Things i would like to see changed.

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ResFu
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Tue Sep 10, 2013 9:19 am

Things i would like to see changed.

Post by ResFu »

Mainly testing easy difficulty settings - as im a casual player

1. Give "Long Tom" more power (under powered... what is 1 damage for a artillery, it is a joke?)
2. Give players on easier difficulty possibility to build cities (AI is sprawling and spawnning and taking every possible place, they are cheating those settlers? In my games i've set to continents with 5 AI players - in about 10 turns lotsa stuff was claimed by others - and i even didnt have second city)
3. Give players on easier difficulties bonus power vs AI (MEAN it, cheating AI? - AI with 4 cities was constantly throwing at me more and more units- and not not those who have production bonus)
4. Give artillery units special attack and show their range, take out the basic attack so no more mistakes with right clicking (often making mistake, that i think can shoot three spaces far and this thinking ends with dead arty next turn)
5. Nice feature would be a city builder planner (thing that you can place which will show on map where you want to build city which also should show the range which resources and hexes city will grab, some kind of droppable free beacon)
6. Once again, give players more bonuses on easier difficulties (especially bonus to food and cash)
7. I would be glad to see more techs that are dealing with morale (dont know how to manage this other than theatre)
8. Orbital (or Ground) bombardment... WTF? 5 turns? ONLY? OP for me, fighting against two guys - insta bombarding every 2-3 turns-and the strenght of this shit...
9. Continents extra - each player will start on his very own continent - stronger alien presence on water tiles (ocean and so on) to prevent AI for spamming cities on other continents until later when more powerful units can be made
10. I would like to see a maps with hexes which cannot be entered dividing players - for more time of building, enhancing and so on (i like more researching and enhancing my cities than fighting with each other and being more and more angry because of ai settler spamming)

Thats for now, i will update this... I dont know if someone was saying about things i've mentioned. Sorry for langueage, as it is late
ResFu
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Tue Sep 10, 2013 9:19 am

Re: Things i would like to see changed.

Post by ResFu »

1st RAGEQUIT
Why only im suffering due to alien activity? Why only im loosing my cities to alien which is equal in a game breaking setback and now even fucking ecos are declaring war on me because i lost 3 cities due to fucking aliens. AND for fuck sake give players bonus power vs AI on easy difficulties. Im even loosing on Very Easy - due to fucking alien city razing
awbergs
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Mon Sep 23, 2013 11:08 pm

Re: Things i would like to see changed.

Post by awbergs »

How soon into your game have the aliens attacked you? So far, I've just ignored them and they've ignored me. I've been dreading the moment though when/if they turn on me, and I can't tell what's supposed to set them off. Playing on Easy right now so that the AI doesn't have any bonuses, so I'm curious.
ResFu
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Tue Sep 10, 2013 9:19 am

Re: Things i would like to see changed.

Post by ResFu »

I dont know what is deciding them to attack me, it is impossible for me to hold cities because they are coming, and coming, and coming - and i dont have the money to deal with them (to purchase units). And im not attacking them, if they are blocking my path - im going around.

Here is another thing, why in the hell if i buy a unit for - let's say 100 gold than the same unit is for 200 gold?
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