Battle of Brunkeberg 1471

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stockwellpete
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Battle of Brunkeberg 1471

Post by stockwellpete »

This important battle between the mainly Danish and German forces supporting the Kalmar Union and those Swedish regions wanting its dissolution will be available shortly.

My thanks to cavehobbit (Pers-Anders) for the first phase of play-testing. Additional play-testing was provided by hidde (Anders) and Turk1964 (Mark).

Version 2 now available here . . .

https://dl.dropboxusercontent.com/u/154 ... 20PWv2.zip

This scenario can be played as a straightforward battle in the normal way or player can use the historical rule below . . .

The Knut Posse contingent with the Swedish Secessionists can only join the battle if the Swedish break points are 3 or higher at the start of any Swedish turn; and the Nils Sture contingent can only join the battle if the Swedish break points are 6 or higher at the start of any Swedish turn. The heavy artillery in Stockholm castle may, however, fire from the outset. Any units from the two waiting Swedish contingents that "anarchy" charge Unionist units that approach them are considered to be "in play" thereafter.

Useful info here . . .

http://en.wikipedia.org/wiki/Battle_of_Brunkeberg
voskarp
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Re: Battle of Brunkeberg 1471

Post by voskarp »

I guess the red flags are unionists and the green are the rebels, right?
stockwellpete
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Re: Battle of Brunkeberg 1471

Post by stockwellpete »

Yes, that's right, Oskar. We can have a game at some point. :wink:
cavehobbit
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Re: Battle of Brunkeberg 1471

Post by cavehobbit »

Pete, thanks for a great scenario (as usual :D )!
ZeaBed
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Re: Battle of Brunkeberg 1471

Post by ZeaBed »

That projected setup looks very interesting and I'm looking forward to The Posting. With a name like Brunkeberg, what's not to love? :D
stockwellpete
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Re: Battle of Brunkeberg 1471

Post by stockwellpete »

First version of the battle now available at the top of this thread. Any suggestion for improvement and/or feedback is most welcome. :wink:
ZeaBed
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Re: Battle of Brunkeberg 1471

Post by ZeaBed »

Thanks for the scenario, Pete. And also to cavehobbit.
stockwellpete
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Re: Battle of Brunkeberg 1471

Post by stockwellpete »

ZeaBed wrote:Thanks for the scenario, Pete. And also to cavehobbit.
It has been a hard one to balance. The Secessionists now have a 75 point advantage which is often a bit too much even though they have the disadvantage of attacking uphill. But when they only had 50pts advantage they lost more often than not and that is historically incorrect. If people could let me know the results that they get than that would be helpful. I am tinkering about with another variation at the moment that has the Swedish secessionists only 50pts better off and where the Knut Posse contingent is a bit weaker than in the version posted.
ZeaBed
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Re: Battle of Brunkeberg 1471

Post by ZeaBed »

Continue with your useful toil Pete. I remember that the old GBoH scenarios included the tactical requirements for victory in the game program. The Horse & Musket and Dragoon scenarios had battle maps that flagged key points that had to be occupied by one of the sides for marginal, tactical or decisive victories to be attained depending on the number of key points occupied or retained under control. The initiative was based on those requirements not necessarily on which side had the first move. After all, why would one side attack an enemy in well-entrenched or elevated position unless it's somehow programmed in the game itself? I know: apples and oranges perhaps, but I stay up nights and think of these things.
Last edited by ZeaBed on Mon Jul 29, 2013 5:54 pm, edited 1 time in total.
stockwellpete
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Re: Battle of Brunkeberg 1471

Post by stockwellpete »

Updated to version 2 (see first post).

Army points are back to 500-450 in favour of the Swedish secessionists. The 50pts advantage should be enough.

Just a further note on the historical rule - you can play about with the "triggers" if you want to. Instead of the entry requirements for the two flanking Swedish groups being set at 3 and 6, you could make it 4 and 8 or 4 and 10. The other thing you could try to make it harder still for the secessionists is to set specific triggers for each contingent and also allow that they may not arrive at all! So the Knut Posse contingent might require a multiple of 3 to be activated, Nils Sture might require a multiple of 4 or 5. The permutations are endless really.


New starting positions . . .

Image
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