Are English Longbowmen underpowered?

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RyanDG
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Post by RyanDG »

jimcrowley wrote:That may well be true in real life when the ground can be picked but in a DAG game you get the map you get. If you don't get good defensive terrain -rare in my experience- you are buggered with a bow based/MF army.

Even with good defensive terrain, most of the benefit will be derived from the fact that MF are less penalised in rough/difficult terrain, in melee/impact combat only. There is no advantage to missile combat other than the terrain slowing the enemy, so that you may get three shots instead of two; much difference that will make. More often than not rough terrain will just curtail your line of sight.

Basically you are saying that the English archers at Crecy and Agincourt did no appreciable damage to the French other than in melee? Or against the Scottish at Halidon Hill, Nevilles Cross and Homildon Hill?
Because that is the only way they can dish out damage at present In FoG.
As for the DAG terrain, you are absolutely correct - DAG battles terrain are incredibly random and subject to many variations. However, the lack of good defensive terrain should not be an excuse to improve the English longbow above their historical counterparts. The English longbowmen historically speaking were victims of terrain. For every battle of Crecy or Agincourt, there was another battle where the French were able to butcher the English longbowmen simply due to the terrain on the field not supporting England's mixed arms longbow tactics. Agincourt and Crecy always seem to be the go to battles when people are supporting the longbowmen, but despite the dmg the Longbowmen mustered in their arrow shafts, as much (if not more of the battle) was determined by the men at arms in melee. The arrows and the longbowmen served their purpose (ie disordering/disrupting lines of French soldiers -- which absolutely can occur in FOG now -- and forcing impetuous advances), but the English won due to terrain (#1 factor), superior tactics (#2 factor). The longbowmen, while absolutely beneficial in the use of the tactics, was not the end all of the battle and is part of what I mean when I say that they have been over romanticized.

I also disagree with your assumption that as of right now the only way that the existing longbowmen can do dmg is in melee. I'm fighting three battles right now where I've been able to defensively position my longbow men in such a way that I have the enemy player funnelled into specific narrow killing zones. In one battle, I have not connected into melee yet and the battle already has him losing 9 AP vs. my 1 from a fragmented skirmisher I let get to close to the enemy.

With proper terrain (which should be absolutley required for the longbow to be effective), the longbow can wreck havoc on an enemy.

(As a side note - that extra shot in terrain is actually extremely beneficial - especially if you are massing fire on single targets...)
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Post by Skanvak »

Though I share your concern that some system that work with the TT turn sequences can change with the PC turn sequence, this should be more documented.

For the check, each fire trigger a check which lead to more check per turn and more chance to be disrupted.

I think that the translation of hit in actual loss can damage archer. And may be they lack increase punch again mounted target/armoured traget (though true for crossbow too) as foot are quite resilient to bow (especially if they have shield).

I wont rate the english bowmen as superior btw, they were drilled, contrary to the french but that all.
SRW1962
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Post by SRW1962 »

I am not sure that the English longbows are actually that unfairly treated in the game and certainly not emasculated. I researched and redesigned the Agincourt scenario which is currently on the Hoc Est Bellum site run by Lupus, as I thought that teh original scenario was really poor and the second version only slightly less so. In designing the scenario I decided to go with the best (in my opinion) historical argument for the battle, numbers and plan, this I found in Agincourt 1415 by Matthew Bennett and published by Osprey.

Now, you may not totally agree with the argument put forward by Mr Bennett in his book as to the deployment numbers etc. but I had to make a decision so as I could design the game so I simply copied his formations and numbers, put them on a battlefield that seemed right to the description etc. and then playtested. The French footknights I downgraded to Average simply to simulate the the cramped effect of them all trying to get to grips with Henry and trhus being unable to effectively use their weapons, which I thought was reasonable. I then upgraded the English Archers to Superior to simulate the effect of henry's rousing speech (if you believe that), the motivation provided to win or be slaughtered or mutilated as the French had said they would do to the Longbowmen after the battle, so again I thought upgrading was a reasonable thing to do.So, now I had the 'right' ingredients (as far as I could be humanly certain) I playtested and found that the French were suitably disordered and slowed down by the terrain and the mtd Knights suffered on the stakes as well as by the terrain, with the English winning a very hard fought victory in a player v player situation (against the AI is another matter but hopefully that will improve).

