I know you can't go above 64 units per side. I know only one side can get to deploy their units.
Are there other limits? Must you have any fixed units, or can you have complete force selection?
What is the 3rd toggle on the "deploy units" toggle button.
If i port a map into someone else's MP campaign and adjust the text correctly, the campaign will then use that map. Correct?
limits to multiplayer scenario design.
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Re: limits to multiplayer scenario design.
The third deploy toggle allows both sides to deploy. You can have (IIRC) completely free force selection, but we don't generally advise it as it's then possible to enter a battle with no units and instantly lose 
You can definitely move a map in to another campaign.
Cheers
Pip

You can definitely move a map in to another campaign.
Cheers
Pip
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Re: limits to multiplayer scenario design.
Hey Pip, Just to be sure that I've understood this... Is it now possible for both sides to deploy in an MP game using the standard BA Editor?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: limits to multiplayer scenario design.
I believe so. If you see 3 toggle settings in the editor, then yes 
Cheers
Pip

Cheers
Pip
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- Lieutenant-General - Do 217E
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Re: limits to multiplayer scenario design.
That's great news. How do we set the deployment zone for each of the two MP players? I'll substitute the new default code for Merr's old mod...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: limits to multiplayer scenario design.
It works in the same way as normal deployment - you can deploy to any area your side can initially see.
Cheers
Pip
Cheers
Pip
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- Lieutenant-General - Do 217E
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- Location: Palau
Re: limits to multiplayer scenario design.
Thanks Pip! I guess I can get more creative, expanding what that side can see, with...
?
Code: Select all
if ( GetTurn() == 0 )
{
SetAreaLOS(x1, y1, x2, y2, 0, 1) ;
}
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: limits to multiplayer scenario design.
Correct - many missions do just that 
Cheers
Pip

Cheers
Pip