_[BUG] v1.8.16.927 BRC8 Sounds

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Dado
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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_[BUG] v1.8.16.927 BRC8 Sounds

Post by Dado »

I know this is still beta and all but the soundeffects seem like they are being "cut off". In the old version FoG (RB) the SFX for moving units and fighting lasts longer and there is a nice overflow between two soundeffects. In this version they are short and stop abruptly. Also there is no soundeffect for handgunners at all ( just played it in the Swiss Pike vs Burgundians scenario).
cothyso
NewRoSoft
NewRoSoft
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Re: [BUG] v1.8.16.927 BRC8 Sounds

Post by cothyso »

FoG(RB) had kind of a dull sound system, in which (for example) the unit march sound would continue to be played until the end, even if the unit already stopped (long ago).

We've also tweaked a little bit the sound effects' fade in/fade out already in our current revision in here.

The missing handgun sound might be a bug though, we'll have a look at it.
cothyso
NewRoSoft
NewRoSoft
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Re: _[BUG] v1.8.16.927 BRC8 Sounds

Post by cothyso »

missing firearms SFX fixed for revision 929
voskarp
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Re: [BUG] v1.8.16.927 BRC8 Sounds

Post by voskarp »

cothyso wrote:FoG(RB) had kind of a dull sound system, in which (for example) the unit march sound would continue to be played until the end, even if the unit already stopped (long ago).

We've also tweaked a little bit the sound effects' fade in/fade out already in our current revision in here.

The missing handgun sound might be a bug though, we'll have a look at it.
It's hilarious with drilled troops routing in an ordered march (I believe even the Prussians wouldn't do that...). Also, it's kind of silly with the ranged troops firing and all you hear is the sound of one (two?) bows/spears/guns. Otherwise I think the sound effects are quite good. [The original version sound effects]
cothyso
NewRoSoft
NewRoSoft
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Re: _[BUG] v1.8.16.927 BRC8 Sounds

Post by cothyso »

These re original SFX from FoG(RB) version. Rout SFX is same as Fail/Refuse one (a "Nooo" sound), hardly the sound of a human crowd routing away. And having them rout in silence would be worse than having them use the march SFX. Same as keeping a routing unit together, instead removing it completely (as people composing it dispersed, rendering the unit practically nonexistent anymore), it's just a convention.

The SFX are FoG(RB) original ones, as you can hear them if you try to listen to them from FoG(RB)'s sounds' folder. Maybe at some time in the future we'll replace the odd ones, and add new ones, but for the moment they are all that we (will) have.
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Re: _[BUG] v1.8.16.927 BRC8 Sounds

Post by Turk1964 »

Well I haven't got any sound at all :lol: No idea what you guys are talking about as I only have the Music and nought else :lol: :lol: :lol:
cothyso
NewRoSoft
NewRoSoft
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Re: _[BUG] v1.8.16.927 BRC8 Sounds

Post by cothyso »

Is your Sound slider from Settings moved all the way to the right? Is the Windows' sound slider up to 100%? Is your Windows mixer's sound for FoG(U) at 100%?
Dado
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Oct 27, 2013 10:02 pm

Re: _[BUG] v1.8.16.927 BRC8 Sounds

Post by Dado »

Ok, i tested one more scenario with Heavy Artillery (Chaldiran 1514) and the SFX for HArt are "odd". Try it for yourself and i think you will see (hear) what i mean. :)
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Re: _[BUG] v1.8.16.927 BRC8 Sounds

Post by Turk1964 »

Ok all is fixed as I had the wrong version downloaded 1.8.15.881 instead of 1.8.16.927. Don't know what happened there :roll:
cothyso
NewRoSoft
NewRoSoft
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Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] v1.8.16.927 BRC8 Sounds

Post by cothyso »

Dado wrote:Ok, i tested one more scenario with Heavy Artillery (Chaldiran 1514) and the SFX for HArt are "odd". Try it for yourself and i think you will see (hear) what i mean. :)
this was already fixed. see bove.
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