* There's a slightly corny but effective map change to permit the Allies a deployment phase into their LCTs (can load upto 3 units into each LCT, or 1 infantry unit into each Destroyer, as players prefer) - Thanks to Amaris for another perfectly formed slice of code
* This means that Allies can start with more units (and remain under Slith's 64 unit limit per side)
* So Germans can also field more units (including some of the classes that you guys have been requesting, for both teams)
* Good Allied players could now split into sizeable assault groups, or land a concentrated force in the same place, overwhelming German defences (whether this would be sustainable or temporary, I'm not sure?)
* Far less ships for the Allies to manage (less hassle) but if a loaded LCT gets topped by a Coastal Gun, it's really going to hurt (USE SMOKE BOYS!!
* Freighters now sail forwards (thank you TwoEyes for the flipped barge file)
* First 5 turns are played at night, with halved LOS (a good time to land, eh?




