Cohesion state bug
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deadtorius
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Cohesion state bug
I recently had a game where I had 4 dismounted knights all adjacent all fighting. One of them was fragged the others were either disrupted or I thought they were steady. The fragged knight lost a combat in my turn and broke, the adjacent unit broke, the first unit routed then the next 2 units in line both broke, and I am sure they were not fragged.
Had a situation in a different game where I rear charged a steady unit, it went fragged on impact but did not break after the combat. The next unit broke it.
Had a light horse charge an opposing light horse, it evaded I followed and caught it in the rear, then my unit just stood there. It did not drop cohesion for a being caught in the rear and I had to click on my unit to start the combat.
Had a situation in a different game where I rear charged a steady unit, it went fragged on impact but did not break after the combat. The next unit broke it.
Had a light horse charge an opposing light horse, it evaded I followed and caught it in the rear, then my unit just stood there. It did not drop cohesion for a being caught in the rear and I had to click on my unit to start the combat.
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TheGrayMouser
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Heres part of the Cohesion chart that shows some of the bad things that can happen when hit hard
"Results of a cohesion test
Final Score Outcome
greater than 7 No change.
3 to 7 A battle group will drop one cohesion level.
less than 3 A battle group will drop two cohesion levels if testing for friends routing, the loss of a general or a major defeat in close combat otherwise one level. "
So you can have a unit drop 2 levels from an impact or melee, if it routs it can cause a neighbor to drop two levels as well...
The last one sounds lik a bug....
"Results of a cohesion test
Final Score Outcome
greater than 7 No change.
3 to 7 A battle group will drop one cohesion level.
less than 3 A battle group will drop two cohesion levels if testing for friends routing, the loss of a general or a major defeat in close combat otherwise one level. "
So you can have a unit drop 2 levels from an impact or melee, if it routs it can cause a neighbor to drop two levels as well...
The last one sounds lik a bug....
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Blathergut
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Blathergut
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batesmotel
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TheGrayMouser
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batesmotel wrote:I believe a "major defeat" is defined as 2 or more hits than you gave.Blathergut wrote:Don't you just love such difinitive descriptions like : major defeat!
I've had major defeats when I gave no % casualties and took 2!!!! Or so it seems!!
Chris
Yeah, its not too hard to get "major defeats" even with fresh troops, I have had several horrible starts when a superior legion impacts an average pike and is fragged... Not a good way to start the assault on the enemies main battle line , doh
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Blathergut
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Where abouts is this in HELP? I thought it might be tied to the percentage loss!batesmotel wrote:I believe a "major defeat" is defined as 2 or more hits than you gave.Blathergut wrote:Don't you just love such difinitive descriptions like : major defeat!
I've had major defeats when I gave no % casualties and took 2!!!! Or so it seems!!
Chris
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TheGrayMouser
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Blathergut
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TheGrayMouser
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batesmotel
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I'm inferring it from the TT rules and from watching the system display of results. May well be missing from help.Blathergut wrote:Where abouts is this in HELP? I thought it might be tied to the percentage loss!batesmotel wrote:I believe a "major defeat" is defined as 2 or more hits than you gave.Blathergut wrote:Don't you just love such difinitive descriptions like : major defeat!
I've had major defeats when I gave no % casualties and took 2!!!! Or so it seems!!
Chris
Chris
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deadtorius
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Ok so I see what you are saying but 2 of my units suddenly break after the the broken guy moves, here is the set up
All adjacent to each other engaged in melee with enemies
Fragged unit that broke.
Disrupted unit who broke after the fragged unit.
2 units that were either steady or disrupted that broke only after
finished his rout move.
They both broke at the same time, this all occured off of one combat by
no one else had not fought yet. After
breaks
broke, then
makes a rout move and then suddenly
both break for no reason.
I have seen another example of this delayed break in an opponents turn in a game turn I just played today. Not sure how that would count as I had a serious loss since it appears that they only broke after noticing
running away a few hexes to their rear.
They both broke at the same time, this all occured off of one combat by
I have seen another example of this delayed break in an opponents turn in a game turn I just played today. Not sure how that would count as I had a serious loss since it appears that they only broke after noticing
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Morbio
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So long as it isn't a common occurrence I don't have a problem with it.
I can imagine that a real-life situation may occur where one unit routs after a particularly bloody battle and those that see this rout too, if more than a couple of units rout then the more likely (IMO) that rout-fever will spread and a chain rout ensues.
I can imagine that a real-life situation may occur where one unit routs after a particularly bloody battle and those that see this rout too, if more than a couple of units rout then the more likely (IMO) that rout-fever will spread and a chain rout ensues.
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Blathergut
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You can go down 2 levels for seeing friends break. I don't see how a BG that was steady could rout. Unless what happened was:
broke
disrupted unit broke upon seeing
break (it went down two levels)
The others...tested for at least two breaks...one maybe even for 3 breaks...so they might have passed one or dropped one level but then another or two.
Make any sense?
It just becomes difficult to see/follow on screen. It would have all been in the verbose summary.
The others...tested for at least two breaks...one maybe even for 3 breaks...so they might have passed one or dropped one level but then another or two.
Make any sense?
It just becomes difficult to see/follow on screen. It would have all been in the verbose summary.
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TheGrayMouser
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This can happen if the sequence is correct... Ask IversonjmBlathergut wrote:You can go down 2 levels for seeing friends break. I don't see how a BG that was steady could rout. Unless what happened was:
broke
disrupted unit broke upon seeing
break (it went down two levels)
The others...tested for at least two breaks...one maybe even for 3 breaks...so they might have passed one or dropped one level but then another or two.
Make any sense?
It just becomes difficult to see/follow on screen. It would have all been in the verbose summary.
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Blathergut
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TheGrayMouser
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Blathergut
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deadtorius
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I just find it odd that they broke only after the inital router had moved, why would they not have broken following
break? Why do it after
has moved, and going back to the virtual die rolls, that was rotten luck or a single die roll that looped for every unit that was similar or something like that.
