First night's engagements

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jake_the_red
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Mon Apr 13, 2009 4:44 pm

First night's engagements

Post by jake_the_red »

Thanks for the invite - early comments.....


30 seconds
• Very quick install – less than a minute
• Quick load – just about the right time with promo logos


5 minutes
• Love using the mouse wheel for zooming, but would like more levels of zoom rather than just two (strategic & toggle)
• Turned the in-scenario music off after 1st tutorial but I always have done that
• I’m assuming in the released game there will be description text for each scenario as in PG2


15 minutes
• All the look and feel of PG2. Easy to pick up. If you’ve played and loved PG2 it’s great


1 hour.
• Can you rollover and move again if you defeat an enemy
• The white square around the active unit is not always easy to see straight away when “next unit” is selected
• Not sure I agree with being able to purchase and deploy units after the start of a scenario. Dropping a unit in out of nowhere is odd. Perhaps a reinforcement hex on the edge of the map would be better
• Can I toggle labels for town names?
• I like the use of counters rather than sprites in the strategic view. Didn't always happen though at turn end. Can this be optional?
• Does every objective have to be occupied by a unit for victory? Why can’t you win it and then move on


Performance
• Very, almost too quick. An option to slow movement down so you can see it would be nice
• Spec: Windows 7 - 64bit Home Premium, Intel Quad Core Q9550 2.83GHz, 8GB RAM, 128GB Vertex2SSD


Started to mess about with the scenario editor.
• Intuitive
• Took me a few minutes to work out how to save edits. Had to change security permissions.
• Nice that it defaults to the last edit
• Imported a “pad image” easily – very cool
• Started a 500x500 map! Is there a size limit?
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
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Re: First night's engagements

Post by Rudankort »

Some great feedback here, thanks!
jake_the_red wrote: • Can you rollover and move again if you defeat an enemy
No you can't. One unit = one attack per turn. :)
jake_the_red wrote: • I like the use of counters rather than sprites in the strategic view. Didn't always happen though at turn end. Can this be optional?
Not sure I understood this question. :-/
jake_the_red wrote: • Does every objective have to be occupied by a unit for victory? Why can’t you win it and then move on
It is not required to have a unit in each objective, just own them.
jake_the_red wrote: Started to mess about with the scenario editor.
• Intuitive
• Took me a few minutes to work out how to save edits. Had to change security permissions.
• Nice that it defaults to the last edit
• Imported a “pad image” easily – very cool
• Started a 500x500 map! Is there a size limit?
There is no hard-coded limit, but large maps can be impractical for a number of reasons (e. g. AI can become ineffective). Also, some routines may fail, e. g. generating the strategy map.
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