and this is only the first partchris10 wrote:The "Deathscroll"
not counting the layerterrain ...
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and this is only the first partchris10 wrote:The "Deathscroll"


Cooporative answer : this maybe the most overrated things in human history...bebro wrote:eating & sleeping
Indeed.chris10 wrote:Cooporative answer : this maybe the most overrated things in human history...bebro wrote:eating & sleeping![]()
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Massi Destruction, IF you could make these types of bigger wider trenches just in a straight line (without 90 degree angles) in modular form to join from hex to hex, then they would be perfect Anti-Tank ditches for defensive positions.massi wrote:trench system beta...still too big ...
still too big ...
I want to make tiny: D
But I think on the right way
Radoye wrote:I like the previous revision better, it looks more like WW2 trenches (see reference links i posted)
The first version and this last one are perfect for WW1 trench systems, which is what your reference image describes.
Good work, looks nice, and i hope one day someone makes a full WW1 mod so we can put this work to good use, but it is not what WW2 trenches looked like.
(Sorry for this criticism, and thank you for your efforts to make the game so much better!)



ok done deal. I put them in layerstation. and this is resolved (in part)El_Condoro wrote:If the designer wants the trenches WITH other terrain e.g. hills or forest these must go in the layerstation file. Otherwise, there can only be one or the other, not both. Vanilla has them in layerterrain which means you have to choose - you can have the underlying terrain as trench and have another terrain overlay but that is not ideal IMO.
You're not alone, massi.massi wrote:(I've worked too hard to mod and I played too little .. yes .. yes ..)
easy..if you place a layerstation over a hex the editor writes additional info in the .pzscn file...massi wrote: Another example: if I wanted to create a new hexagon mountain and I put this in layerstation. the game, how does he know that the hexagon will be a mountain?