So, if you take a historical scenario and as best you can simulate all the factors and arrive at the correct historical result, then the rules must be okay with regards to the effectiveness of the various troops involved. DAG games are another matter entirely and lack of terrain choice (or even the ability to actually choose your battelfield) can make the English seem less effective and whilst its easy to argue POA's etc really all we can do is look at actual battles and use them as a model to base our armies on. At Agincourt 6,000 English defeated a French Army 4 times larger, but only because the conditions were perfect for this, and that includes the French nobility pushing aside their own archers and xbows (which were as numerous as the English Longbows) so they could kill the English, so Agincourt was a 'one off' in that respect.

Btw next week I intend to be a Macedonian Apologist (Gaugamela here we come!) :lol:
RyanDG
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Post by RyanDG »

SRW1962 wrote:Btw next week I intend to be a Macedonian Apologist (Gaugamela here we come!) :lol:
:P

Just wait till immortal fire comes out. I have some devious plans for the macedonians...
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Post by grumblefish »

^hah, jinx
SRW1962 wrote:Btw next week I intend to be a Macedonian Apologist (Gaugamela here we come!) :lol:
Just wait until Immortal Fire comes out, and then you'll see some real apologist action; if Spartan hoplites are anything other than elite... why I oughta...
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Post by SRW1962 »

grumblefish do you want the bad news or the very bad news?

Okay here it is the Spartans are Superior NOT Elite according to the Immortal Fire TT lists
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Post by grumblefish »

SRW1962 wrote:grumblefish do you want the bad news or the very bad news?

Okay here it is the Spartans are Superior NOT Elite according to the Immortal Fire TT lists
what??????????

How is this even remotely believable; Swiss pikeladies and halberds are all superior, and yet full Spartan citizens trained from birth to be elite ninjas are somehow ranked the same? This is ridiculous, I literally cannot believe this news, and I fully expect that PC version to include elite Spartan hoplite units.

Perhaps what you mean is that the standard, mixed citizen/perioikoi units are superior, but there are elite Spartan units, too. I mean, there's the knights, for example, they must be elite...
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Post by Aryaman »

SRW1962 wrote:I am not sure that the English longbows are actually that unfairly treated in the game and certainly not emasculated. I researched and redesigned the Agincourt scenario which is currently on the Hoc Est Bellum site run by Lupus, as I thought that teh original scenario was really poor and the second version only slightly less so. In designing the scenario I decided to go with the best (in my opinion) historical argument for the battle, numbers and plan, this I found in Agincourt 1415 by Matthew Bennett and published by Osprey.

Now, you may not totally agree with the argument put forward by Mr Bennett in his book as to the deployment numbers etc. but I had to make a decision so as I could design the game so I simply copied his formations and numbers, put them on a battlefield that seemed right to the description etc. and then playtested. The French footknights I downgraded to Average simply to simulate the the cramped effect of them all trying to get to grips with Henry and trhus being unable to effectively use their weapons, which I thought was reasonable. I then upgraded the English Archers to Superior to simulate the effect of henry's rousing speech (if you believe that), the motivation provided to win or be slaughtered or mutilated as the French had said they would do to the Longbowmen after the battle, so again I thought upgrading was a reasonable thing to do.So, now I had the 'right' ingredients (as far as I could be humanly certain) I playtested and found that the French were suitably disordered and slowed down by the terrain and the mtd Knights suffered on the stakes as well as by the terrain, with the English winning a very hard fought victory in a player v player situation (against the AI is another matter but hopefully that will improve).

