limits to multiplayer scenario design.

Download scenarios and talk about scenario design.

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DocMogs
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limits to multiplayer scenario design.

Post by DocMogs »

I know you can't go above 64 units per side. I know only one side can get to deploy their units.

Are there other limits? Must you have any fixed units, or can you have complete force selection?

What is the 3rd toggle on the "deploy units" toggle button.

If i port a map into someone else's MP campaign and adjust the text correctly, the campaign will then use that map. Correct?
pipfromslitherine
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Re: limits to multiplayer scenario design.

Post by pipfromslitherine »

The third deploy toggle allows both sides to deploy. You can have (IIRC) completely free force selection, but we don't generally advise it as it's then possible to enter a battle with no units and instantly lose :)

You can definitely move a map in to another campaign.

Cheers

Pip
GottaLove88s
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Re: limits to multiplayer scenario design.

Post by GottaLove88s »

Hey Pip, Just to be sure that I've understood this... Is it now possible for both sides to deploy in an MP game using the standard BA Editor?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: limits to multiplayer scenario design.

Post by pipfromslitherine »

I believe so. If you see 3 toggle settings in the editor, then yes :)

Cheers

Pip
GottaLove88s
Lieutenant-General - Do 217E
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Location: Palau

Re: limits to multiplayer scenario design.

Post by GottaLove88s »

That's great news. How do we set the deployment zone for each of the two MP players? I'll substitute the new default code for Merr's old mod...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: limits to multiplayer scenario design.

Post by pipfromslitherine »

It works in the same way as normal deployment - you can deploy to any area your side can initially see.

Cheers

Pip
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: limits to multiplayer scenario design.

Post by GottaLove88s »

Thanks Pip! I guess I can get more creative, expanding what that side can see, with...

Code: Select all

if ( GetTurn() == 0 )
	{		
		SetAreaLOS(x1, y1, x2, y2, 0, 1) ;
	}
?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: limits to multiplayer scenario design.

Post by pipfromslitherine »

Correct - many missions do just that :)

Cheers

Pip
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