1) Cavalry. Is it advisable to have an army composed entirely of cavalry? I used to play a board game called Pelopponesian War, and the units were composed simply of Hoplites, Cavalry and Navy so I may be subconciously falling back on this. Do Cavalry units move more quickly on the campaign map than infantry? I tried making a small army composed purely of cavalry but they didn't seem to move any faster on the campaign map than infantry. I was trying for a kind of mobile fast response unit as an intercepting and disrupting force.
2)Navy units. Is it possible to become a kind of naval power in the game? Last time I tried a campaign map starting at Melos, and I figured that if I'm going to be travelling over sea a lot then I may research wood technologies early and get better ships. I did eventually get the Naval Architect and I thought I'd out it to good use by kind of "prowling" the waters around Aegina, but the rewards were very few. Again, I may subconciousy be using the Peloponnesian War tactics!
3) Population. I've persistently got a problem with overcrowding. When I see that the people are getting unhappy with overpopulation I tend to build them bigger places to live. But the problem is that bigger places also accelerate the growth rate. Especially the Capital! So far I don't see how to deal with this Catch 22 situation. I can build them things like temples and markets, but that doesn't deal with the core problem of too little living space in a city.
4 Diplomats. How do you know if the enemy ones are spying? Obviously if you're hostile with a certain power you'd be wary of them, but so far I've never seen any message saying that a foreign diplomat with me has been caught at something naughty.
Also, I'm a bit confused about the success rates of my Diplomats. Consider "Poach a Philosopher" It has a success rate of 15%. I tried it once with a 5 star diplomat and he failed. I tried it again and he failed again. Tried it again and he still failed! If it had been a human player/ moderator telling me these reuslts I wouldn't have believed them for a minute. And it's not the only example I can think of where the failure rate has been very suspiciously high. So are there any modifiers beyond the base failure percentage?
Well, sorry if some of the might seem basic questions. I only have Gates Of Troy which doesn't have detailed manual. I did try the tutorials, twice, but couldn't seem to find the answers to my questions. Appreciate any help!



