F.O.W
Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
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Magpius
- Senior Corporal - Ju 87G

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F.O.W
2 Questions:
1) Does Fog of War effect the A.I.? or does the behavior change when it can 'see' all units also.
and not related but...
2) The game rules dialog box has blanks/ checkboxes for many potential, additional, as yet undefined/ unreleased rule sets. Will these be in further patches, or is it a graphics throw-back?
1) Does Fog of War effect the A.I.? or does the behavior change when it can 'see' all units also.
and not related but...
2) The game rules dialog box has blanks/ checkboxes for many potential, additional, as yet undefined/ unreleased rule sets. Will these be in further patches, or is it a graphics throw-back?
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Redpossum
- Brigadier-General - 8.8 cm Pak 43/41

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Re: F.O.W
Those are for the hidden options, (nuclear weapons, alien invasion, espionage, propaganda, and hang-gliding kangaroos), which are unlocked by winning the game at various higher difficulty levelsAgent_Smith wrote:2 Questions:
1) Does Fog of War effect the A.I.? or does the behavior change when it can 'see' all units also.
and not related but...
2) The game rules dialog box has blanks/ checkboxes for many potential, additional, as yet undefined/ unreleased rule sets. Will these be in further patches, or is it a graphics throw-back?
/me nods soberly, keeping a totally straight face.
Hang-gliding kangaroos, yup, yup...
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IainMcNeil
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Magpius
- Senior Corporal - Ju 87G

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another f.o.w observation...
Clicking the upgrade button can be used to check the enemy's current and potential technology levels.
With F.O.W. on, this information should not really be accessible. (I.M.O)
With F.O.W. on, this information should not really be accessible. (I.M.O)
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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Re: another f.o.w observation...
The current level can be seen by tolltipping enemy units anyhow so it is just faster to show it directly on map. Maybe the potential tech level should not be shown for enemy though, there I agree,Agent_Smith wrote:Clicking the upgrade button can be used to check the enemy's current and potential technology levels.
With F.O.W. on, this information should not really be accessible. (I.M.O)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Re: F.O.W
Agent_Smith wrote:2 Questions:
1) Does Fog of War effect the A.I.? or does the behavior change when it can 'see' all units also.
and not related but...
2) The game rules dialog box has blanks/ checkboxes for many potential, additional, as yet undefined/ unreleased rule sets. Will these be in further patches, or is it a graphics throw-back?
I'd like to know the answer to question #1 since I have been playing with FOW on..... I like seeing the vast open spaces of Russia and not know from where I might see enemy units materialize.... it completely affects how you deploy, vast gaps are a risk. Encirclements are harder since you can't see the defence lines until you are upon them, etc
I am curious, do most people play the game with FOW on or off?
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davetheroad
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Magpius
- Senior Corporal - Ju 87G

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FOW
Always on.
...but back to my question,
I remember on a SC2 or SC1 forum thread, there was a mention, that the A.I reacted differently when FOW was off, ie. the subs could 'see' the convoys, the build up of units, the imminent d-day, etc... and REACT accordingly.
SO
Is FOW in CEAW, a 'graphic cloak of invisibility'? Or do the A.I. algorithms work differently when all opposition unit positions become known?
You could assume that with FOW off, the A.I would be able to grasp things better, than shooting blind.
nice to read a thread, that does not see partisans appearing
...but back to my question,
I remember on a SC2 or SC1 forum thread, there was a mention, that the A.I reacted differently when FOW was off, ie. the subs could 'see' the convoys, the build up of units, the imminent d-day, etc... and REACT accordingly.
SO
Is FOW in CEAW, a 'graphic cloak of invisibility'? Or do the A.I. algorithms work differently when all opposition unit positions become known?
You could assume that with FOW off, the A.I would be able to grasp things better, than shooting blind.
nice to read a thread, that does not see partisans appearing
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scarfacetarraff
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Re: F.O.W
On.Guderian wrote: I am curious, do most people play the game with FOW on or off?
"Hasta la victoria siempre!"
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
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firepowerjohan
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Re: SUBS
Designed like that. Subs ignore FoW rules because else they would be wiped out too easily.Agent_Smith wrote:With FOW off it appears enemy subs running silent are still invisible.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)