So, if you take a historical scenario and as best you can simulate all the factors and arrive at the correct historical result, then the rules must be okay with regards to the effectiveness of the various troops involved. DAG games are another matter entirely and lack of terrain choice (or even the ability to actually choose your battelfield) can make the English seem less effective and whilst its easy to argue POA's etc really all we can do is look at actual battles and use them as a model to base our armies on. At Agincourt 6,000 English defeated a French Army 4 times larger, but only because the conditions were perfect for this, and that includes the French nobility pushing aside their own archers and xbows (which were as numerous as the English Longbows) so they could kill the English, so Agincourt was a 'one off' in that respect.

Btw next week I intend to be a Macedonian Apologist (Gaugamela here we come!) :lol:
As I commented in the playtest forum, if you were using the best French Historical sources for the battle, you would have found not necessary to downgrade French knights or upgrade English longbow, just withe the historical numbers and the right terrain the historical result would have been achieved
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Post by Paisley »

Unlike the Spartans of IF era, the Swiss never fled a battle screaming like little girls in the SoA era. And given almost all other Geek hopites are average, superior covers it well.

That said, I could see a case for a Spartan unit or two to be classed as elite, but maybe they figure that as general's bodyguard get a 'free' upgrade, that covers it.

On topic, I think as has been said, average longbow/swords do well enough so long as they're deployed effectively, on the whole. But I'm slightly uncertain as to teh effectiveness of missile fire in general as oposed to the longbow in particular.
Last edited by Paisley on Thu Apr 29, 2010 5:35 pm, edited 1 time in total.
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Post by SRW1962 »

NO. I mean the mixed citizen/perioikoi units are average. there isn't a single elite in the army, not even one. I just looked at the TT lists to confirm this. But then with TT lists its easy to write in your own additions etc.
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Post by SRW1962 »

Aryaman wrote:As I commented in the playtest forum, if you were using the best French Historical sources for the battle, you would have found not necessary to downgrade French knights or upgrade English longbow, just withe the historical numbers and the right terrain the historical result would have been achieved
That's your viewpoint, but according to Mr Bennett the French evidence is scant or at best unreliable, and I made a decision to go with his argument with lack of anything else that seemed reasonable or convincing.
RyanDG
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Post by RyanDG »

SRW1962 wrote:NO. I mean the mixed citizen/perioikoi units are average. there isn't a single elite in the army, not even one. I just looked at the TT lists to confirm this. But then with TT lists its easy to write in your own additions etc.
Yeppers. There's no elite Spartans. If I remember correctly the argument was that there was no need for them to be elite when in a historical context they beat everyone they need to beat easily enough being superior. I may be paraphrasing, but I think that's it.
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Post by grumblefish »

^ that's really not a good reason in FOG for the PC, though, considering most of my multiplayer games take place between RoR v. SOA right now!
Paisley wrote:Unlike the Spartans of IF era, the Swiss never fled a battle screaming like little girls in the SoA era. And given almost all other Geek hopites are average, superior covers it well.

That said, I could see a case for a Spartan unit or two to be classed as elite, but maybe they figure that as general's bodyguard get a 'free' upgrade, that covers it.

On topic, I think as has been said, average longbow/swords do well enough so long as they're deployed effectively, on the whole. But I'm slightly uncertain as to teh effectiveness of missile fire in general as oposed to the longbow in particular.
If I'm not mistaken, the Swiss were pretty much the only trained pike-force marching around at the time. They could have been poor or average troops and still won a good number, if pikes were well suited for the period. I'm not really into primitive, medieval history, so what sort of childhood and training did Swiss pikemen get?

It seems absurd to allow companion cavalry and roman legions be elite, but not let the Spartans share that status, when they literally made their society a military camp with a culture of pain and self-denial. If any army deserves elites, it's Sparta, who also had their fair share of utter dominance on the battlefield, and in a form of fighting that they didn't have a monopoly on (hoplites).

