Obsolete wrote:I had a vickers in a truck, and after the truck was destroyed the vickers disapeared. Perhaps this is part of new realistic code, which is ok. I was expecting to see an extra damage roll though if this is the case.
This should never happen unless there is nowhere the carried unit can deploy to from the truck. Was this in single or multiplayer?
Obsolete wrote:Winter Village, I noticed my AA has been moved a few tiles away from where I parked it last. I noticed this sort of thing before in the past so I've been keeping cloer watch on things. Unless, my opponents are moving my units during their turn, which seems to be a possiblity from what I hear!
That is just bizarre. Is it by any chance in the same position as another unit was? I'm just trying to work out what could happen.
Obsolete wrote:I had a vickers in a truck, and after the truck was destroyed the vickers disapeared. Perhaps this is part of new realistic code, which is ok. I was expecting to see an extra damage roll though if this is the case.
This should never happen unless there is nowhere the carried unit can deploy to from the truck. Was this in single or multiplayer?
Cheers
Pip
It was multi-player (desert fort). There was no open-terrain space available, but there was surrounding cover tiles all over the place.
Obsolete wrote:Winter Village, I noticed my AA has been moved a few tiles away from where I parked it last. I noticed this sort of thing before in the past so I've been keeping cloer watch on things. Unless, my opponents are moving my units during their turn, which seems to be a possiblity from what I hear!
That is just bizarre. Is it by any chance in the same position as another unit was? I'm just trying to work out what could happen.
Cheers
Pip
I don't think so, I would have had to make a major blunder like move a unit way out front in the open next to where I know my opponent has tanks waiting. Something I would just about never do unless it was a throw-away unit.
It seem sin multi--player I am often killing the same units over and over and over again. I dont' believe the allies have a medic power-up bonus every damn turn, if at all.
Alright, it's getting to the point where I don't even see a point in continuing on with some of these multi-player games. They start turning into a bunch of spaghetti bugs. One can not even tell what is a new bug, or what is just something that's fractioning off from another one of the bugs. I really can't tell how many legit problems there are at this point. I'm becoming worried now that maybe the transports are possible just a red-herring here. But... if I were a betting man, that's probably the cause of most the problems.
I think we should examine that, before we try to hunt down the other problems, since it would be pointless if it's all arising from the new transport code. But technically these transports were glitched before the last beta anyhow.
When I play scenarios like the Killing Spree, it is annoying when I am trying to go for the 4-start victory, but I get cut-short because I've accidently killed too many units and hit the main objective? Perahps ask the player if he wants to continue or something.
IN the bulge6 scenario, I was robbed of my 4-start victory becuase I killed every last unit in the game before getting the last flag? Also, for some reason capturing teh farmhouse victory flag also did not register for the mini-quest.
So far this transport bug hasn't occured in the solo games that I can see. So it's something revolving around PBEM. It's possibly the transports are working bug-free but some other algorithm involved in the PBEM is causing these effects.