philqw78 wrote:Surely the evade moves state that the turn is free, otherwise cavalry would always be caught
However, that would not cover an exception to a 2MU move reduction unless it was clearly stated IMO.
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philqw78 wrote:Surely the evade moves state that the turn is free, otherwise cavalry would always be caught

It would only have to be stated on the simple and complex move table. Since an evade is neither, and any turn in the movement phase is on there.nikgaukroger wrote:However, that would not cover an exception to a 2MU move reduction unless it was clearly stated IMO.
A reasonable idea, but I'm not sure if it fully helps with skirmishers. They can often wheel around back into action.philqw78 wrote:What we need is a simple rule. Easy to remember and easy to implement.
Any BG that turn reduce their move by 2MU.
Its the simplest. Nearly as effective and not as debilitating as other suggestions. It also reduces the power of drilled troops over undrilled, especially drilled MF.

But they would get no closer to where they were, in fact further away, than if their move was reduced by 2 MU for turningNickW wrote:A reasonable idea, but I'm not sure if it fully helps with skirmishers. They can often wheel around back into action.

nikgaukroger wrote:philqw78 wrote:Surely the evade moves state that the turn is free, otherwise cavalry would always be caught
However, that would not cover an exception to a 2MU move reduction unless it was clearly stated IMO.


ValentinianVictor wrote:Don't we wargamers overestimate the role and capabilities of skirmishers in anicent warfare?
What do the ancient writers and military manuals have to say about skirmishers?
Is it not the case that the main role of the skirmisher was to delay the advance of the enemy, screen your deployment and then move as quicky as possible behind your main battle line where your main role is then to pursue broken enemy troops?

Then surely the first step should be to separate light foot away from light horse as their roles on the battlefield were entirely different?nikgaukroger wrote:ValentinianVictor wrote:Don't we wargamers overestimate the role and capabilities of skirmishers in anicent warfare?
What do the ancient writers and military manuals have to say about skirmishers?
Is it not the case that the main role of the skirmisher was to delay the advance of the enemy, screen your deployment and then move as quicky as possible behind your main battle line where your main role is then to pursue broken enemy troops?
And yet again we see the problems with just using the term "skirmishers" conflating LF and LH. What you say is true for LF but most assuredly not for LH.

ValentinianVictor wrote:Then surely the first step should be to separate light foot away from light horse as their roles on the battlefield were entirely different?nikgaukroger wrote:ValentinianVictor wrote:Don't we wargamers overestimate the role and capabilities of skirmishers in anicent warfare?
What do the ancient writers and military manuals have to say about skirmishers?
Is it not the case that the main role of the skirmisher was to delay the advance of the enemy, screen your deployment and then move as quicky as possible behind your main battle line where your main role is then to pursue broken enemy troops?
And yet again we see the problems with just using the term "skirmishers" conflating LF and LH. What you say is true for LF but most assuredly not for LH.

But with a 2mu reduction in move after a turn the LF are going to have to think about running away sooner.Polkovnik wrote:Although the 2MU reduction after a turn would reduce the manouverability of skirmishers, especially after an evade, it still does not stop some of the problems, such as :
Light Horse cannot catch Light Foot in the open.
Cavalry cannot catch Light Foot, and the Light Foot can turn and stop running away to shoot at the cavalry without the cavalry gaining any ground on them.
The possibility of them being caught is still only 1 in 36. And they get to shoot at least every other turn, depending on whether they pass CMTs. I still don't accept that as reflecting any sort of reality or history.philqw78 wrote:Consider LF move to extreme range and shoot at cav, 1 die per three, not much chance of a test, cav then move to 1MU away from them. LF can attempt to CMT and end 4MU away, or turn and end 4 MU away. Either way they have a possibility of being caught by the Cav, if the cav decide to charge. If they fail the CMT and end facing away they do not even get to shoot. .
Agreed, it would mean they have to run away sooner and shoot less. But once they are running they can still outrun the light horse. Which makes no sense whatsoever.philqw78 wrote:But with a 2mu reduction in move after a turn the LF are going to have to think about running away sooner.
.......
The situation is far worse for them with LH.

what it would do is:lawrenceg wrote:nikgaukroger wrote:philqw78 wrote:Surely the evade moves state that the turn is free, otherwise cavalry would always be caught
However, that would not cover an exception to a 2MU move reduction unless it was clearly stated IMO.
If you changed the move table entries to e.g.
"Turn 180 degrees with an advance of up to 2 MU less than normal move distance before or after"
then evades would not be affected.
Although bow skirmishers would usually be able to get back in range, just not close enough to prevent wheeling by the enemy, I think javelin armed troops might have a problem.
Overall I'm not convinced that this change would address any of the main complaints about skirmishers, but it would certainly curtail the twisty-turny drilled MF/HF.
IMO the biggest problem with skirmishers is that they can run away without fighting at all and this has no detrimental effect on the morale of the army ("Benny Hill").
Secondary is the ability of LF to join in the battle at the end, when historically they did their bit at the start and then retired to play no further part (the "Skirmishers hanging around" of this thread)

A horse will win in a sprint, but not over the long haul, and that's without somebody riding it. Google for "persistance hunting"Polkovnik wrote:Agreed, it would mean they have to run away sooner and shoot less. But once they are running they can still outrun the light horse. Which makes no sense whatsoever.philqw78 wrote:But with a 2mu reduction in move after a turn the LF are going to have to think about running away sooner.
.......
The situation is far worse for them with LH.
Maybe someone could post a historical reference to foot skirmishers outrunning light cavalry in the open ?

Well, we know that Greeks made this combination of light troops and cavalry (called hamipoi or skyratai in the Spartan side) and that those men were able to keep the pace of the horses. There is also this theory that the royal regiment of hipaspist worked as hamippoi, giving that way more power to the charge of the Macedonian royal calvary regiments. The main problem here is that what we depict as open ground is not that opened in nature. Small obstacles could be very harming for horses without horseshoes.Polkovnik wrote:
Maybe someone could post a historical reference to foot skirmishers outrunning light cavalry in the open ?