Can you imagine talking to a Spartan about it? "Well, I know you've been gearing up for war since you were in the womb and all, but let's be fair here, those Macedonians ride horses mighty well, and the Romans, well, they throw a good pilum or two. What's that? You can see in the dark, sleep in the snow, and survive on vinegar and blood? Yes, yes, very well then, here, you can be superior then like those pole-turning swiss mountain savages."
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Post by TheGrayMouser »

RyanDG wrote:
SRW1962 wrote:NO. I mean the mixed citizen/perioikoi units are average. there isn't a single elite in the army, not even one. I just looked at the TT lists to confirm this. But then with TT lists its easy to write in your own additions etc.
Yeppers. There's no elite Spartans. If I remember correctly the argument was that there was no need for them to be elite when in a historical context they beat everyone they need to beat easily enough being superior. I may be paraphrasing, but I think that's it.

If you poke around the forums for the TT game, the game design is that the Spartans should feel like an Elite army overall, without having to rely on individual units being elite... I imagine a Spartan phalanx composed of all superior offensive spears will feel and act superior to an army of average Hoplites....
RyanDG
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Post by RyanDG »

grumblefish wrote:^ that's really not a good reason in FOG for the PC, though, considering most of my multiplayer games take place between RoR v. SOA right now!
Paisley wrote:Unlike the Spartans of IF era, the Swiss never fled a battle screaming like little girls in the SoA era. And given almost all other Geek hopites are average, superior covers it well.

That said, I could see a case for a Spartan unit or two to be classed as elite, but maybe they figure that as general's bodyguard get a 'free' upgrade, that covers it.

On topic, I think as has been said, average longbow/swords do well enough so long as they're deployed effectively, on the whole. But I'm slightly uncertain as to teh effectiveness of missile fire in general as oposed to the longbow in particular.
If I'm not mistaken, the Swiss were pretty much the only trained pike-force marching around at the time. They could have been poor or average troops and still won a good number, if pikes were well suited for the period. I'm not really into primitive, medieval history, so what sort of childhood and training did Swiss pikemen get?

It seems absurd to allow companion cavalry and roman legions be elite, but not let the Spartans share that status, when they literally made their society a military camp with a culture of pain and self-denial. If any army deserves elites, it's Sparta, who also had their fair share of utter dominance on the battlefield, and in a form of fighting that they didn't have a monopoly on (hoplites).

Can you imagine talking to a Spartan about it? "Well, I know you've been gearing up for war since you were in the womb and all, but let's be fair here, those Macedonians ride horses mighty well, and the Romans, well, they throw a good pilum or two. What's that? You can see in the dark, sleep in the snow, and survive on vinegar and blood? Yes, yes, very well then, here, you can be superior then like those pole-turning swiss mountain savages."

Superior, Armored, Drilled, Offensive spear is an absolutely deadly combination without the added benefit of being elite. Especially when added with an inspired commander. From my understanding, the reasoning to not have the Spartans allow for elite units is because their military class society is better represented by the extremely high number of superior units they can field especially compared to those who are the Spartans historical opponents. One beauty of the scenario editor is it is really easy to throw down a real quick scenario showing the Superior, Armored, Drilled, Offensive spear units vs. pretty much any other make up. I think you'll be really, really happy with the results.

What's in a name anyway? Elite/Superior? Pish/Posh? It's how they perform that matters, right? ;)
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Post by grumblefish »

But... the Swiss are already all Superior, so they get that exact same benefit!

