AI and difficulty: a friendly critique

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Ceek
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AI and difficulty: a friendly critique

Post by Ceek »

First of all, I've very much enjoyed Panzer Corps and feel like it improves on many aspects of the original Panzer General.

There are two unfortunate exceptions to this--the AI and lack of customizable difficulty settings.

I'll start with difficulty settings first, since this one seems tinker with. First, there is no way to manually modify starting amounts of prestige or experience for better or worse, which makes some scenarios shockingly easy, even on Field Marshall. (For example, I cleaned up the Kursk salient with several turns to spare when playing it as a one-off scenario. I was also shocked to find I started with 4000 prestige as the Germans, when all my history books always told me that replacements in this battle were at a premium due to the recent Italian invasions and an all-in mentality to the Kursk offensive. (Sorry for the digression, but I thought the context helpful.) My point is that I would love the ability to manually play with modifiers such as these to get just the right amount of challenge into the game without having to open up the scenario editor.

One other note about difficulty settings: even though I'm playing on Field Marshall, the '39 campaign has not been too difficult. To be fair, it hasn't be all roses either (I missed launching Sea Lion '40, for example, by one turn), but I've generally been able to get Decisive Victories in just one or two play-throughs. Russia was just crushed, and now I'm embarking on Sea Lion '42... and I don't feel as though I had to work too hard to get to this point. I'm still mastering game concepts, and playing some of these battles without knowing the distribution of enemy troops, or how to best organize my forces, either. I would love to have the ability to increase the difficulty here on my next play through, either through reduced prestige amounts, higher costs for elite replacements, or more AI bonuses.

Also, rather than ratcheting up the difficulty through opaque "ranks," I think a big improvement would be at the very least to put in the slider options for difficulty settings at both campaign and scenario levels, so that the player could manually adjust the level of the AI, the amount of prestige the player and the AI begin the scenario with, and experience of both sides' units. I would love the ability to make scenarios as challenging (or as easy) as necessary. This would especially be useful for balancing things out for multiplayer games, too, if one side begins with a decided advantage simply by virtue of the scenario's design (say, the Allies in the Germany scenario).

One other comment about difficulty levels: I can't find any details about the differences between them! Panzer Corps is so good about transparency in battle outcomes; I'd love to know the nuts and bolts differences between Colonel and Field Marshall, too--even if just as tool tips when selecting them.

I don't that would be too much trouble for a patch, and I hope you will consider implementing greater options around difficulty settings in a future update.

My second critique is towards the AI, which I've now been observing in about 15 scenarios (one offs and campaign play) all at the Field Marshall level. Here are some specific observations.
  • 1. Just like in PG Forever, this AI seems to eschew creating and maintaining an air force for hunkering down with a prickly combination of anti-air and artillery around key towns. There seems to be little-to-know operational awareness of how to fight battles.
    2. The AI often blindly follows an order of battle that does not take into account the Panzer Corps engine. Units appear to often (if not always) move and fire/fire and move sequentially ala Panzer General even though this is no longer necessary in Panzer Corps. Units also don't seem to be aware of using suppression as a prelude for their attacks. Often, I'll get attacked then the unit will be suppressed, which is really just a waste of good artillery, don't you think?
    3. Enemy units don't always go in for the kill. Often I will see one of my units getting pummeled, but for some reason the enemy doesn't finish me off with a unit when it's more than able to do so. I'm not asking to play against Heinz Guderian here, but this is a step back from the PG Forever AI where there was some real dogged pursuit (often to the point of recklessness, certainly, but I at least had the sense that it was trying to really stick it to me.)
Overall, I'm very satisfied with Panzer Corps and consider it a big step forward compared to Panzer General--not any easy feat. I do feel, though, there are some significant areas for small improvements that might make a big difference to the overall experience. I hope these comments are appreciated in this sense.
texican
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Post by texican »

I kind of agree. I was mostly fine with the A.I. up until the Italian scenario in which I dusted Allied air, reduced Anzio to nil, then swept down and took all the objective cities in something like 8 or 9 turns. Completely defeated the Allies.

That should not happen.

And this was on the mid-level settings.

The A.I. should preserve air, finish off enemy units if it gets a chance, and never, never, never cross a river piecemeal without some sort of plan, like having artillery backup the units making the crossing.

Better A.I. continues to be the Holy Grail of strategy games, I guess.
Razz1
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Post by Razz1 »

You can use the editor. Boot up scenario and make it harder, then next campaign will be more rewarding.
Rudankort
FlashBack Games
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Post by Rudankort »

Adding custom difficulty settings is on our todo list. We delayed it because other things were more important for 1.0; but hope to do it in a patch. Having said that, after you beat the game on Field Marshal (i. e. conquer USA with decisive victory), you will get 3 bonus difficulty levels. Each of them offers a different challenge and is difficult in its own right. Would be interesting to hear your opinion when you reach them.

As for AI, I'll try to improve it, the work on it is by no means finished.
ahsgas
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Post by ahsgas »

Is it required to beat the campaign with a decisive on USA to get the surprise difficulty levels or is it enough to just win the campaign?
Because winning campaign with a decisive on USA on highest difficulty will get quite hard i think ^^
Rudankort
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Post by Rudankort »

ahsgas wrote:Is it required to beat the campaign with a decisive on USA to get the surprise difficulty levels or is it enough to just win the campaign?
Because winning campaign with a decisive on USA on highest difficulty will get quite hard i think ^^
To be exact, you need to reach USA West Coast scenario and win a decisive there. You can always cheat to unlock those bonus levels, but the question is, why would you need them if Field Marshal is already so difficult for you? ;)
ahsgas
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Post by ahsgas »

^^ I did not try the field marshal difficuty yet, but i will see what i can do when i conquered the world once on medium difficulty. ;-)
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