LOC does it block LOS?

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pugsville
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LOC does it block LOS?

Post by pugsville »

You can interpenetrate a LOC and move through it.

Can you see enemy units through a LOC? [ Mine guess YES] (though if unable to assault or shoot through there is actually no reason that seeing through is relevant)

Can you Assault through it? [ My guess NO, not mentioned in troops allowed to assault through]
IS does block shooting ? [My Guess YES, cant shot through your other units so you cant shoot though LOC]
KendallB
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Re: LOC does it block LOS?

Post by KendallB »

The LOC is a marker. It doesn't block sight, movement or anything.
BrettPT
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Re: LOC does it block LOS?

Post by BrettPT »

I agree with Kendall.

The definitions section tells us that the LOC is "A base placed on the table that represents the point on the table where the army receives its supply..."
It's not actually a 'baggage camp' like in earlier rulesets, simply a marker representing where the army's line of communications runs.

While it is pretty to make the LOC marker a little diorama, you could equally just have an arrow painted on the base pointing off table, saying "LOC this way".

You can move/see/shoot/fight through an LOC marker.

Cheers
Brett
pugsville
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Re: LOC does it block LOS?

Post by pugsville »

rules page 72 says that 'units of both sides pass through LOC as if passing through other friendly units of it's own command, expect LOC never moves under any circumstances'

gives it pseudo unit type properties? what if cavalry are passing through a square and there is not space between back of the square and the LOC ? pass right through if they would move at least halfway through LOC btu otherwise not?
terrys
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Re: LOC does it block LOS?

Post by terrys »

gives it pseudo unit type properties? what if cavalry are passing through a square and there is not space between back of the square and the LOC ? pass right through if they would move at least halfway through LOC btu otherwise not?

If the unit passes through a square its 'pass through' move is measured from the position it should be with its back edge touching the square. With a minimum move of 3MU it will always end its move beyond the LOC.
If it cannot be placed beyond the LOC (table edge etc.) it does not pass through but retires instead.
hazelbark
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Re: LOC does it block LOS?

Post by hazelbark »

Side note:

you have to be careful using the term "see units"

The only things that obstructs visibility is terrain as near as I can figure.

Firing you note has nothing about visibility it is all about tracing to target.

If units blocked LOS then you could not assault after the front unit evades/retires as you must "see" to assault from starting position. not to mention the need to see through your own units to assault through them. Page 28 1st bullet.
pugsville
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Re: LOC does it block LOS?

Post by pugsville »

My point is that the LOC cannot be stacked upon, it is not just a marker, you have to interoperate through it, there is some anomalies with the rules and they way it interacts with units, (you fight when in contact a unit assaulted across a LOC shoots as if being somewhere it is not (measured from end of LOC)) while such effects are very rare in my experience it just strikes me as unnessacrily 'lumpy' in the rules.

Why not treat LOC like villages and woods (in that in my experience you have a base with some trees and buildings that can just move around so units moving into and through can be accommodated) why cant the LOC be a base with a couple of small stands of stuff that can be just moved aside when units move through into the LOC, then there are no special cases at all and the rules can be the same,

Now a unit 'defending' a loc in contact is assaulted across the LOC by an opposing unit the defending unit measure sit fire from the LOC other edge, fine but there is a adjacent unit in edge contact with the defending unit, can it provide defending fire (+ dice for fire that would be in support zone if no LOC was involved) and extra dice for supporting units to flank? By the current rules no as the opposing unit is out of the support zone, and rules to make these instances works the same as when the LOC is no present just seem to me to be making stuff more special case and complex.

Because the LOC is NOT just a marking but does have strange properties in that units well apart are considered in contact, I think there are some EXTREMELY RARE situations where it might be confusing or create anomalies.

I think the LOC should be just a marker, a large base with some small 'colour' bases that can be moved aside when units move through/into a LOC like how villages and woods are. Then the rules would be simple, no special cases.

Just my opinion.
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