MP conversion (Done
LST file link for iPad and ingame download: http://anyone.hol.es/Files/BaseSki.LST
One more twist on the gameplay, this time for the skirmish mode, player and AI will have bases and can "buy" troops during the mission. Similar to RTS games like CoH, just kept it simple, no base building, resources increase per turn and units purchased appear immediately near base. Also lots of bonus available to the player, but their use costs resource points.
You will win by capturing points for more time than the enemy or capturing the opponents base.
Instructions for modders
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I tried to keep the logic as independent as possible on the map, so it is possible to apply it to any map with few modifications: Use AI points 1 to 5 for the ones to capture, 6 for player base and 7 for enemy base
Credits: Merr for paradrop code and other skirmish custom code.
Changes:
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I have given some advantages to AI so it is more of a challenge. It also has some custom AI behavior that should play to win by capturing objectives or base if needed.
AI:
Starts with more units
Starts playing first
Has some options to give advantages (customizable)
Can know the number of units you have in a certain area
Can buy more than 9 units per turn (if has enough resources)
Player:
Has more bonus to choose from
Can merge infantry units
Can only buy 9 units per turn max
Cannot buy airborne only drop them, Ranger cost increased to 60
Bugs:
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AI units not fully acting like they are supposed to.
Paradrop animation sequence unfinished.
ToDo:
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improve ai
improve options panel
improve ai bonus use (medic, rally, resupply)
MP conversion (Done
Skirmish options:
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AI Bonus Level: 0: no bonus, 1: bonus use resource points with normal cost, 2: bonus use resource points at discount, 3: free low bonus use, 4: free med bonus use, 5: free high bonus use
AI Types: 0-random, 1-intelligent (recommended), 2-all for themselves, 3-balanced groups, 4-none, 5-none













