I like this change and I think it opens up some better, alternative field training ideas. Just off the top of my head: one idea could be a progressive damage scale.StephiRok wrote:* Doubled maximum rank from 10 to 20.
-From rank 1 to 2: 10% damage
-From rank 2 to 3: 20% damage
-From rank 3 to 4: 30% damage
-From rank 4 to 5: 40% damage
-From rank 5 to 6: 50% damage
-From rank 6 to 7: 60% damage
-From rank 7 to 8: 70% damage
-From rank 8 to 9: 80% damage
-From rank 9 to 10: 90% damage
-From rank 10 to 11: cannot use field training
-From rank 11 to 12: cannot use field training
-From rank 12 to ... 20: cannot use field training
This increases the cap to 10, but it becomes more difficult to do it (for example: it's easier to go kill a few aliens to go from rank 9 to rank 10 rather than lose 90% health through this operation). But Field Training won't be useless in the early game because you can grant a few ranks to your "green" troops who desperately need it against the aliens (Field Training is an early-game feature anyways). Lastly, it returns some strength to Imperium. It used to be one of his strong points, not needing to research it AND starting out with 3 deploy-able.
I know some people will hate this idea, but I've been trying to think of a way to make Field Training relevant again. This new rank:20 system makes that possible.
One last note for the modders: There could be a multiplication factor implemented so that those who want to remove the damage altogether can just set the multiplier to zero.



