russian partisans suggestion

PSP/DS/PC/MAC : WWII turn based grand strategy game

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LOGAN5
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russian partisans suggestion

Post by LOGAN5 »

I know this has been discussed, but for gameplay sake maybe partisans should spawn less but be a little stronger, in my current game I am averaging about 5 partisans per turn, but they are completely worthless and can't even take out 1 german garrison unit
PionUrpo
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Post by PionUrpo »

I seriously doubt even Soviet partisans packed enough punch to take out larger units. Since core USSR cities and resources have a bigger chance of spawning partisans they already do what they're supposed to, i.e force Axis player to garrison those places.
Peter Stauffenberg
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Post by Peter Stauffenberg »

Are you playing against another person or the AI?

The AI cheats so the partisan spawn rate is much higher if you're the Axis. We altered that in GS v2.1 so the spawn rate is one third of what it is.

If you play vs another player then the spawn rate is unchanged. You should get about 1 partisan per turn by the end of 1941.

Also remember that some countries have a much bigger chance for partisans spawning in city or resource hexes. So a good rule of thumb is to make sure all cities and resources are occupied in countries like Russia and Yugoslavia. I garrison most of them in France as well.

The OOB is made in such a way so Germany has enough garrisons to garrison occupied cities. The main reason we added a yearly German unit addition and Axis minor addition is so you get new units for garrison duty without having to build all of them.

I rarely get into problems with partisans, but I use enough force to get rid of them when they spawn. If you ignore the partisans then you will end up with later problems. I actually lost a game because I ignored the partisans in the Pripet swamps. That meant these partisans widened the area they controlled with a Russian offensive near Gomel. Quite a lot of German units were placed out of supply, including armor units. I had to spend a turn getting the supply back and units that were supposed to withdraw had to remain at the front line. That meant the Russian armor finished off these units and I had a hole in my front line. So after this experience I always clean up hexes the partisans captured. This way it will be harder to lose supply.

I think this is quite realistic because partisans were very good at disrupting supplies by blowing up rail lines, bridges etc.
LOGAN5
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Post by LOGAN5 »

I am playing against another person.. the only purpose they serve right now is to clutter the board.. supply will not be cut off russia is too big, plus german units can get local supply from cities they control, so at best they will be able to cut off rail lines temporarily... it just doesn't seem to add to the fun of the game since you spend the majority of the turn trying to chase them down. Now if partisans spawned once and a while and packed a bigger punch, people would take them more seriously,but the way things are there could be a million man partisan army that won't even be able to knock out a single german garrison unit
LOGAN5
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Post by LOGAN5 »

Image

take a look and see, and this is with trying to get rid of them, my current turn spawned 5 russian 1 yugo.. good news is I am almost at Omsk
Peter Stauffenberg
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Post by Peter Stauffenberg »

You've almost managed to capture Russia and that means you have a LOT of Russian hexes under your control. Since the spawn chance is checked per hex it means that if you capture 2-3 times more hexes than normal then you get 2-3 times more partisans too.

I think this is an example of the nightmare the Germans would have trying to control all of Russia west of the Urals. That would have required millions of soldiers. In most games the Germans won't get far past Moscow and then you get about 1-2 partisans per turn. That's easy to manage.

What kind of Allied opponent have you played against, allowing you to get so far in Russia? I guess he can't be very experienced with GS.
Kragdob
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Post by Kragdob »

I agree that this is what Germans would be facing historically.

I would reduce it for AI (at least for lower levels) as those games in my opinion should be beer&precel and partisans are just annoying.

Maybe and option for AI/Human games to reduce spawn rate?
LOGAN5
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Post by LOGAN5 »

What the Germans would be facing historically we can only speculate, but i think endless partisans is nonsense, any country will surrender when they are whipped.. if partisans stay they stay, you guys are the one making the game.. but I warn anyone playing as germans, you might as well accept your defeat because its a lot more fun than chasing russian partisans when you finally start to win the war.
Peter Stauffenberg
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Post by Peter Stauffenberg »

Kragdob wrote:I agree that this is what Germans would be facing historically.

I would reduce it for AI (at least for lower levels) as those games in my opinion should be beer&precel and partisans are just annoying.

Maybe and option for AI/Human games to reduce spawn rate?
The partisan spawn rate is set to a third in AI games to compensate for the AI cheating.
Peter Stauffenberg
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Post by Peter Stauffenberg »

You can always alter the partisan spawn rate in general.txt if you think it's too much.
childress
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Post by childress »

If you really want to do Partisans right the best way is, imo, to magnify their proliferation in reverse ratio to the fortunes of the invading power. Their appearance tended to increase in France, for example, following Allied successes and Axis reversals. Their was more subversive activity in 44-45 in all the occupied lands than in the earlier years when the Germans ran amok.

It's just human psychology. People tend to revolt against perceived weakness rather than strength.
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