Deploy phase

Download scenarios and talk about scenario design.

Moderators: Slitherine Core, BA Moderators

Post Reply
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Deploy phase

Post by enric »

It will be nice to be able to define exactly several placements for a given units.

Now, you only may define areas for deployment. And these areas are not restrictive by its coordinates, because the placed units have LOS and the areas seen by those unit seems to be added as available for deployment of any unit.

The perfect idea will be: in the editor you put the units on the map and assign them to a several teams, then assign an area, or a "list of specific tiles", where each team could be deployed.

I think that if we can restrict the areas to deploy it will be a first step to control de initial placement.
Because then we can define an area for each building, or tile where I'll allow placement, for example,

ClearAreaLOS(16, 50, 16, 50, 0) ;
ClearAreaLOS(17, 52, 17, 52, 0) ;
etc.

Another way will be to place the units initial out of the map (so they have no LOS).
pipfromslitherine
Site Admin
Site Admin
Posts: 9863
Joined: Wed Mar 23, 2005 10:35 pm

Re: Deploy phase

Post by pipfromslitherine »

You could do this with a custom deploy movement function I guess. You would set tile data to denote what groups or units could go where, and then restrict it in the function. Hmmm - although the dragging on PC and Mac probably ignores that functionality in terms of checking.

I will take a look and see if it is an easy fix to make it more flexible.

Cheers

Pip
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: Deploy phase

Post by enric »

This, and allowing side 1 to deploy without needed to deploy side 0, will make a big improvement designing scenarios.
Post Reply

Return to “Battle Academy : Scenario Design”