This is also my solution atm
but my problem remains, if i want to define as special transport, like RSO for towed at/ari thats not possible
on PG 2 (PG 3D in Germany

) transports woke a bit different (like auto disembark for light units and an selection of units that work with a special transport)
auto disembark is also something i realy like to see someday, because for infantry and light at/ari this was the way they fight most of the time
an idea i have is to change the infantry units/light at
infantry without transport (slow moving)
mot infantry, wheeled movement on streets/railways etc., but expensive, maybe add an smale truck icon
VERY expansive Grenadiere/mech inf with halftruck movement with new graphics (halftrucks with inf)
but again than i need to make new kinds of movement , since units too strong in my first test, only let them move 1 or 2 hexes shorter than transports and/or the lost of infantry movement cripples them too much