Anyhow, I mentioned earlier you may want to also add some kind of back-drop between turns so it's rather hard to miss when the weather changes:

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I like the idea. We would get a useful info with the stat screen at the beginning of a new round and you are absolutely right. We would never miss again bad weather conditionsObsolete wrote:It seems the weather icons in this version make it even harder to tell the difference between clear and cloudy than the last one.
Anyhow, I mentioned earlier you may want to also add some kind of back-drop between turns so it's rather hard to miss when the weather changes:
I 100% agree with this statement... telling core vs. aux units apart is a little better in the latest beta, but is still a very difficult thing for me to readily see. I really, really hope this gets addressed before the game goes to final release.Just like, the current way of telling the difference between an aux and a core unit is very hard to tell apart as well.
They look too alike to me. Bigger would be better making them look less alike even better.Rudankort wrote:We may still do turn splashes showing weather, but in any case, ingame indication is also needed. So could you guys explain what exactly is the problem?
The icons we have now:
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Isn't there enough difference? Rain and snow are made animated to attract attention to bad weather, I think they look quite different. Sun and cloud are also hard to confuse - the colors are very different.
Of course the modders are free to insert any images and animated gifs there (everything is ready for that), from PacGen or elsewhere, but we cannot use graphics from there ourselves, so we need to make good stock icons. Any suggestions how to improve them are welcome.