Part 2
Ok on to the actuall modding!
1st of all find the scenario file you wish to edit (I'll be using 1939 in my examples) please note that due to certain scripting I think you can only have scenarios named 1939, 1940, 1941, 1942, 1943 and 1944 so you will need to replace the existing file but see the important bit in 1st post about copying and pasting back ups!
Open it using a basic text editor (I use Notepad) and scroll right to the bottom and you'll see a chunk of text that looks like this
0 20 875 150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
1 0 215 150 0 358 1 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 100 true true 1940 5 7
2 15 371 600 0 570 10 45 0 0 0 0 1 0 0 0 0 1 0 0 0 2 1 true false 200 true true 2090 11 31
3 0 315 200 0 420 5 30 0 0 0 1 1 0 0 0 0 0 0 0 0 1 0 true false 200 true true 2090 11 31
4 0 290 200 10 646 40 4 1 1 1 1 0 1 1 2 2 1 1 1 2 2 1 false false 200 true true 1941 10 29
5 0 1200 50 20 1941 0 4 1 1 1 1 1 1 0 0 1 0 0 0 1 1 0 false false 200 true true 1942 4 8
6 0 87 0 0 87 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
7 0 83 0 0 83 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
8 0 38 0 0 38 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
9 0 29 0 0 29 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
10 0 63 0 0 63 0 20 0 1 1 0 0 0 1 0 0 0 0 0 0 2 0 false false 300 false true 2090 11 31
11 0 76 0 0 76 0 20 0 2 1 0 0 0 0 0 0 0 0 0 0 3 0 false false 100 false true 1941 5 22
12 0 90 0 0 100 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 false false 100 false true 1940 9 5
13 0 177 0 0 196 0 20 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 false false 100 false true 1940 10 14
14 0 63 0 0 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 100 false true 1941 1 22
15 0 154 0 0 154 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
16 0 70 0 0 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 false false 300 false true 2090 11 31
17 0 175 0 0 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
18 0 130 0 0 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 200 false true 2090 11 31
19 0 41 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 200 false true 1941 4 13
20 0 255 0 0 255 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 false false 300 false true 2090 11 31
21 0 76 0 0 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
22 0 29 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
23 0 333 0 0 348 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 false false 200 false true 1939 8 1
24 0 89 0 0 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false true 300 false true 2090 11 31
25 0 42 0 0 42 0 20 0 1 1 0 0 0 0 0 0 0 0 0 0 2 0 false false 300 false true 2090 11 31
26 0 50 5 0 50 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false false 2090 11 31
27 0 11 0 0 11 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
28 0 27 0 0 27 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
29 0 31 0 0 31 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 false true 2090 11 31
30 0 9 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false true 300 false false 2090 11 31
31 0 200 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 200 false true 1940 7 6
32 0 35 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false true 300 false true 2090 11 31
33 0 115 0 0 115 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false true 300 false false 2090 11 31
34 0 200 0 0 200 0 0 2 2 2 2 2 2 1 1 1 1 2 1 0 3 2 false false 200 false true 2090 11 31
35 0 368 0 0 368 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false true 300 false false 2090 11 31
36 0 150 5 0 150 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false true 300 false false 2090 11 31
Now this may look a little daunting to read but once you know how its actually pretty simple to understand. The numbers on the far left colum correspond to the country (0-36) and if you read the 1st post you'll understand which country is which! So using Germany as an example I'll go through what each part means.
0 20 875 150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
Country number so 0=Germany
0
20 875 150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
This is the number of PPs the country will start with
0 20
875 150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
This is how many manpower points the country starts with
0 20 875
150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
How much oil the country starts with
0 20 875 150
0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
Thanks to Stauffenberg I now know that this denotes off map PP production
0 20 875 150 0
1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
This is the figure for 100% manpower
0 20 875 150 0 1058
11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
Thanks once again to Stauffenberg I now know this denotes off map oil production
0 20 875 150 0 1058 11
100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
Starting war effort (note that germany also starts with industry level 1 so actually has a war effort of 110 to start)
0 20 875 150 0 1058 11 100
0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true 2090 11 30
These are the starting levels of each tech for the country in order they appear in the research screen in game so the 3 Infantry then the 3 tank, the 3 air, the 3 naval and then the 3 general. AFAIK these figures do nothing for the major countries as their starting techs are determined in another file but they do effect the minor countries.
0 20 875 150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false
100 true true 2090 11 30
This figure denotes sides - 100=Pro Axis 200=Pro Allied 300=neutral. Being pro one side or the other does not make them join the war...if you for example set switzerland to pro Axis then all that will change is that the Axis side will not (can not) declare war on them
0 20 875 150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0 true false 100 true true
2090 11 30
This is the date the country will join the war unless activated earlier (plus or minus 1 turn) To join of their own accord they must also be set to pro Axis or Allies so they know which side to join.....those with dates like the one for Germany will never join the war unless attacked (or are already at war) Though some may have special activations set with the scripting (Spain & Turkey)
0 20 875 150 0 1058 11 100 0 1 0 1 0 0 0 1 0 1 0 0 1 3 0
true false 100
true true 2090 11 30
The 4 true/false statements are not so clear to me. I think I have worked them out but could be wrong and have never really tested my assumptions or played around with changing them.
1st - True=At war scenario start. False=Not at war scenario start
2nd - True=Already conquered scenario start. False=Still free scenario start!
3rd - True=Major country. False=Minor country
4th - Following some further information from Stauffenberg its clear my guess as to what this means is totally wrong! Will need to explore some more
So there you go you can alter these figures, make minor units better teched to start, increase starting War effort, PPs, Oil or Manpower (or indeed decrease them) Make minor countries pro Allied/Axis bring their join dates forward or make it so they never join unless atacked.
Once you've made the changes you want to,
do not go to the file menu and press save as you'll end up with an unusable text file, instead just click the X in the upper right corner to close the file and it will prompt you to save changes or not, choose to save changes then fire up the game to check your alterations work OK
NOTE-Its normally best to test changes with no advantage to either side because some of the figures will be altered by the difficulty setting