Some help please

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dgp1957
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Some help please

Post by dgp1957 »

Hi guys, just looking through my new rulebook and army list book, nwe being that I have an avid gamer of the TYW for quite a wee while I have ben really looking forward to this system. The first lists and rules I looked for were the Early Catholic German and Early Sewdish lists and the rules pertaining to Tecios, Swedish Brigades and Salvo fire.
It all looks as if it should work well, although as the points system is supposed to 'even the playing field', as they say, the fact that salvo and musket armed troops cost the same is quite strange, ie, on the table, a BG in Brigade advances toward a tercio, both BG use the same amount of die to shoot with, but the Swedes shoot with an advantage, due to having Armoured pikemen, and the tercio counts as unarmoured? next turn the swedes shoot with only 2 die and the tecio with 4 (maybe 3 if lost a base last turn). Next turn Impact phase Swedes again have the advantage. Are these points valid chaps od am I missing something (wont be the first time :lol: )
Also in the Earlt Catholic German list ET are not allowed with 8 pike and 8 shot, is there a special reason for this?
Sorry for the length of this guys, but I would like to hear a bit about the reasoning of the items I have mentioned.

Thanks
David
deadtorius
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Post by deadtorius »

Swedes add +4 per base its listed in the points per base column. Swedes will be more expensive than your Germans. From what I have read they can be a holy terror to face against but you can get more cannon fodder than they can and with luck you can shoot some of them down before it gets to the really ugly melee. Armoured pikes do not affect shooting, they only count the protection to give a defensive bonus VS mounted in impact and melee. Armoured pike who get to fight unarmoured pike in melee will get a POA for better armour, but don't count armour VS shot so will not get it VS your muskets.

As for tercio's look in the front part of the rules page 30 you will see how the early tercio looks, 3 ranks of pike 2 base shot horns out front and a single base horn out back thus 9 total. Pikes in the middle shot on either side. If you had 8 it would be a lopsided and very unGerman tercio. It is smaller than a grand formation so it has to have less bases I would suppose.
rbodleyscott
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Post by rbodleyscott »

deadtorius wrote:Swedes add +4 per base its listed in the points per base column.
No, it is +4 per battle group.
Armoured pikes do not affect shooting
They do at long range if they are in a Swedish brigade formation.

Nevertheless, Swedes have not so far been found to dominate tournaments (and there were several of these during the beta phase).

Getting the points right is a difficult balance to achieve, even with extensive play-testing, but so far they seem to be working OK.
dgp1957
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Post by dgp1957 »

deadtorius wrote: As for tercio's look in the front part of the rules page 30 you will see how the early tercio looks, 3 ranks of pike 2 base shot horns out front and a single base horn out back thus 9 total. Pikes in the middle shot on either side. If you had 8 it would be a lopsided and very unGerman tercio. It is smaller than a grand formation so it has to have less bases I would suppose.
I saw the illustrations in the rulebook, there are 2 ,of ET one with 6 pike and 6 shot, and one with 8 pike and 8 shot, both in the formation that I always associate with tercios, central pike and 4 corners of shot, my question ( I may have worded it wrongly) is why are the early german ET only allowed the 6 pike and 6 shot option?

Thanks
David
deadtorius
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Post by deadtorius »

the +4 under the base cost seemed a little steep but I knew there was a +4 for something out there, you can tell I have never run swedes.

as for the ET in 9's my guess is it is based on a Papal edict that stated that 9 is the numerical equivalent of divine victory and so the list designer thought 9 guaranteed a victory and seemed very German so that is how they arrived at the divine 9 :wink:
kevindgaming
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Post by kevindgaming »

rbodleyscott wrote:
deadtorius wrote:Swedes add +4 per base its listed in the points per base column.
Nevertheless, Swedes have not so far been found to dominate tournaments (and there were several of these during the beta phase).

Getting the points right is a difficult balance to achieve, even with extensive play-testing, but so far they seem to be working OK.
Locally, I believe the Swedes are only one victory in 3 or 4 outings. Our own Gustav has what some might call an over-fondness for elite troops. This leads to a VERY small army. The elite Yellows usually end up finally getting into impact with only 50% bases left. Some one else on this list reported the same a few weeks ago. The elite Finn horse lost two bases to flank snipeing dragoons!Swedes are scarey but not as easy to win with as appears at first glance.

Kevin D.
david53
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Post by david53 »

kevindgaming wrote:
rbodleyscott wrote:
deadtorius wrote:Swedes add +4 per base its listed in the points per base column.
Nevertheless, Swedes have not so far been found to dominate tournaments (and there were several of these during the beta phase).

Getting the points right is a difficult balance to achieve, even with extensive play-testing, but so far they seem to be working OK.
Locally, I believe the Swedes are only one victory in 3 or 4 outings. Our own Gustav has what some might call an over-fondness for elite troops. This leads to a VERY small army. The elite Yellows usually end up finally getting into impact with only 50% bases left. Some one else on this list reported the same a few weeks ago. The elite Finn horse lost two bases to flank snipeing dragoons!Swedes are scarey but not as easy to win with as appears at first glance.

Kevin D.
Complete oppisite for me Played 2 at the club and lost both.

The Yellow elite and other Superior's hit my line complete my shooting not stopping them, the yellows were the worst on impact 6 dice plus an extra for a regimental gun with a general fighting needing 3's to hit re-rolling 1,2,and 3's leads to lots of hits, both times my line has just folded. If you can't stop them by shooting they'll walk over and in period army.
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