If what you're saying is that the Spartans will just smash everything apart in a head on collision, just like the Swiss do right now, then alright I guess I am satisfied. But unless the Swiss had some sort of magical military society like the Spartans, and weren't just some hardy soldiers who practised their unique method of warfare very successfully, then I am a tad disappointed that they get the exact same benefit.
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Post by Paisley »

I don't think that anything really compares with the splendours of a Spartan childhood. And there's no doubt they were a highly militaristic society geared for war, well drilled and fiercely 'patriotic' (not quite the word, but you know what I mean. And that describes the Swiss to a tee too. They just didn't have the bizarre upbringing. Man for man the best hoplites of other cities were a match for Spartans, but the Spartans had far more of those men. I can see absolutely no reason not to allow all Spartans to be superior (as they are), to do otherwise would be as much a travesty as not allowing Swiss to be all superior. I just can't see an arguement for elite status (except possibly for 'picked' Spartiates like Leonidas's 300).

that said, if the Romans are allowed elite units, there's no reason why Spartans shouldn't be allowed elite troops also.
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Post by SRW1962 »

Also, not to knock the Swiss of course, but look who they fought in this period, and look at how badly their opponents (Burgundians mostly) handled their armies st times, even average troops could have won those battles.
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Post by grumblefish »

Paisley wrote:I don't think that anything really compares with the splendours of a Spartan childhood. And there's no doubt they were a highly militaristic society geared for war, well drilled and fiercely 'patriotic' (not quite the word, but you know what I mean. And that describes the Swiss to a tee too. They just didn't have the bizarre upbringing. Man for man the best hoplites of other cities were a match for Spartans, but the Spartans had far more of those men. I can see absolutely no reason not to allow all Spartans to be superior (as they are), to do otherwise would be as much a travesty as not allowing Swiss to be all superior. I just can't see an arguement for elite status (except possibly for 'picked' Spartiates like Leonidas's 300).
Sparta didn't really have far more of those men, though; Oliganthropia ruined the Spartan state as the citizens died out in warfare, natural disasters, and had to be kept home to maintain their society. Man for man the others might be a match, but Spartans were better at fighting in a cohesive unit, weren't given to routing, and had benefits like night-fighting skills. All in all, it adds up to making "elite" be a much more sensible attribute for them than anybody else; the elite will represent their superiority at taking the various movement and cohesion tests, and will make the unit suffer more casualties before routing. They also were thought of as amazing generals, and their citizens are found all over the place serving as generals of foreign armies.

Also, they always had a unit of picked troops called the knights (they served on foot, though). They had some elite, non-citizen LF, too. The Spartan army went through a lot of changes over the centuries it dominated, though, so I would be very interested in seeing how many different interations the DAG offers (and how those iterations are set up). Sparta went from being able to field a bit less than 10k citizens, to less than 1k, over three centuries or so of continuous warfare. To compensate, they made a lot of changes as to how they were organised, and then in later history (which should be in RoR, but is cut out for some reason, although I made the Hecatombeaum scenario anyway) you have the revolutionary Cleomenes who makes 5,000 new citizens and trains them in pike-warfare.
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Post by TheGrayMouser »

SRW1962 wrote:Also, not to knock the Swiss of course, but look who they fought in this period, and look at how badly their opponents (Burgundians mostly) handled their armies st times, even average troops could have won those battles.
I'm not so sure about that.... Charles lost to the Swiss because he chose a poor strategy to deal with them in the ist place, secondly, he misjudged how quickly the Swiss could march and stood his army down...
At Murten (it was Murten, right?) where Charles had his head split by a pole axe he showed consider tactical skill in how he WOULD have placed his troops...
A a large ditch, to be manned by missle troops and backed by heavy infanty, with enfilading cannon (he alledgedly had over 80) emplacements, plus his heavy Gendarmes in reserve
When the Swiss were spotted a mile away, the Burgundians had less than 20 minutes to form up and man their positions, not nearly enough time and they were destroyed.

Might have been tough on the Swiss if they came upon Charles an hour late, only a few generations later the swiss were getting mauled by the Spanish/imperialist armies that basically deployed in the same manner as Charles...
The reality is he lost, shame on him, but he also didnt get the benefit of deploying his army DAG style either... :)
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