = 11.2 (The highest I've seen)

If this was to be a Tiger I [17 HA; 8 HP] attacking another tank: Assuming the ROF changes

7 = 8.16 HA
8 = 10.88
9 = 12.24
10 = 13.6

From there, I think you get the picture.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
maxreturn
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Questions

Post by maxreturn »

Thanks for all the replies - they help a lot.
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