TheGrayMouser:
*game play: VERY hard to describe what I mean BUT: when one is playing the game and clicks on a BG, one could in FOG VB , by using the mouse pointer see not only the hex you wantt to go to BUT you also had the ability to force the final facing of the bg very easily by using the mouse pointer.. Example, Medium drilled foot facing north CAN LEGALLY MOVE 2 HEXES SOUTH AND THEN ONE HEX NORTH AND FACE NORTH (UNDRILLED CANT DO THIS)
You cant do this in the current build ( atleast in one "click" so to speak (actually, I dont think you can do this at all but will check)
basically in general, pathfinding seems alot more finicky and less controllable than FOG(RB)
_[FDB] v1.8.11.773 - BG's MPath not so flexible
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Re: _[FDB] v1.8.11.773 - BG's MPath not so flexible
This is not a problem, FoG(U) actually has a much more flexible MPath usage than old FoG(RB).
With FoG(U) MPath you can always (as in at any time):
- force a manual MPath by holding down the Left CONTROL key while hoovering with your mose over movement area highlighted hexes
- switch the automatic targeted enemy BG at the end of the MPath by holding down the Left ALT key while hoovering with the mouse over MPath's last hex (the impact hex)
- switch the automatic impact hex at the end of the MPath by holding down the Left ALT key while hoovering with your mouse over the targeted enemy BG

With FoG(U) MPath you can always (as in at any time):
- force a manual MPath by holding down the Left CONTROL key while hoovering with your mose over movement area highlighted hexes
- switch the automatic targeted enemy BG at the end of the MPath by holding down the Left ALT key while hoovering with the mouse over MPath's last hex (the impact hex)
- switch the automatic impact hex at the end of the MPath by holding down the Left ALT key while hoovering with your mouse over the targeted enemy BG

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Re: _[FDB] v1.8.11.773 - BG's MPath not so flexible
Ahh thanks, works with control AND left mouse button.....cothyso wrote:This is not a problem, FoG(U) actually has a much more flexible MPath usage than old FoG(RB).
With FoG(U) MPath you can always (as in at any time):
- force a manual MPath by holding down the Left CONTROL key while hoovering with your mose over movement area highlighted hexes
- switch the automatic targeted enemy BG at the end of the MPath by holding down the Left ALT key while hoovering with the mouse over MPath's last hex (the impact hex)
- switch the automatic impact hex at the end of the MPath by holding down the Left ALT key while hoovering with your mouse over the targeted enemy BG
Hmm, any way to make this an option? Moving BG's is something you do constantly and having to use 2 arms to play can be fatiguing. (not to mention discrimintaing vs people w one arm

Re: _[FDB] v1.8.11.773 - BG's MPath not so flexible
Making it an option would also be discriminating against sight impaired programmers having tons of way more important work to do (like, for example, crash fixes, AI, and so on). And I'm afraid this second one is worseTheGrayMouser wrote:Ahh thanks, works with control AND left mouse button.....
Hmm, any way to make this an option? Moving BG's is something you do constantly and having to use 2 arms to play can be fatiguing. (not to mention discrimintaing vs people w one arm)
