Making and testing a Multiplayer Scenario

Download scenarios and talk about scenario design.

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bones65
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Making and testing a Multiplayer Scenario

Post by bones65 »

Hi, this is djddalton on Bones65 PC...

I've been creating some new maps which I would like to test as an MP maps.

So far I have:
- moved the campaign folder into the MP folder
- inserted [MAPNAME] into campaign.txt
- filled in text1.txt with
IDS_CAMPAIGN_NAME, "Dom'N'IAN",
IDS_CAMPAIGN_TEXT, "Dom'N'IAN",
IDS_SCENARIO_TWO_ROADS, "Two Roads",
IDS_SCENARIO_DESC_TWO_ROADS, "Lots of guys die.",

This enables me to set up and accept the challenge. However, when I attempt to play a turn, everything is blank (like I hadn't put anything on the map) and the game ends.

I tried copying a BSF file from another mission, changing parts in the file and filename, but to no avail.

How can I get the game to be playable? Is there a possibility of allowing for this in the editor, so that average joes who don't want to spend weeks scripting can set up and play a simple map?

Thanks,

Bones and djddalton
pipfromslitherine
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Post by pipfromslitherine »

You should only need that. I have a test MP one I am testing on, and all that is in there is the scenario folder with a BAM, the text file, and the campaign file pointing to the BAM.

Is it possible that there is a spelling error, or some spaces or other odd chars in the pathname - that would tend to be the result if the BAM is missing I think. There is definitely no requirement for a script file.

Let me know if you can't find the error.

Cheers

Pip
bones65
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Mon Mar 08, 2010 1:50 am
Location: devon u.k.
Contact:

Post by bones65 »

Don't worry - problem sorted! It was evidently a problem with the name like you said!
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